#include "ftnoir_protocol_wine.h" #include #include #include /* For mode constants */ #include /* For O_* constants */ FTNoIR_Protocol::FTNoIR_Protocol() : lck_shm(WINE_SHM_NAME, WINE_MTX_NAME, sizeof(WineSHM)), shm(NULL), gameid(0) { if (lck_shm.success()) { shm = (WineSHM*) lck_shm.mem; memset(shm, 0, sizeof(*shm)); } wrapper.start("wine", QStringList() << (QCoreApplication::applicationDirPath() + "/opentrack-wrapper-wine.exe.so")); } FTNoIR_Protocol::~FTNoIR_Protocol() { if (shm) { shm->stop = true; wrapper.waitForFinished(100); } wrapper.terminate(); if (!wrapper.waitForFinished(100)) { wrapper.kill(); wrapper.waitForFinished(42); } //shm_unlink("/" WINE_SHM_NAME); } void FTNoIR_Protocol::sendHeadposeToGame( const double *headpose ) { if (shm) { lck_shm.lock(); for (int i = 3; i < 6; i++) shm->data[i] = headpose[i] / 57.295781; for (int i = 0; i < 3; i++) shm->data[i] = headpose[i] * 10; if (shm->gameid != gameid) { QString gamename; QMutexLocker foo(&game_name_mutex); /* only EZCA for FSX requires dummy process, and FSX doesn't work on Linux */ /* memory-hacks DLL can't be loaded into a Linux process, either */ CSV::getGameData(shm->gameid, shm->table, gamename); gameid = shm->gameid2 = shm->gameid; connected_game = gamename; } lck_shm.unlock(); } } // // Check if the Client DLL exists and load it (to test it), if so. // Returns 'true' if all seems OK. // bool FTNoIR_Protocol::checkServerInstallationOK() { return lck_shm.success(); } //////////////////////////////////////////////////////////////////////////////// // Factory function that creates instances if the Protocol object. // Export both decorated and undecorated names. // GetProtocol - Undecorated name, which can be easily used with GetProcAddress // Win32 API function. // _GetProtocol@0 - Common name decoration for __stdcall functions in C language. //#pragma comment(linker, "/export:GetProtocol=_GetProtocol@0") extern "C" FTNOIR_PROTOCOL_BASE_EXPORT void* CALLING_CONVENTION GetConstructor() { return (IProtocol*) new FTNoIR_Protocol; }