/********************************************************************************
* FaceTrackNoIR		This program is a private project of some enthusiastic		*
*					gamers from Holland, who don't like to pay much for			*
*					head-tracking.												*
*																				*
* Copyright (C) 2010-2011	Wim Vriend (Developing)								*
*							Ron Hendriks (Researching and Testing)				*
*																				*
* Homepage																		*
*																				*
* This program is free software; you can redistribute it and/or modify it		*
* under the terms of the GNU General Public License as published by the			*
* Free Software Foundation; either version 3 of the License, or (at your		*
* option) any later version.													*
*																				*
* This program is distributed in the hope that it will be useful, but			*
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY	*
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for	*
* more details.																	*
*																				*
* You should have received a copy of the GNU General Public License along		*
* with this program; if not, see .				*
*																				*
* SCServer		SCServer is the Class, that communicates headpose-data			*
*				to games, using the SimConnect.dll.		         				*
*				SimConnect.dll is a so called 'side-by-side' assembly, so it	*
*				must be treated as such...										*
********************************************************************************/
#pragma once
#undef _WIN32_WINNT
#define _WIN32_WINNT 0x0502
#include "facetracknoir/plugin-api.hpp"
//
// Prevent the SimConnect manifest from being merged in the application-manifest
// This is necessary to run FaceTrackNoIR on a PC without FSX
//
#define SIMCONNECT_H_NOMANIFEST 
#include 
#include 
#include "ui_ftnoir_sccontrols.h"
#include 
#include 
#include 
#include 
#include 
#include 
#include "facetracknoir/options.h"
using namespace options;
typedef HRESULT (WINAPI *importSimConnect_Open)(HANDLE * phSimConnect, LPCSTR szName, HWND hWnd, DWORD UserEventWin32, HANDLE hEventHandle, DWORD ConfigIndex);
typedef HRESULT (WINAPI *importSimConnect_Close)(HANDLE hSimConnect);
typedef HRESULT (WINAPI *importSimConnect_CameraSetRelative6DOF)(HANDLE hSimConnect, float fDeltaX, float fDeltaY, float fDeltaZ, float fPitchDeg, float fBankDeg, float fHeadingDeg);
typedef HRESULT (WINAPI *importSimConnect_CallDispatch)(HANDLE hSimConnect, DispatchProc pfcnDispatch, void * pContext);
typedef HRESULT (WINAPI *importSimConnect_SubscribeToSystemEvent)(HANDLE hSimConnect, SIMCONNECT_CLIENT_EVENT_ID EventID, const char * SystemEventName);
typedef HRESULT (WINAPI *importSimConnect_MapClientEventToSimEvent)(HANDLE hSimConnect, SIMCONNECT_CLIENT_EVENT_ID EventID, const char * EventName);
typedef HRESULT (WINAPI *importSimConnect_AddClientEventToNotificationGroup)(HANDLE hSimConnect, SIMCONNECT_NOTIFICATION_GROUP_ID GroupID, SIMCONNECT_CLIENT_EVENT_ID EventID, BOOL bMaskable);
typedef HRESULT (WINAPI *importSimConnect_SetNotificationGroupPriority)(HANDLE hSimConnect, SIMCONNECT_NOTIFICATION_GROUP_ID GroupID, DWORD uPriority);
#define SC_CLIENT_FILENAME "SimConnect.dll"
enum GROUP_ID
{
    GROUP0=0,
};
enum EVENT_ID
{
	EVENT_PING=0,
	EVENT_INIT,
};
enum INPUT_ID
{
    INPUT0=0,
};
struct settings {
    pbundle b;
    value sxs_manifest;
    settings() :
        b(bundle("proto-simconnect")),
        sxs_manifest(b, "sxs-manifest-version", 0)
    {}
};
class FTNoIR_Protocol : public IProtocol
{
public:
	FTNoIR_Protocol();
    virtual ~FTNoIR_Protocol();
    bool checkServerInstallationOK();
    void sendHeadposeToGame(const double* headpose);
    QString getGameName() {
        return "FS2004/FSX";
    }
private:
	static float virtSCPosX;
	static float virtSCPosY;
	static float virtSCPosZ;
	
	static float virtSCRotX;
	static float virtSCRotY;
	static float virtSCRotZ;
	static float prevSCPosX;
	static float prevSCPosY;
	static float prevSCPosZ;
	
	static float prevSCRotX;
	static float prevSCRotY;
	static float prevSCRotZ;
    bool blnSimConnectActive;
    importSimConnect_Open simconnect_open;							// SimConnect function(s) in DLL
	importSimConnect_Close simconnect_close;
	static importSimConnect_CameraSetRelative6DOF simconnect_set6DOF;
	importSimConnect_CallDispatch simconnect_calldispatch;
	importSimConnect_SubscribeToSystemEvent simconnect_subscribetosystemevent;
	importSimConnect_MapClientEventToSimEvent simconnect_mapclienteventtosimevent;
	importSimConnect_AddClientEventToNotificationGroup simconnect_addclienteventtonotificationgroup;
	importSimConnect_SetNotificationGroupPriority simconnect_setnotificationgrouppriority;
	static HANDLE hSimConnect;						// Handle to SimConnect
	static void CALLBACK processNextSimconnectEvent(SIMCONNECT_RECV* pData, DWORD cbData, void *pContext);
    settings s;
};
class SCControls: public QWidget, public IProtocolDialog
{
    Q_OBJECT
public:
    SCControls();
    void registerProtocol(IProtocol *) {}
    void unRegisterProtocol() {}
private:
    Ui::UICSCControls ui;
    settings s;
private slots:
    void doOK();
    void doCancel();
};
class FTNoIR_ProtocolDll : public Metadata
{
public:
    void getFullName(QString *strToBeFilled) { *strToBeFilled = QString("FSX SimConnect"); }
    void getShortName(QString *strToBeFilled) { *strToBeFilled = QString("SimConnect"); }
    void getDescription(QString *strToBeFilled) { *strToBeFilled = QString("Microsoft SimConnect protocol"); }
    void getIcon(QIcon *icon) { *icon = QIcon(":/images/fsx.png"); }
};