/* Copyright (c) 2019 Stephane Lenclud * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. */ #include "tracker-easy.h" #include "video/video-widget.hpp" #include "compat/math-imports.hpp" #include "compat/check-visible.hpp" #include "point-extractor.h" #include #include #include #include #include #include #include using namespace options; // Disable debug #define dbgout if (true) {} else std::cout //#define infout if (true) {} else std::cout // Enable debug //#define dbgout if (false) {} else std::cout #define infout if (false) {} else std::cout namespace EasyTracker { Tracker::Tracker() : iSettings{ KModuleName }, iPreview{ preview_width, preview_height } { cv::setBreakOnError(true); cv::setNumThreads(1); connect(iSettings.b.get(), &bundle_::saving, this, &Tracker::maybe_reopen_camera, Qt::DirectConnection); connect(iSettings.b.get(), &bundle_::reloading, this, &Tracker::maybe_reopen_camera, Qt::DirectConnection); connect(&iSettings.fov, value_::value_changed(), this, &Tracker::set_fov, Qt::DirectConnection); set_fov(iSettings.fov); // We could not get this working, nevermind //connect(&iSettings.cam_fps, value_::value_changed(), this, &Tracker::SetFps, Qt::DirectConnection); // Make sure deadzones are updated whenever the settings are changed connect(&iSettings.DeadzoneRectHalfEdgeSize, value_::value_changed(), this, &Tracker::UpdateSettings, Qt::DirectConnection); // Update point extractor whenever some of the settings it needs are changed connect(&iSettings.iMinBlobSize, value_::value_changed(), this, &Tracker::UpdateSettings, Qt::DirectConnection); connect(&iSettings.iMaxBlobSize, value_::value_changed(), this, &Tracker::UpdateSettings, Qt::DirectConnection); // Make sure solver is updated whenever the settings are changed connect(&iSettings.PnpSolver, value_::value_changed(), this, &Tracker::UpdateSettings, Qt::DirectConnection); // Debug connect(&iSettings.debug, value_::value_changed(), this, &Tracker::UpdateSettings, Qt::DirectConnection); // Make sure model is updated whenever it is changed connect(&iSettings.iCustomModelThree, value_::value_changed(), this, &Tracker::UpdateModel, Qt::DirectConnection); connect(&iSettings.iCustomModelFour, value_::value_changed(), this, &Tracker::UpdateModel, Qt::DirectConnection); connect(&iSettings.iCustomModelFive, value_::value_changed(), this, &Tracker::UpdateModel, Qt::DirectConnection); // Update model logic #define UM(v) connect(&iSettings.v, value_::value_changed(), this, &Tracker::UpdateModel, Qt::DirectConnection) UM(iVertexTopX); UM(iVertexTopY); UM(iVertexTopZ); UM(iVertexTopRightX); UM(iVertexTopRightY); UM(iVertexTopRightZ); UM(iVertexTopLeftX); UM(iVertexTopLeftY); UM(iVertexTopLeftZ); UM(iVertexRightX); UM(iVertexRightY); UM(iVertexRightZ); UM(iVertexLeftX); UM(iVertexLeftY); UM(iVertexLeftZ); UM(iVertexCenterX); UM(iVertexCenterY); UM(iVertexCenterZ); UpdateModel(); UpdateSettings(); } Tracker::~Tracker() { cv::destroyWindow("Preview"); iThread.exit(); iThread.wait(); if (camera) { QMutexLocker l(&camera_mtx); camera->stop(); } } // Compute Euler angles from rotation matrix void getEulerAngles(cv::Mat &rotCamerMatrix, cv::Vec3d &eulerAngles) { cv::Mat cameraMatrix, rotMatrix, transVect, rotMatrixX, rotMatrixY, rotMatrixZ; double* _r = rotCamerMatrix.ptr(); double projMatrix[12] = { _r[0],_r[1],_r[2],0, _r[3],_r[4],_r[5],0, _r[6],_r[7],_r[8],0 }; cv::decomposeProjectionMatrix(cv::Mat(3, 