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/********************************************************************************
* FaceTrackNoIR This program is a private project of some enthusiastic *
* gamers from Holland, who don't like to pay much for *
* head-tracking. *
* *
* Copyright (C) 2012 Wim Vriend (Developing) *
* Ron Hendriks (Researching and Testing) *
* *
* Homepage *
* *
* This program is free software; you can redistribute it and/or modify it *
* under the terms of the GNU General Public License as published by the *
* Free Software Foundation; either version 3 of the License, or (at your *
* option) any later version. *
* *
* This program is distributed in the hope that it will be useful, but *
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY *
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for *
* more details. *
* *
* You should have received a copy of the GNU General Public License along *
* with this program; if not, see <http://www.gnu.org/licenses/>. *
* *
********************************************************************************/
#pragma once
#ifndef INCLUDED_FTN_FILTER_H
#define INCLUDED_FTN_FILTER_H
#include "..\ftnoir_filter_base\ftnoir_filter_base.h"
#include "ui_FTNoIR_FilterControls.h"
static int compare_double(const void *one, const void *two) {
double foo = (*((double*) one) - *((double*) two));
if (foo > 0)
return 1;
if (foo < 0)
return -1;
return 0;
}
//#define HZ 30
//#define DEADZONE 0.1
//#define MOVE_LAST 0.24
//#define MOVE_SAVED (0.35 / HZ)
#define SLOW_SPEED 0.1
//#define MAXDIFF 1.75
#define INITIAL_SMOOTH_SPEED 0.00834
#define SMOOTH_FACTOR 2.5
#define REMEMBER_SMOOTHNESS 5 // Changed from HZ/5
#define MULT_Y_POS 1.7
#define MULT_Y_NEG 0.8
#define MULT_X 1.5
#define COCKPIT_PITCH 8.7
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// DZ1 Filter: Stanislaw wrote a new filter, which makes the view more stable, when not moving your face.
//
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
class FTNoIR_Filter : public IFilter
{
public:
FTNoIR_Filter();
~FTNoIR_Filter();
void Release();
void Initialize();
void StartFilter();
void FilterHeadPoseData(THeadPoseData *current_camera_position, THeadPoseData *target_camera_position, THeadPoseData *new_camera_position, bool newTarget);
void getFilterFullName(QString *strToBeFilled);
void getFilterShortName(QString *strToBeFilled);
void getFilterDescription(QString *strToBeFilled);
private:
void loadSettings(); // Load the settings from the INI-file
THeadPoseData newHeadPose; // Structure with new headpose
bool first_run;
double last_positions[6];
double saved_positions[6];
double prev_positions[6];
bool smoothing[6];
double smooth_start[6];
double smooth_speed[6];
int smooth_remember[6];
float kCameraHz; // Hz
float kDeadZone; // degrees
float kMoveLast; // %
float kMaxDiff; // degrees
float kMoveSaved; // %
QString filterFullName; // Filters' name and description
QString filterShortName;
QString filterDescription;
};
//*******************************************************************************************************
// FaceTrackNoIR Filter Settings-dialog.
//*******************************************************************************************************
// Widget that has controls for FTNoIR protocol filter-settings.
class FilterControls: public QWidget, Ui::UICFilterControls, public IFilterDialog
{
Q_OBJECT
public:
explicit FilterControls();
virtual ~FilterControls();
void showEvent ( QShowEvent * event );
void Release(); // Member functions which are accessible from outside the DLL
void Initialize(QWidget *parent, IFilterPtr ptr);
void getFilterFullName(QString *strToBeFilled);
void getFilterShortName(QString *strToBeFilled);
void getFilterDescription(QString *strToBeFilled);
void getIcon(QIcon *icon);
private:
Ui::UICFilterControls ui;
void loadSettings();
void save();
/** helper **/
bool settingsDirty;
QString filterFullName; // Filters' name and description
QString filterShortName;
QString filterDescription;
IFilterPtr pFilter; // If the filter was active when the dialog was opened, this will hold a pointer to the Filter instance
private slots:
void doOK();
void doCancel();
void settingChanged() { settingsDirty = true; };
void settingChanged( int ) { settingsDirty = true; };
void settingChanged( double ) { settingsDirty = true; };
};
#endif //INCLUDED_FTN_FILTER_H
//END
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