UI_Settings
 
  
   
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   Options
  
  
   
    images/facetracknoir.pngimages/facetracknoir.png
  
  
   Qt::LeftToRight
  
  
   false
  
  
   - 
    
     
      0
     
     
      
       Shortcuts
      
      
       
- 
        
         
          Global shortcuts
         
         
          
- 
           
            
             
              0
              0
             
            
            
             <html><head/><body><p><span style=" font-weight:600;">Center</span> - use current pose as looking perfectly forward.<br/><span style=" font-weight:600;">Toggle</span> - keep looking at same spot until toggle keypress.<br/><span style=" font-weight:600;">Zero</span> - keep looking forward while the key is pressed.<br/></p></body></html>
            
            
             true
            
           
          
 
          - 
           
            
             QGroupBox { border: 0; }
            
            
             
- 
              
               
                
               
              
             
 
             - 
              
               
                Center
               
               
                false
               
              
             
 
             - 
              
               
                
               
              
             
 
             - 
              
               
                
               
              
             
 
             - 
              
               
                Toggle
               
               
                false
               
              
             
 
             - 
              
               
                Zero
               
               
                false
               
              
             
 
             - 
              
               
                Bind
               
              
             
 
             - 
              
               
                Bind
               
              
             
 
             - 
              
               
                Bind
               
              
             
 
            
           
           
         
        
        
       - 
        
         
          Center at startup
         
        
       
 
       - 
        
         
          Minimize to tray
         
        
       
 
       - 
        
         
          Qt::Vertical
         
         
          
           20
           40
          
         
        
       
 
      
     
     
      
       Camera
      
      
       - 
        
         
          Camera offset
         
         
          
- 
           
            
             Specify an angle for off-center camera as a basis for which direction is which, avoiding axis interconnect.
            
            
             Qt::AlignJustify|Qt::AlignVCenter
            
            
             true
            
            
             2
            
           
          
 
          - 
           
            
             QGroupBox
{
	border: 0;
}
            
            
             
- 
              
               
                Roll
               
              
             
 
             - 
              
               
                
                 80
                 0
                
               
               
                -180
               
               
                180
               
              
             
 
             - 
              
               
                
                 80
                 0
                
               
               
                -180
               
               
                180
               
              
             
 
             - 
              
               
                Pitch
               
              
             
 
             - 
              
               
                
                 80
                 0
                
               
               
                -180
               
               
                180
               
              
             
 
             - 
              
               
                Yaw
               
              
             
 
            
           
           
         
        
        
       - 
        
         
          Center pose offset
         
         
          
- 
           
            
             Alter the centered position sent to games by a fixed amount.
            
            
             true
            
            
             2
            
           
          
 
          - 
           
            
             QGroupBox {
	border: 0;
}
            
            
             
            
            
             Qt::AlignCenter
            
            
             false
            
            
             false
            
            
             
- 
              
               
                 deg.
               
               
                3
               
               
                -180.000000000000000
               
               
                180.000000000000000
               
              
             
 
             - 
              
               
                 cm
               
               
                3
               
               
                -100.000000000000000
               
               
                100.000000000000000
               
              
             
 
             - 
              
               
                TX
               
              
             
 
             - 
              
               
                 cm
               
               
                3
               
               
                -100.000000000000000
               
               
                100.000000000000000
               
              
             
 
             - 
              
               
                RY
               
              
             
 
             - 
              
               
                TY
               
              
             
 
             - 
              
               
                 deg.
               
               
                3
               
               
                -180.000000000000000
               
               
                180.000000000000000
               
              
             
 
             - 
              
               
                TZ
               
              
             
 
             - 
              
               
                RZ
               
              
             
 
             - 
              
               
                 cm
               
               
                3
               
               
                -100.000000000000000
               
               
                100.000000000000000
               
              
             
 
             - 
              
               
                RX
               
              
             
 
             - 
              
               
                 deg.
               
               
                3
               
               
                -180.000000000000000
               
               
                180.000000000000000
               
              
             
 
            
           
           
         
        
        
       - 
        
         
          Qt::Vertical
         
         
          
           20
           40
          
         
        
       
 
      
     
     
      
       Output
      
      
       - 
        
         
          
           0
           0
          
         
         
          
         
         
          Translation compensation
         
         
          false
         
         
          
- 
           
            
             With compensation on, translation is applied after rotation. For example, rotating +180 degrees yaw and moving backwards results in moving forward as a result of that rotation.
            
            
             Qt::AlignJustify|Qt::AlignVCenter
            
            
             true
            
            
             2
            
           
          
 
          - 
           
            
             
            
            
             Enable
            
           
          
 
          - 
           
            
             
            
            
             Disable Z axis compensation
            
           
          
 
         
        
        
       - 
        
         
          
           65536
           65536
          
         
         
          
           true
          
         
         
          Output remap
         
         
          Qt::AlignCenter
         
         
          false
         
         
          false
         
         
          
           QLayout::SetMinAndMaxSize
          
          
           6
          
          
- 
           
            
             Assign input axis to output axis.
            
