/******************************************************************************** * FaceTrackNoIR This program is a private project of some enthusiastic * * gamers from Holland, who don't like to pay much for * * head-tracking. * * * * Copyright (C) 2012 Wim Vriend (Developing) * * Ron Hendriks (Researching and Testing) * * * * Homepage * * * * This program is free software; you can redistribute it and/or modify it * * under the terms of the GNU General Public License as published by the * * Free Software Foundation; either version 3 of the License, or (at your * * option) any later version. * * * * This program is distributed in the hope that it will be useful, but * * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY * * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * * more details. * * * * You should have received a copy of the GNU General Public License along * * with this program; if not, see . * * * ********************************************************************************/ #pragma once #ifndef INCLUDED_FTN_FILTER_H #define INCLUDED_FTN_FILTER_H #include "..\ftnoir_filter_base\ftnoir_filter_base.h" #include "ui_FTNoIR_FilterControls.h" static int compare_double(const void *one, const void *two) { double foo = (*((double*) one) - *((double*) two)); if (foo > 0) return 1; if (foo < 0) return -1; return 0; } //#define HZ 30 //#define DEADZONE 0.1 //#define MOVE_LAST 0.24 //#define MOVE_SAVED (0.35 / HZ) #define SLOW_SPEED 0.1 //#define MAXDIFF 1.75 #define INITIAL_SMOOTH_SPEED 0.00834 #define SMOOTH_FACTOR 2.5 #define REMEMBER_SMOOTHNESS 5 // Changed from HZ/5 #define MULT_Y_POS 1.7 #define MULT_Y_NEG 0.8 #define MULT_X 1.5 #define COCKPIT_PITCH 8.7 ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // // DZ1 Filter: Stanislaw wrote a new filter, which makes the view more stable, when not moving your face. // ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// class FTNoIR_Filter : public IFilter { public: FTNoIR_Filter(); ~FTNoIR_Filter(); void Release(); void Initialize(); void StartFilter(); void FilterHeadPoseData(THeadPoseData *current_camera_position, THeadPoseData *target_camera_position, THeadPoseData *new_camera_position, bool newTarget); void getFilterFullName(QString *strToBeFilled); void getFilterShortName(QString *strToBeFilled); void getFilterDescription(QString *strToBeFilled); private: void loadSettings(); // Load the settings from the INI-file THeadPoseData newHeadPose; // Structure with new headpose bool first_run; double last_positions[6]; double saved_positions[6]; double prev_positions[6]; bool smoothing[6]; double smooth_start[6]; double smooth_speed[6]; int smooth_remember[6]; float kCameraHz; // Hz float kDeadZone; // degrees float kMoveLast; // % float kMaxDiff; // degrees float kMoveSaved; // % QString filterFullName; // Filters' name and description QString filterShortName; QString filterDescription; }; //******************************************************************************************************* // FaceTrackNoIR Filter Settings-dialog. //******************************************************************************************************* // Widget that has controls for FTNoIR protocol filter-settings. class FilterControls: public QWidget, Ui::UICFilterControls, public IFilterDialog { Q_OBJECT public: explicit FilterControls(); virtual ~FilterControls(); void showEvent ( QShowEvent * event ); void Release(); // Member functions which are accessible from outside the DLL void Initialize(QWidget *parent, IFilterPtr ptr); void getFilterFullName(QString *strToBeFilled); void getFilterShortName(QString *strToBeFilled); void getFilterDescription(QString *strToBeFilled); void getIcon(QIcon *icon); private: Ui::UICFilterControls ui; void loadSettings(); void save(); /** helper **/ bool settingsDirty; QString filterFullName; // Filters' name and description QString filterShortName; QString filterDescription; IFilterPtr pFilter; // If the filter was active when the dialog was opened, this will hold a pointer to the Filter instance private slots: void doOK(); void doCancel(); void settingChanged() { settingsDirty = true; }; void settingChanged( int ) { settingsDirty = true; }; void settingChanged( double ) { settingsDirty = true; }; }; #endif //INCLUDED_FTN_FILTER_H //END