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/********************************************************************************
* FTTypes FTTypes contains th specific type definitions for the *
* FreeTrack protocol. *
* It was loosely translated from FTTypes.pas *
* which was created by the FreeTrack-team. *
* *
* Copyright (C) 2013 Wim Vriend (Developing) *
* Ron Hendriks (Testing and Research) *
* *
* Homepage <http://www.free-track.net> *
* *
* This program is free software; you can redistribute it and/or modify it *
* under the terms of the GNU General Public License as published by the *
* Free Software Foundation; either version 3 of the License, or (at your *
* option) any later version. *
* *
* This program is distributed in the hope that it will be useful, but *
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY *
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for *
* more details. *
* *
* You should have received a copy of the GNU General Public License along *
* with this program; if not, see <http://www.gnu.org/licenses/>. *
* *
* We would like to extend our grattitude to the creators of SweetSpotter, *
* which has become the basis of this program: "Great work guys!" *
********************************************************************************/
/*
Modifications (last one on top):
20130125 - WVR: Upgraded to FT2.0: now the FreeTrack protocol supports all TIR-enabled games. The memory-mapping was expanded for this purpose.
*/
#ifndef INCLUDED_FTTYPES_H
#define INCLUDED_FTTYPES_H
#if !defined(_WIN32)
# include <inttypes.h>
typedef int32_t my_32bit_int;
# define WINAPI
#else
# include <windows.h>
typedef __int32 my_32bit_int;
#endif
//#include "Registry.h"
// static const char* FT_CLIENT_LOCATION = "Software\\Freetrack\\FreetrackClient";
//#define FT_CLIENT_FILENAME "FreeTrackClient.Dll"
#define FT_MM_DATA "FT_SharedMem"
//#define FREETRACK "Freetrack"
#define FREETRACK_MUTEX "FT_Mutext"
struct TFreeTrackData {
int DataID;
int CamWidth;
int CamHeight;
// virtual pose
float Yaw; // positive yaw to the left
float Pitch; // positive pitch up
float Roll; // positive roll to the left
float X;
float Y;
float Z;
// raw pose with no smoothing, sensitivity, response curve etc.
float RawYaw;
float RawPitch;
float RawRoll;
float RawX;
float RawY;
float RawZ;
// raw points, sorted by Y, origin top left corner
float X1;
float Y1;
float X2;
float Y2;
float X3;
float Y3;
float X4;
float Y4;
};
typedef TFreeTrackData * PFreetrackData;
struct FTMemMap {
TFreeTrackData data;
my_32bit_int GameID;
unsigned char table[8];
my_32bit_int GameID2;
};
typedef FTMemMap * PFTMemMap;
//extern bool (*FTGetData) (PFreetrackData data);
// DLL function signatures
// These match those given in FTTypes.pas
// WINAPI is macro for __stdcall defined somewhere in the depths of windows.h
typedef bool (WINAPI *importGetData)(TFreeTrackData * data);
typedef char *(WINAPI *importGetDllVersion)(void);
typedef void (WINAPI *importReportID)(int name);
typedef char *(WINAPI *importProvider)(void);
#endif//INCLUDED_FTTYPES_H
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