#include "check-visible.hpp" #include #include #include "spinlock.hpp" static std::atomic_flag lock = ATOMIC_FLAG_INIT; static bool visible = true; #if defined _WIN32 #include "timer.hpp" #include "macros.hpp" static Timer timer; constexpr int visible_timeout = 1000; constexpr int invisible_timeout = 250; #include void set_is_visible(const QWidget& w, bool force) { spinlock_guard l(lock); if (w.isHidden() || w.windowState() & Qt::WindowMinimized) { visible = false; return; } HWND hwnd = (HWND)w.winId(); if (!force && timer.elapsed_ms() < (visible ? visible_timeout : invisible_timeout)) return; timer.start(); if (RECT r; GetWindowRect(hwnd, &r)) { const int x = r.left+1, y = r.top+1; const int w = r.right - x - 1, h = r.bottom - y - 1; const POINT xs[] { { x + w, y }, { x, y + h }, { x + w, h + y }, { x, y }, { x + w/2, y + h/2 }, }; visible = false; for (const POINT& pt : xs) if (WindowFromPoint(pt) == hwnd) { visible = true; break; } } else { eval_once(qDebug() << "check-visible: GetWindowRect failed"); visible = true; } } #else void set_is_visible(const QWidget& w, bool) { spinlock_guard l(lock); visible = !(w.isHidden() || w.windowState() & Qt::WindowMinimized); } #endif bool check_is_visible() { spinlock_guard l(lock); return visible; } void force_is_visible(bool value) { spinlock_guard l(lock); visible = value; }