/* Copyright (c) 2012 Patrick Ruoff * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. */ #include "point_extractor.h" #include using namespace cv; using namespace std; PointExtractor::PointExtractor(){ //if (!AllocConsole()){} //else SetConsoleTitle("debug"); //freopen("CON", "w", stdout); //freopen("CON", "w", stderr); } // ---------------------------------------------------------------------------- std::vector PointExtractor::extract_points(Mat& frame) { const int W = frame.cols; const int H = frame.rows; if (frame_last.cols != W || frame_last.rows != H) { frame_last = cv::Mat(); } // clear old points points.clear(); // convert to grayscale Mat frame_gray; cvtColor(frame, frame_gray, CV_RGB2GRAY); int secondary = s.threshold_secondary; int primary = s.threshold; // mask for everything that passes the threshold (or: the upper threshold of the hysteresis) Mat frame_bin; // only used if draw_output Mat frame_bin_copy; // mask for everything that passes Mat frame_bin_low; // mask for lower-threshold && combined result of last, needs to remain in scope until drawing, but is only used if secondary != 0 Mat frame_last_and_low; if(secondary==0){ threshold(frame_gray, frame_bin, primary, 255, THRESH_BINARY); }else{ // we recombine a number of buffers, this might be slower than a single loop of per-pixel logic // but it might as well be faster if openCV makes good use of SIMD float t = primary; //float hyst = float(threshold_secondary_val)/512.; //threshold(frame_gray, frame_bin, (t + ((255.-t)*hyst)), 255, THRESH_BINARY); float hyst = float(primary)/(256.*4.); threshold(frame_gray, frame_bin, t, 255, THRESH_BINARY); threshold(frame_gray, frame_bin_low,std::max(float(1), t - (t*hyst)), 255, THRESH_BINARY); frame_bin.copyTo(frame_bin_copy); if(frame_last.empty()){ frame_bin.copyTo(frame_last); }else{ // keep pixels from last if they are above lower threshold bitwise_and(frame_last, frame_bin_low, frame_last_and_low); // union of pixels >= higher threshold and pixels >= lower threshold bitwise_or(frame_bin, frame_last_and_low, frame_last); frame_last.copyTo(frame_bin); } } int min_size = s.min_point_size; int max_size = s.max_point_size; unsigned int region_size_min = 3.14*min_size*min_size/4.0; unsigned int region_size_max = 3.14*max_size*max_size/4.0; int blob_index = 1; for (int y=0; y= 255) break; for (int x=0; x= 255) break; // find connected components with floodfill if (frame_bin.at(y,x) != 255) continue; Rect rect; floodFill(frame_bin, Point(x,y), Scalar(blob_index), &rect, Scalar(0), Scalar(0), FLOODFILL_FIXED_RANGE); blob_index++; // calculate the size of the connected component unsigned int region_size = 0; for (int i=rect.y; i < (rect.y+rect.height); i++) { for (int j=rect.x; j < (rect.x+rect.width); j++) { if (frame_bin.at(i,j) != blob_index-1) continue; region_size++; } } if (region_size < region_size_min || region_size > region_size_max) continue; // calculate the center of mass: // mx = (sum_ij j*f(frame_grey_ij)) / (sum_ij f(frame_grey_ij)) // my = ... // f maps from [threshold,256] -> [0, 1], lower values are mapped to 0 float m = 0; float mx = 0; float my = 0; for (int i=rect.y; i < (rect.y+rect.height); i++) { for (int j=rect.x; j < (rect.x+rect.width); j++) { if (frame_bin.at(i,j) != blob_index-1) continue; float val; if(secondary==0){ val = frame_gray.at(i,j); val = float(val - primary)/(256 - primary); val = val*val; // makes it more stable (less emphasis on low values, more on the peak) }else{ //hysteresis point detection gets stability from ignoring pixel noise so we decidedly leave the actual pixel values out of the picture val = frame_last.at(i,j) / 256.; } m += val; mx += j * val; my += i * val; } } // convert to centered camera coordinate system with y axis upwards Vec2f c; c[0] = (mx/m - W/2)/W; c[1] = -(my/m - H/2)/W; //qDebug()< "< channels; if(secondary==0){ frame_bin.setTo(170, frame_bin); channels.push_back(frame_gray + frame_bin); channels.push_back(frame_gray - frame_bin); channels.push_back(frame_gray - frame_bin); }else{ frame_bin_copy.setTo(120, frame_bin_copy); frame_bin_low.setTo(90, frame_bin_low); channels.push_back(frame_gray + frame_bin_copy); channels.push_back(frame_gray + frame_last_and_low); channels.push_back(frame_gray + frame_bin_low); //channels.push_back(frame_gray + frame_bin); } merge(channels, frame); return points; }