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#pragma once
#define WINE_SHM_NAME "facetracknoir-wine-shm"
#define WINE_MTX_NAME "facetracknoir-wine-mtx"
struct WineSHM {
float rx, ry, rz, tx, ty, tz;
bool stop;
};
struct TFreeTrackData {
int DataID;
int CamWidth;
int CamHeight;
// virtual pose
float Yaw; // positive yaw to the left
float Pitch; // positive pitch up
float Roll; // positive roll to the left
float X;
float Y;
float Z;
// raw pose with no smoothing, sensitivity, response curve etc.
float RawYaw;
float RawPitch;
float RawRoll;
float RawX;
float RawY;
float RawZ;
// raw points, sorted by Y, origin top left corner
float X1;
float Y1;
float X2;
float Y2;
float X3;
float Y3;
float X4;
float Y4;
};
typedef TFreeTrackData * PFreetrackData;
struct FTMemMap {
TFreeTrackData data;
HANDLE handle;
char ProgramName[100]; // The name of the game
char GameID[10]; // The international game-ID
char FTNID[30]; // The FaceTrackNoIR game-ID
char FTNVERSION[10]; // The version of FaceTrackNoIR, in which the game was first supported
};
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