/******************************************************************************** * FTTypes FTTypes contains th specific type definitions for the * * FreeTrack protocol. * * It was loosely translated from FTTypes.pas * * which was created by the FreeTrack-team. * * * * Copyright (C) 2013 Wim Vriend (Developing) * * Ron Hendriks (Testing and Research) * * * * Homepage * * * * This program is free software; you can redistribute it and/or modify it * * under the terms of the GNU General Public License as published by the * * Free Software Foundation; either version 3 of the License, or (at your * * option) any later version. * * * * This program is distributed in the hope that it will be useful, but * * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY * * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * * more details. * * * * You should have received a copy of the GNU General Public License along * * with this program; if not, see . * * * * We would like to extend our grattitude to the creators of SweetSpotter, * * which has become the basis of this program: "Great work guys!" * ********************************************************************************/ /* Modifications (last one on top): 20130125 - WVR: Upgraded to FT2.0: now the FreeTrack protocol supports all TIR-enabled games. The memory-mapping was expanded for this purpose. */ #ifndef INCLUDED_FTTYPES_H #define INCLUDED_FTTYPES_H #if !defined(_WIN32) # include typedef int32_t my_32bit_int; # define WINAPI #else # include typedef __int32 my_32bit_int; #endif //#include "Registry.h" // static const char* FT_CLIENT_LOCATION = "Software\\Freetrack\\FreetrackClient"; //#define FT_CLIENT_FILENAME "FreeTrackClient.Dll" #define FT_MM_DATA "FT_SharedMem" //#define FREETRACK "Freetrack" #define FREETRACK_MUTEX "FT_Mutext" struct TFreeTrackData { int DataID; int CamWidth; int CamHeight; // virtual pose float Yaw; // positive yaw to the left float Pitch; // positive pitch up float Roll; // positive roll to the left float X; float Y; float Z; // raw pose with no smoothing, sensitivity, response curve etc. float RawYaw; float RawPitch; float RawRoll; float RawX; float RawY; float RawZ; // raw points, sorted by Y, origin top left corner float X1; float Y1; float X2; float Y2; float X3; float Y3; float X4; float Y4; }; typedef TFreeTrackData * PFreetrackData; struct FTMemMap { TFreeTrackData data; my_32bit_int GameID; unsigned char table[8]; my_32bit_int GameID2; }; typedef FTMemMap * PFTMemMap; //extern bool (*FTGetData) (PFreetrackData data); // DLL function signatures // These match those given in FTTypes.pas // WINAPI is macro for __stdcall defined somewhere in the depths of windows.h typedef bool (WINAPI *importGetData)(TFreeTrackData * data); typedef char *(WINAPI *importGetDllVersion)(void); typedef void (WINAPI *importReportID)(int name); typedef char *(WINAPI *importProvider)(void); #endif//INCLUDED_FTTYPES_H