4, CV_64FC1, projMatrix), cameraMatrix, rotMatrix, transVect, rotMatrixX, rotMatrixY, rotMatrixZ, eulerAngles); } /// void Tracker::UpdateModel() { infout << std::chrono::system_clock::now().time_since_epoch().count() << ": Update model\n"; QMutexLocker lock(&iProcessLock); // Construct the points defining the object we want to detect based on settings. // We are converting them from millimeters to centimeters. // TODO: Need to support clip too. That's cap only for now. iModel.clear(); if (iSettings.active_model_panel == Custom) { iModel.push_back(cv::Point3f(iSettings.iVertexTopX / 10.0, iSettings.iVertexTopY / 10.0, iSettings.iVertexTopZ / 10.0)); // Top iModel.push_back(cv::Point3f(iSettings.iVertexRightX / 10.0, iSettings.iVertexRightY / 10.0, iSettings.iVertexRightZ / 10.0)); // Right iModel.push_back(cv::Point3f(iSettings.iVertexLeftX / 10.0, iSettings.iVertexLeftY / 10.0, iSettings.iVertexLeftZ / 10.0)); // Left if (iSettings.iCustomModelFour) { iModel.push_back(cv::Point3f(iSettings.iVertexCenterX / 10.0, iSettings.iVertexCenterY / 10.0, iSettings.iVertexCenterZ / 10.0)); // Center } } // Default to Cap for now else //if (iSettings.active_model_panel == Cap) { iModel.push_back(cv::Point3f(0, 0, 0)); // Top iModel.push_back(cv::Point3f(iSettings.cap_x / 10.0, iSettings.cap_z / 10.0, -iSettings.cap_y / 10.0)); // Right iModel.push_back(cv::Point3f(-iSettings.cap_x / 10.0, iSettings.cap_z / 10.0, -iSettings.cap_y / 10.0)); // Left } } /// void Tracker::CreateCameraIntrinsicsMatrices() { // Create our camera matrix iCameraMatrix.create(3, 3, CV_64FC1); iCameraMatrix.setTo(cv::Scalar(0)); iCameraMatrix.at(0, 0) = iCameraInfo.focalLengthX; iCameraMatrix.at(1, 1) = iCameraInfo.focalLengthY; iCameraMatrix.at(0, 2) = iCameraInfo.principalPointX; iCameraMatrix.at(1, 2) = iCameraInfo.principalPointY; iCameraMatrix.at(2, 2) = 1; // Create distortion cooefficients iDistCoeffsMatrix = cv::Mat::zeros(8, 1, CV_64FC1); // As per OpenCV docs they should be thus: k1, k2, p1, p2, k3, k4, k5, k6 iDistCoeffsMatrix.at(0, 0) = 0; // Radial first order iDistCoeffsMatrix.at(1, 0) = iCameraInfo.radialDistortionSecondOrder; // Radial second order iDistCoeffsMatrix.at(2, 0) = 0; // Tangential first order iDistCoeffsMatrix.at(3, 0) = 0; // Tangential second order iDistCoeffsMatrix.at(4, 0) = 0; // Radial third order iDistCoeffsMatrix.at(5, 0) = iCameraInfo.radialDistortionFourthOrder; // Radial fourth order iDistCoeffsMatrix.at(6, 0) = 0; // Radial fith order iDistCoeffsMatrix.at(7, 0) = iCameraInfo.radialDistortionSixthOrder; // Radial sixth order } const int KMinVertexCount = 3; /// /// /// void Tracker::ProcessFrame() { QMutexLocker l(&iProcessLock); // Create OpenCV matrix from our frame // TODO: Assert channel size is one or two iMatFrame = cv::Mat(iFrame.height, iFrame.width, CV_MAKETYPE((iFrame.channelSize == 2 ? CV_16U : CV_8U), iFrame.channels), iFrame.data, iFrame.stride); iFrameCount++; bool doPreview = check_is_visible(); if (doPreview) { iPreview = iMatFrame; } iPoints.clear(); iPointExtractor.ExtractPoints(iMatFrame, (doPreview ? &iPreview.iFrameRgb : nullptr), iModel.size(), iPoints); const bool success = iPoints.size() >= iModel.size() && iModel.size() >= KMinVertexCount; int topPointIndex = -1; int rightPointIndex = -1; int leftPointIndex = -1; int centerPointIndex = -1; if (success) { //Bitmap origin is top left iTrackedPoints.clear(); // Tracked points must match the order of the object model points. // Find top most point, that's the