[Tracking]
Smooth=4
invertYaw=false
invertPitch=false
invertRoll=false
invertX=false
invertY=false
invertZ=false
useEWMA=true
redYaw=95
redPitch=90
redRoll=90
redX=90
redY=90
redZ=90

[GameProtocol]
Selection=5

[TrackerSource]
Selection=0

[Curves]
Yaw_point1=@Variant(\0\0\0\x1a\0\0\0\0\0\0\0\0@\x14\0\0\0\0\0\0)
Yaw_point2=@Variant(\0\0\0\x1a@1\0\0\0\0\0\0@1\0\0\0\0\0\0)
Yaw_point3=@Variant(\0\0\0\x1a@@\x80\0\0\0\0\0@@\x80\0\0\0\0\0)
Yaw_point4=@Variant(\0\0\0\x1a@d\x80\0\0\0\0\0@I\0\0\0\0\0\0)
Pitch_point1=@Variant(\0\0\0\x1a\0\0\0\0\0\0\0\0@\x14\0\0\0\0\0\0)
Pitch_point2=@Variant(\0\0\0\x1a@1\0\0\0\0\0\0@1\0\0\0\0\0\0)
Pitch_point3=@Variant(\0\0\0\x1a@@\x80\0\0\0\0\0@@\x80\0\0\0\0\0)
Pitch_point4=@Variant(\0\0\0\x1a@c\xe0\0\0\0\0\0@I\0\0\0\0\0\0)
Roll_point1=@Variant(\0\0\0\x1a\0\0\0\0\0\0\0\0@\x14\0\0\0\0\0\0)
Roll_point2=@Variant(\0\0\0\x1a@1\0\0\0\0\0\0@1\0\0\0\0\0\0)
Roll_point3=@Variant(\0\0\0\x1a@@\x80\0\0\0\0\0@@\x80\0\0\0\0\0)
Roll_point4=@Variant(\0\0\0\x1a@d \0\0\0\0\0@I\0\0\0\0\0\0)
X_point1=@Variant(\0\0\0\x1a\0\0\0\0\0\0\0\0@\x14\0\0\0\0\0\0)
X_point2=@Variant(\0\0\0\x1a@1\0\0\0\0\0\0@1\0\0\0\0\0\0)
X_point3=@Variant(\0\0\0\x1a@@\x80\0\0\0\0\0@@\x80\0\0\0\0\0)
X_point4=@Variant(\0\0\0\x1a@I\0\0\0\0\0\0@I\0\0\0\0\0\0)
Y_point1=@Variant(\0\0\0\x1a\0\0\0\0\0\0\0\0@\x14\0\0\0\0\0\0)
Y_point2=@Variant(\0\0\0\x1a@1\0\0\0\0\0\0@1\0\0\0\0\0\0)
Y_point3=@Variant(\0\0\0\x1a@@\x80\0\0\0\0\0@@\x80\0\0\0\0\0)
Y_point4=@Variant(\0\0\0\x1a@I\0\0\0\0\0\0@I\0\0\0\0\0\0)
Z_point1=@Variant(\0\0\0\x1a\0\0\0\0\0\0\0\0@\x14\0\0\0\0\0\0)
Z_point2=@Variant(\0\0\0\x1a@1\0\0\0\0\0\0@1\0\0\0\0\0\0)
Z_point3=@Variant(\0\0\0\x1a@@\x80\0\0\0\0\0@@\x80\0\0\0\0\0)
Z_point4=@Variant(\0\0\0\x1a@I\0\0\0\0\0\0@I\0\0\0\0\0\0)