/* Copyright (c) 2016, Stanislaw Halik * Permission to use, copy, modify, and/or distribute this * software for any purpose with or without fee is hereby granted, * provided that the above copyright notice and this permission * notice appear in all copies. */ #pragma once #include "ui_vjoystick.h" #include "api/plugin-api.hpp" #include "compat/macros.hpp" enum status { }; class vjoystick : public TR, public IProtocol { Q_OBJECT public: vjoystick(); ~vjoystick() override; module_status initialize() override; void pose( const double *headpose ) override; QString game_name() override { return tr("Virtual joystick"); } private: long axis_min[6] {}; long axis_max[6] {}; [[nodiscard]] bool init(); int to_axis_value(unsigned axis_id, double val) const; static constexpr unsigned axis_count = 6; static const unsigned char axis_ids[axis_count]; bool status = false; bool first_run = true; }; class vjoystick_dialog final : public IProtocolDialog { Q_OBJECT public: vjoystick_dialog(); void register_protocol(IProtocol *) override {} void unregister_protocol() override {} private: Ui::vjoystick ui; }; class vjoystick_metadata : public Metadata { Q_OBJECT QString name() override { return tr("Joystick emulation -- vjoystick"); } QIcon icon() override { return QIcon(":/images/vjoystick.png"); } };