one with min Y as we assume our guy's head is not up side down int minY = std::numeric_limits::max(); for (int i = 0; i < iPoints.size(); i++) { if (iPoints[i].y < minY) { minY = iPoints[i].y; topPointIndex = i; } } int maxX = 0; // Find right most point for (int i = 0; i < iPoints.size(); i++) { // Excluding top most point if (i != topPointIndex && iPoints[i].x > maxX) { maxX = iPoints[i].x; rightPointIndex = i; } } // Find left most point int minX = std::numeric_limits::max(); for (int i = 0; i < iPoints.size(); i++) { // Excluding top most point and right most point if (i != topPointIndex && i != rightPointIndex && iPoints[i].x < minX) { leftPointIndex = i; minX = iPoints[i].x; } } // Find center point, the last one for (int i = 0; i < iPoints.size(); i++) { // Excluding the three points we already have if (i != topPointIndex && i != rightPointIndex && i != leftPointIndex) { centerPointIndex = i; } } // Order matters iTrackedPoints.push_back(iPoints[topPointIndex]); iTrackedPoints.push_back(iPoints[rightPointIndex]); iTrackedPoints.push_back(iPoints[leftPointIndex]); if (iModel.size() > iTrackedPoints.size()) { // We are tracking more than 3 points iTrackedPoints.push_back(iPoints[centerPointIndex]); } bool movedEnough = true; // Check if we moved enough since last time we were here // This is our deadzone management if (iDeadzoneHalfEdge != 0 // Check if deazones are enabled && iTrackedRects.size() == iTrackedPoints.size()) { movedEnough = false; for (size_t i = 0; i < iTrackedPoints.size(); i++) { if (!iTrackedRects[i].contains(iTrackedPoints[i])) { movedEnough = true; break; } } } if (!movedEnough) { // We are in a dead zone // However we still have tracking so make sure we don't auto center QMutexLocker lock(&iDataLock); iBestTime.start(); } else { // Build deadzone rectangles if needed iTrackedRects.clear(); if (iDeadzoneHalfEdge != 0) // Check if deazones are enabled { for (const cv::Point& pt : iTrackedPoints) { cv::Rect rect(pt - cv::Point(iDeadzoneHalfEdge, iDeadzoneHalfEdge), cv::Size(iDeadzoneEdge, iDeadzoneEdge)); iTrackedRects.push_back(rect); } } dbgout << "Object: " << iModel << "\n"; dbgout << "Points: " << iTrackedPoints << "\n"; iAngles.clear(); iBestSolutionIndex = -1; // Solve P3P problem with OpenCV int solutionCount = 0; if (iModel.size() == 3) { solutionCount = cv::solveP3P(iModel, iTrackedPoints, iCameraMatrix, iDistCoeffsMatrix, iRotations, iTranslations, iSolver); } else { //Guess extrinsic boolean is only for ITERATIVE method, it will be set to false for all other method cv::Mat rotation, translation; // Init only needed for iterative, it's also useless as it is rotation = cv::Mat::zeros(3, 1, CV_64FC1); translation = cv::Mat::zeros(3, 1, CV_64FC1); rotation.setTo(cv::Scalar(0)); translation.setTo(cv::Scalar(0)); ///// iRotations.clear(); iTranslations.clear(); bool solved = cv::solvePnP(iModel, iTrackedPoints, iCameraMatrix, iDistCoeffsMatrix, rotation, translation, true, iSolver ); if (solved) { solutionCount = 1; iRotations.push_back(rotation); iTranslations.push_back(translation); } } // Reset best solution index iBestSolutionIndex = -1; if (solutionCount > 0) { dbgout << "Solution count: " << solutionCount << "\n"; int minPitch = std::numeric_limits::max(); // Find the solution we want amongst all possible ones for (int i = 0; i < solutionCount; i++) { dbgout << "Translation:\n"; dbgout << iTranslations.at(i); dbgout << "\n"; dbgout << "Rotation:\n"; //dbgout << rvecs.at(i); cv::Mat rotationCameraMatrix; cv::Rodrigues(iRotations[i], rotationCameraMatrix); cv::Vec3d angles; getEulerAngles(rotationCameraMatrix, angles); iAngles.push_back(angles); // Check if pitch is closest to zero int absolutePitch = std::abs(angles[0]); if (minPitch > absolutePitch) { // The solution with pitch closest to zero is the one we want minPitch = absolutePitch; iBestSolutionIndex = i; } dbgout << angles; dbgout << "\n"; } dbgout << "\n"; } if (iBestSolutionIndex != -1) { // Best translation cv::Vec3d translation = iTranslations[iBestSolutionIndex]; // Best angles cv::Vec3d angles = iAngles[iBestSolutionIndex]; // Pass solution through our kalman filter iKf.Update(translation[0], translation[1], translation[2], angles[2], angles[0], angles[1]); // We succeded in finding a solution to our PNP problem ever_success.store(true, std::memory_order_relaxed); // Send solution data back to main thread QMutexLocker l2(&iDataLock); iBestAngles = angles; iBestTranslation = translation; iBestTime.start(); } } } if (doPreview) { std::ostringstream ss; ss << "FPS: " << iFps << "/" << iSkippedFps; iPreview.DrawInfo(ss.str()); //Color is BGR if (topPointIndex != -1) { // Render a cross to indicate which point is the head static const cv::Scalar color(0, 255, 255); // Yellow iPreview.DrawCross(iPoints[topPointIndex],color); } if (rightPointIndex != -1) { static const cv::Scalar color(255, 0, 255); // Pink iPreview.DrawCross(iPoints[rightPointIndex], color); } if (leftPointIndex != -1) { static const cv::Scalar color(255, 0, 0); // Blue iPreview.DrawCross(iPoints[leftPointIndex], color); } if (centerPointIndex != -1) { static const cv::Scalar color(0, 255, 0); // Green iPreview.DrawCross(iPoints[centerPointIndex], color); } // Render our deadzone rects for (const cv::Rect& rect : iTrackedRects) { cv::rectangle(iPreview.iFrameRgb,rect,cv::Scalar(255,0,0)); } // Show full size preview pop-up if (iDebug) { cv::imshow("Preview", iPreview.iFrameRgb); cv::waitKey(1); } // Update preview widget widget->update_image(iPreview.get_bitmap()); auto[w, h] = widget->preview_size(); if (w != preview_width || h != preview_height) { // Resize preivew if widget size has changed preview_width = w; preview_height = h; iPreview = Preview(w, h); } } else { // No preview, destroy preview pop-up if (iDebug) { cv::destroyWindow("Preview"); } } dbgout << "Frame time:" << iTimer.elapsed_seconds() << "\n"; } /// /// /// void Tracker::Tick() { maybe_reopen_camera(); iTimer.start(); bool new_frame = false; { QMutexLocker l(&camera_mtx); if (camera) { std::tie(iFrame, new_frame) = camera->get_frame(); } } if (new_frame) { ProcessFrame(); } else { iSkippedFrameCount++; } // Compute FPS double elapsed = iFpsTimer.elapsed_seconds(); if (elapsed >= 1.0) { iFps = iFrameCount / elapsed; iSkippedFps = iSkippedFrameCount / elapsed; iFrameCount = 0; iSkippedFrameCount = 0; iFpsTimer.start(); } } bool Tracker::maybe_reopen_camera() { QMutexLocker l(&camera_mtx); if (camera->is_open()) { return true; } iCameraInfo.fps = iSettings.cam_fps; iCameraInfo.width = iSettings.cam_res_x; iCameraInfo.height = iSettings.cam_res_y; bool res = camera->start(iCameraInfo); // We got new our camera intrinsics, create corresponding matrices CreateCameraIntrinsicsMatrices(); // If ever the camera implementation provided an FPS now is the time to apply it DoSetFps(iCameraInfo.fps); return res; } void Tracker::set_fov(int value) { QMutexLocker