#undef NDEBUG
#include <cassert>
#include "keyboard.h"
#include <QDebug>
#ifdef _WIN32
void keyboard_listener::receive_key(const Key& k)
{
if(!k.guid.isEmpty())
{
int mods = 0;
if (k.alt) mods |= Qt::AltModifier;
if (k.shift) mods |= Qt::ShiftModifier;
if (k.ctrl) mods |= Qt::ControlModifier;
emit joystick_button_pressed(k.guid, k.keycode | mods, k.held);
}
else
{
Qt::KeyboardModifiers m;
QKeySequence k_;
if (win_key::to_qt(k, k_, m))
for (unsigned i = 0; i < (unsigned)k_.count(); i++)
emit key_pressed(QKeySequence(int(m) | k_[i]));
}
}
#endif
keyboard_listener::keyboard_listener(QWidget* parent) : QDialog(parent)
{
ui.setupUi(this);
setFocusPolicy(Qt::StrongFocus);
#ifdef _WIN32
(void)token;
#endif
}
#if !defined _WIN32
void keyboard_listener::keyPressEvent(QKeyEvent* event)
{
switch (event->key())
{
case Qt::Key_Control:
case Qt::Key_Shift:
case Qt::Key_Meta:
case Qt::Key_Alt:
case Qt::Key_AltGr:
case Qt::Key_NumLock:
break;
case Qt::Key_Escape:
close();
break;
default:
emit key_pressed(QKeySequence(event->key() | event->modifiers()));
break;
}
}
#endif