            
             Qt::AlignJustify|Qt::AlignVCenter
            
            
             true
            
           
          
 
          - 
           
            
             QGroupBox
{
	border: 0;
}
            
            
             
- 
              
               
                
               
              
             
 
             - 
              
               
                Roll
               
              
             
 
             - 
              
               
                X
               
              
             
 
             - 
              
               
                Invert
               
              
             
 
             - 
              
               
- 
                
                 X
                
               
 
               - 
                
                 Y
                
               
 
               - 
                
                 Z
                
               
 
               - 
                
                 Yaw
                
               
 
               - 
                
                 Pitch
                
               
 
               - 
                
                 Roll
                
               
 
               - 
                
                 Disabled
                
               
 
              
              
             - 
              
               
                Pitch
               
              
             
 
             - 
              
               
- 
                
                 X
                
               
 
               - 
                
                 Y
                
               
 
               - 
                
                 Z
                
               
 
               - 
                
                 Yaw
                
               
 
               - 
                
                 Pitch
                
               
 
               - 
                
                 Roll
                
               
 
               - 
                
                 Disabled
                
               
 
              
              
             - 
              
               
- 
                
                 X
                
               
 
               - 
                
                 Y
                
               
 
               - 
                
                 Z
                
               
 
               - 
                
                 Yaw
                
               
 
               - 
                
                 Pitch
                
               
 
               - 
                
                 Roll
                
               
 
               - 
                
                 Disabled
                
               
 
              
              
             - 
              
               
                
               
              
             
 
             - 
              
               
                Y
               
              
             
 
             - 
              
               
                Destination
               
              
             
 
             - 
              
               
                
               
              
             
 
             - 
              
               
                Yaw
               
              
             
 
             - 
              
               
                
               
              
             
 
             - 
              
               
                Source
               
              
             
 
             - 
              
               
- 
                
                 X
                
               
 
               - 
                
                 Y
                
               
 
               - 
                
                 Z
                
               
 
               - 
                
                 Yaw
                
               
 
               - 
                
                 Pitch
                
               
 
               - 
                
                 Roll
                
               
 
               - 
                
                 Disabled
                
               
 
              
              
             - 
              
               
                
               
              
             
 
             - 
              
               
- 
                
                 X
                
               
 
               - 
                
                 Y
                
               
 
               - 
                
                 Z
                
               
 
               - 
                
                 Yaw
                
               
 
               - 
                
                 Pitch
                
               
 
               - 
                
                 Roll
                
               
 
               - 
                
                 Disabled
                
               
 
              
              
             - 
              
               
                Z
               
              
             
 
             - 
              
               
- 
                
                 X
                
               
 
               - 
                
                 Y
                
               
 
               - 
                
                 Z
                
               
 
               - 
                
                 Yaw
                
               
 
               - 
                
                 Pitch
                
               
 
               - 
                
                 Roll
                
               
 
               - 
                
                 Disabled
                
               
 
              
              
             - 
              
               
                
               
              
             
 
            
            label_15
            label_13
            label_14
            src_yaw
            invert_yaw
            label_7
            src_pitch
            label_8
            invert_pitch
            label_9
            src_roll
            invert_roll
            label_10
            src_x
            invert_x
            label_11
            src_y
            invert_y
            label_12
            src_z
            invert_z
           
           
         
        
        
       - 
        
         
          Qt::Vertical
         
         
          
           20
           40
          
         
        
       
 
      
     
     
      
       Game detection
      
      
       - 
        
         
          Game detection
         
         
          
- 
           
          
 
          - 
           
            
             
              0
              0
             
            
            
             Start tracking automatically when a game starts with selected profile, and stop when the game exits.
            
            
             true
            
           
          
 
         
        
        
      
     
    
    
   - 
    
     
      QDialogButtonBox::Cancel|QDialogButtonBox::Ok
     
    
   
 
  
 
 
  
   process_detector
   QWidget
   facetracknoir/process_detector.h
  
 
 
  tabWidget
  center_at_startup
  trayp
  camera_yaw
  camera_pitch
  camera_roll
  pos_rx
  pos_ry
  pos_rz
  pos_tx
  pos_ty
  pos_tz
  tcomp_enable
  tcomp_rz
  src_yaw
  invert_yaw
  src_pitch
  invert_pitch
  src_roll
  invert_roll
  src_x
  invert_x
  src_y
  invert_y
  src_z
  invert_z
 
 
 
 
  startEngineClicked()
  stopEngineClicked()
  cameraSettingsClicked()