diff options
author | Stanislaw Halik <sthalik@misaki.pl> | 2023-02-27 17:58:04 +0100 |
---|---|---|
committer | Stanislaw Halik <sthalik@misaki.pl> | 2023-02-27 17:58:04 +0100 |
commit | 883545889d94fea794ff2ba989d4e93be50b9a78 (patch) | |
tree | dceeadbe482b9f14e861a3271fc9970600de0fed | |
parent | 670057cbec1ba8f01edf4c8ced4fded33a8f90eb (diff) |
src: add Vector3 conversion to {local,chunk}_coords
-rw-r--r-- | draw/anim.cpp | 4 | ||||
-rw-r--r-- | editor/draw.cpp | 5 | ||||
-rw-r--r-- | src/camera-offset.cpp | 2 | ||||
-rw-r--r-- | src/chunk-render.cpp | 6 | ||||
-rw-r--r-- | src/global-coords.hpp | 11 | ||||
-rw-r--r-- | src/local-coords.hpp | 2 |
6 files changed, 21 insertions, 9 deletions
diff --git a/draw/anim.cpp b/draw/anim.cpp index acde5279..779c5a46 100644 --- a/draw/anim.cpp +++ b/draw/anim.cpp @@ -32,7 +32,7 @@ void anim_mesh::add_clickable(tile_shader& shader, const Vector2i& win_size, const local_coords xy{i}; const auto& g = atlas->group(s.r); const auto& f = atlas->frame(s.r, s.frame); - const auto world_pos = TILE_SIZE20 * Vector3(Vector2(xy), 0) + Vector3(g.offset) + Vector3(Vector2(s.offset), 0); + const auto world_pos = TILE_SIZE20 * Vector3(xy) + Vector3(g.offset) + Vector3(Vector2(s.offset), 0); const Vector2ui offset((Vector2(shader.camera_offset()) + Vector2(win_size)*.5f) + shader.project(world_pos) - Vector2(f.ground)); clickable_scenery item = { @@ -129,7 +129,7 @@ void anim_mesh::draw(tile_shader& shader, anim_atlas& atlas, rotation r, std::si void anim_mesh::draw(tile_shader& shader, anim_atlas& atlas, rotation r, std::size_t frame, local_coords xy, Vector2b offset) { - const auto pos = Vector3(Vector2(xy), 0) * TILE_SIZE + Vector3(Vector2(offset), 0); + const auto pos = Vector3(xy) * TILE_SIZE + Vector3(Vector2(offset), 0); const float depth = tile_shader::depth_value(xy, tile_shader::scenery_depth_offset); draw(shader, atlas, r, frame, pos, depth); } diff --git a/editor/draw.cpp b/editor/draw.cpp index f5161b7d..41a5c713 100644 --- a/editor/draw.cpp +++ b/editor/draw.cpp @@ -23,8 +23,7 @@ void app::draw_cursor() if (cursor.tile && !cursor.in_imgui) { const auto draw = [&, pos = *cursor.tile](auto& mesh, const auto& size) { - const auto pt = pos.to_signed(); - const auto center = Vector3(Vector3i(pt, 0) * iTILE_SIZE); + const auto center = Vector3(pos.to_signed3() * iTILE_SIZE); mesh.draw(shader, {center, size, LINE_WIDTH}); }; @@ -51,7 +50,7 @@ void app::draw_cursor() { shader.set_tint({1, 1, 1, 0.75f}); auto [_f, _w, anim_mesh] = M->meshes(); - const auto pos = Vector3i(cursor.tile->to_signed(), 0)*iTILE_SIZE; + const auto pos = cursor.tile->to_signed3()*iTILE_SIZE; anim_mesh.draw(shader, *sel.atlas, sel.frame.r, sel.frame.frame, Vector3(pos), 1); } } diff --git a/src/camera-offset.cpp b/src/camera-offset.cpp index 15401bb0..060e1559 100644 --- a/src/camera-offset.cpp +++ b/src/camera-offset.cpp @@ -13,7 +13,7 @@ with_shifted_camera_offset::with_shifted_camera_offset(tile_shader& shader, chun fm_assert(shader.depth_offset() == 0.f); constexpr auto chunk_size = TILE_MAX_DIM20d*dTILE_SIZE; - const auto offset = _camera + tile_shader::project(Vector3d(Vector2d(c), 0) * chunk_size); + const auto offset = _camera + tile_shader::project(Vector3d(c) * chunk_size); const auto len_x = (float)(last.x - first.x), cx = (float)(c.x - first.x), cy = (float)(c.y - first.y); const float depth_offset = shader.depth_tile_size*(cy*TILE_MAX_DIM*len_x*TILE_MAX_DIM + cx*TILE_MAX_DIM); diff --git a/src/chunk-render.cpp b/src/chunk-render.cpp index e54260dd..bc22ef9b 100644 --- a/src/chunk-render.cpp +++ b/src/chunk-render.cpp @@ -45,7 +45,7 @@ auto chunk::ensure_ground_mesh() noexcept -> ground_mesh_tuple const std::uint8_t i = ground_indexes[k]; const auto& atlas = _ground_atlases[i]; const local_coords pos{i}; - const auto quad = atlas->floor_quad(Vector3(Vector2(pos), 0) * TILE_SIZE, TILE_SIZE2); + const auto quad = atlas->floor_quad(Vector3(pos) * TILE_SIZE, TILE_SIZE2); const auto texcoords = atlas->texcoords_for_id(_ground_variants[i]); const float depth = tile_shader::depth_value(pos); auto& v = vertexes[k]; @@ -88,7 +88,7 @@ auto chunk::ensure_wall_mesh() noexcept -> wall_mesh_tuple const auto& atlas = _wall_atlases[i]; const auto& variant = _wall_variants[i]; const local_coords pos{i / 2u}; - const auto center = Vector3(Vector2(pos), 0) * TILE_SIZE; + const auto center = Vector3(pos) * TILE_SIZE; const auto quad = i & 1 ? atlas->wall_quad_W(center, TILE_SIZE) : atlas->wall_quad_N(center, TILE_SIZE); const float depth = tile_shader::depth_value(pos); const auto texcoords = atlas->texcoords_for_id(variant); @@ -133,7 +133,7 @@ auto chunk::ensure_scenery_mesh() noexcept -> scenery_mesh_tuple const local_coords pos{i}; const auto& atlas = _scenery_atlases[i]; const auto& fr = _scenery_variants[i]; - const auto coord = Vector3(Vector2(pos), 0) * TILE_SIZE + Vector3(Vector2(fr.offset), 0); + const auto coord = Vector3(pos) * TILE_SIZE + Vector3(Vector2(fr.offset), 0); const auto quad = atlas->frame_quad(coord, fr.r, fr.frame); const auto& group = atlas->group(fr.r); const auto texcoords = atlas->texcoords_for_frame(fr.r, fr.frame, !group.mirror_from.isEmpty()); diff --git a/src/global-coords.hpp b/src/global-coords.hpp index 1dc99af7..46ef1514 100644 --- a/src/global-coords.hpp +++ b/src/global-coords.hpp @@ -3,6 +3,7 @@ #include "compat/assert.hpp" #include <Magnum/Magnum.h> #include <Magnum/Math/Vector2.h> +#include <Magnum/Math/Vector3.h> namespace floormat { @@ -15,6 +16,10 @@ struct chunk_coords final { template<typename T> requires (std::is_floating_point_v<T> || std::is_integral_v<T> && (sizeof(T) > sizeof(x) || std::is_same_v<T, std::decay_t<decltype(x)>>)) explicit constexpr operator Math::Vector2<T>() const noexcept { return Math::Vector2<T>(T(x), T(y)); } + + template<typename T> + requires (std::is_floating_point_v<T> || std::is_integral_v<T> && (sizeof(T) > sizeof(x) || std::is_same_v<T, std::decay_t<decltype(x)>>)) + explicit constexpr operator Math::Vector3<T>() const noexcept { return Math::Vector3<T>(T(x), T(y), T(0)); } }; constexpr Vector2i chunk_coords::operator-(chunk_coords other) const noexcept @@ -41,6 +46,7 @@ struct global_coords final { constexpr chunk_coords chunk() const noexcept; constexpr Vector2i to_signed() const noexcept; + constexpr Vector3i to_signed3() const noexcept; constexpr bool operator==(const global_coords& other) const noexcept = default; constexpr global_coords operator+(Vector2i vec) const noexcept; @@ -65,6 +71,11 @@ constexpr Vector2i global_coords::to_signed() const noexcept return { std::int32_t(x - (s0::value<<4)), std::int32_t(y - (s0::value<<4)), }; } +constexpr Vector3i global_coords::to_signed3() const noexcept +{ + return Vector3i(to_signed(), 0); +} + constexpr global_coords global_coords::operator+(Vector2i vec) const noexcept { return { std::uint32_t((std::int64_t)x+vec[0]), std::uint32_t((std::int64_t)y+vec[1]) }; diff --git a/src/local-coords.hpp b/src/local-coords.hpp index f53c87ee..a26d8c80 100644 --- a/src/local-coords.hpp +++ b/src/local-coords.hpp @@ -3,6 +3,7 @@ #include "tile-defs.hpp" #include <concepts> #include <Magnum/Math/Vector2.h> +#include <Magnum/Math/Vector3.h> namespace floormat { @@ -16,6 +17,7 @@ struct local_coords final { constexpr std::uint8_t to_index() const noexcept { return y*TILE_MAX_DIM + x; } template<typename T> explicit constexpr operator Math::Vector2<T>() const noexcept { return Math::Vector2<T>(T(x), T(y)); } + template<typename T> explicit constexpr operator Math::Vector3<T>() const noexcept { return Math::Vector3<T>(T(x), T(y), T(0)); } }; constexpr local_coords::local_coords(std::size_t index) noexcept : |