BrowseButton Set executable name Executable (*.exe);;All Files (*) Dialog Game detector Executable Profile + - Start profiles from game executable names in this list UI_new_config Config filename New file name: keyboard_listener Bind a shortcut <html><head/><body><p>Press a key or close this window to remove the keybinding.</p></body></html> main_window Raw tracker data TZ pitch TY TX roll yaw Game data Profile Options Mapping Start Stop Input 🔨 Output Filter mapping_window Mapping properties Yaw Asymmetric mapping below Pitch Roll X Y Z options_dialog Options Shortcuts Global shortcuts <html><head/><body><p><span style=" font-weight:600;">Center</span> - use current pose as looking perfectly forward.<br/><span style=" font-weight:600;">Toggle</span> - keep looking at same spot until next toggle keypress.<br/><span style=" font-weight:600;">Zero</span> - keep looking forward until next zero keypress.<br/></p></body></html> Bind Restart tracking Toggle while held Toggle tracking Start tracking Stop tracking Center Zero Zero while held Toggle Relative translation off while held Center at startup Minimize to tray ° Enable Minimize to tray on startup when enabled Enable tray Camera Camera offset Use camera center as translation offset <html><head/><body><p>Specify an angle for off-center camera as a basis for which direction is which, avoiding axis interconnect.</p> <p>You can derive it from the center pose as per the checkbox or specify it manually.</p> <p>You can specify both, and it can be helpful to specify pitch when moving toward the screen results in translating upward.</p></body></html> Roll Pitch Yaw Custom center pose Alter the centered position sent to games. cm TX TY TZ Centering method Try changing this if centering doesn't perform correctly for your input device. Method Relative (inertial device) Absolute (camera device) Experimental (camera device) Output Relative translation With relative mode on, translation is applied after rotation. For example, rotating +180 degrees yaw and moving backwards results in moving forward as a result of that rotation. Disable for X Disable for Y Disable for Z (for zoom on Z axis) Disable effect by yaw Disable effect by pitch Disable effect by roll Output remap Assign input axis to output axis. X Invert Y Z Disabled Destination Source CSV Data Logging Enable - You will be asked for a filename whenever tracking starts Game detection Start tracking automatically when a game starts with selected profile, and stop when the game exits.