/******************************************************************************** * FaceTrackNoIR This program is a private project of some enthusiastic * * gamers from Holland, who don't like to pay much for * * head-tracking. * * * * Copyright (C) 2010-2011 Wim Vriend (Developing) * * Ron Hendriks (Researching and Testing) * * * * Homepage * * * * This program is free software; you can redistribute it and/or modify it * * under the terms of the GNU General Public License as published by the * * Free Software Foundation; either version 3 of the License, or (at your * * option) any later version. * * * * This program is distributed in the hope that it will be useful, but * * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY * * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * * more details. * * * * You should have received a copy of the GNU General Public License along * * with this program; if not, see . * * * * FTNServer FTNServer is the Class, that communicates headpose-data * * to FlightGear, using UDP. * * It is based on the (Linux) example made by Melchior FRANZ. * ********************************************************************************/ #pragma once #include "ftnoir_protocol_base/ftnoir_protocol_base.h" #include "ftnoir_tracker_base/ftnoir_tracker_base.h" #include "ui_ftnoir_ftncontrols.h" #include #include #include #include #include #include "facetracknoir/global-settings.h" #include "facetracknoir/options.h" using namespace options; struct settings { pbundle b; value ip1, ip2, ip3, ip4, port; settings() : b(bundle("udp-proto")), ip1(b, "ip1", 192), ip2(b, "ip2", 168), ip3(b, "ip3", 0), ip4(b, "ip4", 2), port(b, "port", 4242) {} }; class FTNoIR_Protocol : public IProtocol { public: FTNoIR_Protocol(); bool checkServerInstallationOK(); void sendHeadposeToGame(const double *headpose); QString getGameName() { return "UDP Tracker"; } private: QUdpSocket outSocket; settings s; }; // Widget that has controls for FTNoIR protocol client-settings. class FTNControls: public QWidget, public IProtocolDialog { Q_OBJECT public: FTNControls(); void registerProtocol(IProtocol *) {} void unRegisterProtocol() {} private: Ui::UICFTNControls ui; settings s; private slots: void doOK(); void doCancel(); }; class FTNoIR_ProtocolDll : public Metadata { public: void getFullName(QString *strToBeFilled) { *strToBeFilled = QString("UDP"); } void getShortName(QString *strToBeFilled) { *strToBeFilled = QString("UDP"); } void getDescription(QString *strToBeFilled) { *strToBeFilled = QString("opentrack UDP protocol"); } void getIcon(QIcon *icon) { *icon = QIcon(":/images/facetracknoir.png"); } };