From b5e67864360d98145c67130bfdb3c4c56963c787 Mon Sep 17 00:00:00 2001 From: Stanislaw Halik Date: Sat, 1 Oct 2016 16:49:34 +0200 Subject: tracker/rift-{025,042,080}: fix gimbal lock It was tested only on 080 but the API is almost the same on 042 and 025. Issue: #464 Reported-by: @Jerrow --- tracker-rift-080/ftnoir_tracker_rift_080.cpp | 30 ++++++++++++++++++---------- 1 file changed, 20 insertions(+), 10 deletions(-) (limited to 'tracker-rift-080') diff --git a/tracker-rift-080/ftnoir_tracker_rift_080.cpp b/tracker-rift-080/ftnoir_tracker_rift_080.cpp index 8522a540..a7d09035 100644 --- a/tracker-rift-080/ftnoir_tracker_rift_080.cpp +++ b/tracker-rift-080/ftnoir_tracker_rift_080.cpp @@ -1,16 +1,13 @@ /* Copyright: "i couldn't care less what anyone does with the 5 lines of code i wrote" - mm0zct */ #include "ftnoir_tracker_rift_080.h" #include "api/plugin-api.hpp" +#include "compat/util.hpp" #include -#include #include #include -#include -#include - using namespace OVR; Rift_Tracker::Rift_Tracker() : old_yaw(0), hmd(nullptr) @@ -65,10 +62,23 @@ void Rift_Tracker::data(double *data) ovrTrackingState ss = ovr_GetTrackingState(hmd, 0, false); if (ss.StatusFlags & ovrStatus_OrientationTracked) { - auto pose = ss.HeadPose.ThePose; - Quatf quat = pose.Orientation; + static constexpr float c_mult = 8; + static constexpr float c_div = 1/c_mult; + + Vector3f axis; + float angle; + + const Posef pose(ss.HeadPose.ThePose); + pose.Rotation.GetAxisAngle(&axis, &angle); + angle *= c_div; + float yaw, pitch, roll; - quat.GetEulerAngles(&yaw, &pitch, &roll); + Quatf(axis, angle).GetYawPitchRoll(&yaw, &pitch, &roll); + + yaw *= c_mult; + pitch *= c_mult; + roll *= c_mult; + double yaw_ = double(yaw); if (s.useYawSpring) { @@ -83,9 +93,9 @@ void Rift_Tracker::data(double *data) data[Yaw] = yaw_ * -d2r; data[Pitch] = double(pitch) * d2r; data[Roll] = double(roll) * d2r; - data[TX] = double(pose.Position.x) * -1e2; - data[TY] = double(pose.Position.y) * 1e2; - data[TZ] = double(pose.Position.z) * 1e2; + data[TX] = double(pose.Translation.x) * -1e2; + data[TY] = double(pose.Translation.y) * 1e2; + data[TZ] = double(pose.Translation.z) * 1e2; } } } -- cgit v1.2.3