/******************************************************************************** * FaceTrackNoIR This program is a private project of some enthusiastic * * gamers from Holland, who don't like to pay much for * * head-tracking. * * * * Copyright (C) 2012 Wim Vriend (Developing) * * Ron Hendriks (Researching and Testing) * * * * Homepage * * * * This program is free software; you can redistribute it and/or modify it * * under the terms of the GNU General Public License as published by the * * Free Software Foundation; either version 3 of the License, or (at your * * option) any later version. * * * * This program is distributed in the hope that it will be useful, but * * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY * * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * * more details. * * * * You should have received a copy of the GNU General Public License along * * with this program; if not, see . * * * ********************************************************************************/ #include "ftnoir_filter_ewma2.h" #include "math.h" #include #include #include "facetracknoir/global-settings.h" #include #include /////////////////////////////////////////////////////////////////////////////// // // EWMA Filter: Exponentially Weighted Moving Average filter with dynamic smoothing parameter // // This filter tries to adjust the amount of filtering to minimize lag when // moving, and minimize noise when still. It uses the delta filtered over the // last 3 frames (0.1secs) compared to the delta's average noise variance over // the last 3600 frames (~2mins) to try and detect movement vs noise. As the // delta increases from 0->3 stdevs of the noise, the filtering scales down // from maxSmooth->minSmooth at a rate controlled by the powCurve setting. // // Written by Donovan Baarda // /////////////////////////////////////////////////////////////////////////////// FTNoIR_Filter::FTNoIR_Filter() : first_run(true), // Deltas are smoothed over the last 3 frames (0.1sec at 30fps). delta_smoothing(1.0/3.0), // Noise is smoothed over the last 3600 frames (~2mins at 30fps). noise_smoothing(1.0/3600.0) { } void FTNoIR_Filter::receiveSettings() { s.b->reload(); } void FTNoIR_Filter::FilterHeadPoseData(const double *target_camera_position, double *new_camera_position) { double new_delta, new_noise, norm_noise; double alpha; //On the first run, initialize to output=target and return. if (first_run==true) { for (int i=0;i<6;i++) { new_camera_position[i] = target_camera_position[i]; current_camera_position[i] = target_camera_position[i]; delta[i] = 0.0; noise[i] = 0.0; } first_run=false; return; } bool new_frame = false; for (int i = 0; i < 6; i++) { if (target_camera_position[i] != current_camera_position[i]) { new_frame = true; break; } } if (!new_frame) { for (int i = 0; i < 6; i++) new_camera_position[i] = current_camera_position[i]; return; } // Calculate the new camera position. for (int i=0;i<6;i++) { // Calculate the current and smoothed delta. new_delta = target_camera_position[i]-current_camera_position[i]; delta[i] = delta_smoothing*new_delta + (1.0-delta_smoothing)*delta[i]; // Calculate the current and smoothed noise variance. new_noise = delta[i]*delta[i]; noise[i] = noise_smoothing*new_noise + (1.0-noise_smoothing)*noise[i]; // Normalise the noise between 0->1 for 0->9 variances (0->3 stddevs). norm_noise = std::min(new_noise/(9.0*noise[i]), 1.0); // Calculate the alpha from the normalized noise. // TODO(abo): change kSmoothingScaleCurve to a float where 1.0 is sqrt(norm_noise). alpha = 1.0/(s.kMinSmoothing+(1.0-pow(norm_noise,s.kSmoothingScaleCurve/20.0))*(s.kMaxSmoothing-s.kMinSmoothing)); // Update the current camera position to the new position. double pos = alpha*target_camera_position[i] + (1.0-alpha)*current_camera_position[i]; new_camera_position[i] = current_camera_position[i] = pos; } } extern "C" FTNOIR_FILTER_BASE_EXPORT IFilter* CALLING_CONVENTION GetConstructor() { return new FTNoIR_Filter; }