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authorStanislaw Halik <sthalik@misaki.pl>2023-06-10 11:17:37 +0200
committerStanislaw Halik <sthalik@misaki.pl>2023-06-10 11:23:13 +0200
commit587d492a03275e95d518850d2e44949b73e1980e (patch)
tree3a2735de75757422ab57b1b0a96440de53c89683
parent5162552e90c42afc5c7f8eda642e44debc67abcb (diff)
wip
-rw-r--r--editor/imgui.cpp1
-rw-r--r--shaders/lightmap.frag4
2 files changed, 3 insertions, 2 deletions
diff --git a/editor/imgui.cpp b/editor/imgui.cpp
index 5b02d134..ddbbc918 100644
--- a/editor/imgui.cpp
+++ b/editor/imgui.cpp
@@ -303,6 +303,7 @@ void app::kill_popups(bool hard)
_pending_popup = false;
_popup_target = {};
+ _tested_light = 0;
if (imgui)
ImGui::CloseCurrentPopup();
diff --git a/shaders/lightmap.frag b/shaders/lightmap.frag
index cba5a269..748be244 100644
--- a/shaders/lightmap.frag
+++ b/shaders/lightmap.frag
@@ -5,7 +5,7 @@ layout (location = 1) uniform vec2 center;
layout (location = 2) uniform uint falloff;
layout (location = 3) uniform vec2 size;
-out vec3 color;
+out vec4 color;
void main() {
vec2 pos = gl_FragCoord.xy;
@@ -13,5 +13,5 @@ void main() {
vec2 tmp = pos - center;
float dist = sqrt(tmp.x*tmp.x + tmp.y*tmp.y);
float alpha = 1 - min(1, dist / I);
- color = alpha * color_intensity.xyz;
+ color = vec4(alpha * color_intensity.xyz, 1);
}