l(&camera_mtx); } // Calling this from another thread than the one it belongs too after it's started somehow breaks our timer void Tracker::SetFps(int aFps) { QMutexLocker l(&camera_mtx); DoSetFps(aFps); } void Tracker::DoSetFps(int aFps) { // Aplly FPS to timer iTicker.setInterval(1000 / aFps + 1); // Reset Kalman filter //int nStates = 18; // the number of states //int nMeasurements = 6; // the number of measured states //int nInputs = 0; // the number of control actions //double dt = 0.125; // time between measurements (1/FPS) double dt = 1000.0 / aFps; iKf.Init(18, 6, 0, dt); } /// /// Take a copy of the settings needed by our thread to avoid deadlocks /// void Tracker::UpdateSettings() { infout << std::chrono::system_clock::now().time_since_epoch().count() << ": Update Setting\n"; QMutexLocker l(&iProcessLock); iPointExtractor.UpdateSettings(); iSolver = iSettings.PnpSolver; iDeadzoneHalfEdge = iSettings.DeadzoneRectHalfEdgeSize; iDeadzoneEdge = iDeadzoneHalfEdge * 2; iTrackedRects.clear(); iDebug = iSettings.debug; } module_status Tracker::start_tracker(QFrame* video_frame) { // Check that we support that solver if (iSolver!=cv::SOLVEPNP_P3P && iSolver != cv::SOLVEPNP_AP3P && iModel.size()==3) { return module_status("Error: Solver not supported use either P3P or AP3P."); } //video_frame->setAttribute(Qt::WA_NativeWindow); widget = std::make_unique(video_frame); layout = std::make_unique(video_frame); layout->setContentsMargins(0, 0, 0, 0); layout->addWidget(widget.get()); video_frame->setLayout(layout.get()); //video_widget->resize(video_frame->width(), video_frame->height()); video_frame->show(); // Create our camera camera = video::make_camera(iSettings.camera_name); // Precise timer is needed otherwise the interval is not really respected iTicker.setTimerType(Qt::PreciseTimer); SetFps(iSettings.cam_fps); iTicker.moveToThread(&iThread); // Connect timer timeout signal to our tick slot connect(&iTicker, SIGNAL(timeout()), SLOT(Tick()), Qt::DirectConnection); // Start our timer once our thread is started iTicker.connect(&iThread, SIGNAL(started()), SLOT(start())); iFpsTimer.start(); // Kick off our FPS counter iThread.setObjectName("EasyTrackerThread"); iThread.setPriority(QThread::HighPriority); // Do we really want that? iThread.start(); return {}; } // void FeedData(double* aData, const cv::Vec3d& aAngles, const cv::Vec3d& aTranslation) { aData[Yaw] = aAngles[1]; aData[Pitch] = aAngles[0]; aData[Roll] = aAngles[2]; aData[TX] = aTranslation[0]; aData[TY] = aTranslation[1]; aData[TZ] = aTranslation[2]; } // // That's called around 250 times per second. // Therefore we better not do anything here other than provide current data. // void Tracker::data(double* aData) { if (ever_success.load(std::memory_order_relaxed)) { // Get data back from tracker thread QMutexLocker l(&iDataLock); // If there was no new data recently then we provide center data. // Basically, if our user remove her hat, we will go back to center position until she puts it back on. if (iBestTime.elapsed_seconds() > 1) { // Reset to center until we get new data FeedData(aData, iCenterAngles, iCenterTranslation); } else { // We got valid data, provide it FeedData(aData, iBestAngles, iBestTranslation); } } } bool Tracker::center() { QMutexLocker l(&iDataLock); iCenterTranslation = iBestTranslation; iCenterAngles = iBestAngles; // Returning false tells the pipeline we want to use the default center behaviour return false; } }