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authorStanislaw Halik <sthalik@misaki.pl>2024-02-28 11:47:20 +0100
committerStanislaw Halik <sthalik@misaki.pl>2024-02-28 11:53:53 +0100
commitaaed493a1f69740d8d52d658cc2ed4ab41d9b379 (patch)
tree1de262b6915efcb0b2afb362d82f8aa2ce3393e4
parent4fba3b30f81ce723ac2f7756160d3a8de515c1ce (diff)
main: remove old dead code
-rw-r--r--main/draw.cpp15
1 files changed, 0 insertions, 15 deletions
diff --git a/main/draw.cpp b/main/draw.cpp
index 5ae3431a..8d7f9ab7 100644
--- a/main/draw.cpp
+++ b/main/draw.cpp
@@ -161,21 +161,6 @@ void main_impl::draw_world() noexcept
if (!c_)
continue;
auto& c = *c_;
-#if 0
- {
- std::array<chunk*, 8> ns = {};
- for (auto i = 0uz; i < 8; i++)
- {
- auto off = world::neighbor_offsets[i];
- auto n = chunk_coords_{int16_t(x + off.x()), int16_t(y + off.y()), z};
- ns[i] = _world.at(n);
- }
- if (z == 0 && draw_lights(c, ns))
- {
- (void)_lightmap_shader.accum_texture();
- }
- }
-#endif
bind();
const with_shifted_camera_offset o{_shader, ch, {minx, miny}, {maxx, maxy}};