diff options
author | Stanislaw Halik <sthalik@misaki.pl> | 2023-03-26 00:16:10 +0100 |
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committer | Stanislaw Halik <sthalik@misaki.pl> | 2023-03-26 00:16:10 +0100 |
commit | 50273c040e605b6dbee3389c0c2adce2b8d85701 (patch) | |
tree | 2fc25c2acbad8f03e7cf25f02dc2a3ac70e981ec | |
parent | d4f254dc95a7e103e593f7f7af508de3f9137a10 (diff) |
a
-rw-r--r-- | scenery/scenery.json | 8 | ||||
-rw-r--r-- | src/anim-atlas.cpp | 6 | ||||
-rw-r--r-- | src/character.cpp | 2 | ||||
-rw-r--r-- | src/chunk-render.cpp | 13 | ||||
-rw-r--r-- | src/entity.cpp | 6 |
5 files changed, 16 insertions, 19 deletions
diff --git a/scenery/scenery.json b/scenery/scenery.json index 807e143e..270674a3 100644 --- a/scenery/scenery.json +++ b/scenery/scenery.json @@ -54,8 +54,8 @@ "name": "shelf4", "type": "generic", "atlas-name": "furniture/shelf4", - "bbox-offset": "0 x -4", - "bbox-size": "107 x 53" + "bbox-offset": "4 x 0", + "bbox-size": "107 x 64" }, { "name": "shelf6", @@ -76,8 +76,8 @@ "name": "table1", "type": "generic", "atlas-name": "furniture/table1", - "bbox-offset": "-4 x 0", - "bbox-size": "70 x 96" + "bbox-offset": "0 x 0", + "bbox-size": "77 x 98" }, { "name": "table4", diff --git a/src/anim-atlas.cpp b/src/anim-atlas.cpp index f5370cb5..54c12077 100644 --- a/src/anim-atlas.cpp +++ b/src/anim-atlas.cpp @@ -112,9 +112,9 @@ auto anim_atlas::frame_quad(const Vector3& center, rotation r, size_t i) const n { enum : size_t { x, y, z }; const auto f = frame(r, i); - const auto gx = (float)f.ground[x]*.5f, gy = (float)f.ground[y]*.5f; - const auto size = Vector2d(f.size); - const auto sx = (float)size[x]*.5f, sy = (float)size[y]*.5f; + const auto gx = f.ground[x]*.5f, gy = f.ground[y]*.5f; + const auto size = Vector2(f.size); + const auto sx = size[x]*.5f, sy = size[y]*.5f; const auto bottom_right = tile_shader::unproject({ sx - gx, sy - gy }), top_right = tile_shader::unproject({ sx - gx, - gy }), bottom_left = tile_shader::unproject({ - gx, sy - gy }), diff --git a/src/character.cpp b/src/character.cpp index 5a021681..4812c1f6 100644 --- a/src/character.cpp +++ b/src/character.cpp @@ -133,7 +133,7 @@ Vector2 character::depth_offset() const { return {}; } Vector2 character::ordinal_offset(Vector2b offset) const { (void)offset; - return {}; + return Vector2(offset); } bool character::update(size_t i, float dt) diff --git a/src/chunk-render.cpp b/src/chunk-render.cpp index 9d7787e3..be3d64c4 100644 --- a/src/chunk-render.cpp +++ b/src/chunk-render.cpp @@ -136,13 +136,10 @@ auto chunk::ensure_scenery_mesh(Array<draw_entity>& array) noexcept -> scenery_m const auto size = _entities.size(); - { - ensure_scenery_draw_array(array); - for (auto i = 0uz; const auto& e : _entities) - array[i++] = { e.get(), e->ordinal() }; - std::sort(array.begin(), array.begin() + size, entity_ord_lessp); - //do { Debug{} << "scenery-mesh: sorting" << size; fflush(stdout); } while (false); - } + ensure_scenery_draw_array(array); + for (auto i = 0uz; const auto& e : _entities) + array[i++] = { e.get(), e->ordinal() }; + std::sort(array.begin(), array.begin() + size, entity_ord_lessp); const auto es = ArrayView<draw_entity>{array, size}; @@ -164,7 +161,7 @@ auto chunk::ensure_scenery_mesh(Array<draw_entity>& array) noexcept -> scenery_m for (const auto& [e, ord] : es) { - if (e->atlas->info().fps > 0) + if (e->is_dynamic()) continue; const auto i = scenery_indexes.size(); diff --git a/src/entity.cpp b/src/entity.cpp index e0c060ff..b0d12d12 100644 --- a/src/entity.cpp +++ b/src/entity.cpp @@ -4,6 +4,7 @@ #include "anim-atlas.hpp" #include "src/RTree-search.hpp" #include "compat/exception.hpp" +#include "shaders/tile.hpp" #include <cmath> #include <algorithm> @@ -54,10 +55,9 @@ float entity::ordinal() const float entity::ordinal(local_coords xy, Vector2b offset, Vector2s z_offset) const { constexpr auto inv_tile_size = 1.f/TILE_SIZE2; - constexpr float width = TILE_MAX_DIM+1; auto offset_ = ordinal_offset(offset); - auto vec = Vector2(xy) + offset_*inv_tile_size + Vector2(z_offset)*inv_tile_size; - return vec[1]*width + vec[0]; + auto vec = Vector2(xy) + offset_*inv_tile_size; + return vec[0] + vec[1] + Vector2(z_offset).sum(); } struct chunk& entity::chunk() const |