/********************************************************************************
* FaceTrackNoIR This program is a private project of the some enthusiastic *
* gamers from Holland, who don't like to pay for *
* head-tracking. *
* *
* Copyright (C) 2010 Wim Vriend (Developing) *
* Ron Hendriks (Researching and Testing) *
* *
* Homepage *
* *
* This program is free software; you can redistribute it and/or modify it *
* under the terms of the GNU General Public License as published by the *
* Free Software Foundation; either version 3 of the License, or (at your *
* option) any later version. *
* *
* This program is distributed in the hope that it will be useful, but *
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY *
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for *
* more details. *
* *
* You should have received a copy of the GNU General Public License along *
* with this program; if not, see . *
* *
* FGServer FGServer is the Class, that communicates headpose-data *
* to FlightGear, using UDP. *
* It is based on the (Linux) example made by Melchior FRANZ. *
********************************************************************************/
#pragma once
#ifndef INCLUDED_FGSERVER_H
#define INCLUDED_FGSERVER_H
#include "FGTypes.h"
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
using namespace std;
class Tracker; // pre-define parent-class to avoid circular includes
class FGServer : public QThread {
Q_OBJECT
public:
// public member methods
FGServer( Tracker *parent );
virtual ~FGServer() {};
// protected member methods
protected:
void run();
void terminate();
private slots:
void readPendingDatagrams();
private:
// Handles to neatly terminate thread...
HANDLE m_StopThread;
HANDLE m_WaitThread;
Tracker *headTracker; // For upstream messages...
TFlightGearData TestData;
QUdpSocket *inSocket; // Receive from FligthGear
QUdpSocket *outSocket; // Send to FligthGear
qint32 fg_cmd; // Command from FlightGear
/** member variables for saving the head pose **/
float virtPosX;
float virtPosY;
float virtPosZ;
float virtRotX;
float virtRotY;
float virtRotZ;
public:
void setVirtRotX(float rot) { virtRotX = rot; }
void setVirtRotY(float rot) { virtRotY = rot; }
void setVirtRotZ(float rot) { virtRotZ = rot; }
void setVirtPosX(float pos) { virtPosX = pos; }
void setVirtPosY(float pos) { virtPosY = pos; }
void setVirtPosZ(float pos) { virtPosZ = pos; }
};
#endif//INCLUDED_FGSERVER_H
//END