diff options
author | Stanislaw Halik <sthalik@misaki.pl> | 2022-12-08 08:13:37 +0100 |
---|---|---|
committer | Stanislaw Halik <sthalik@misaki.pl> | 2022-12-08 08:29:12 +0100 |
commit | ab31f0ed81301c23d6847f3ca1513d4b90275de7 (patch) | |
tree | 735d63bd525eccabc43ebc75e804469e898950af | |
parent | b26ddfcee60de0951f0feaf4ae4e12551853ee21 (diff) |
draw, main, src/chunk: batch scenery writes
-rw-r--r-- | draw/anim.cpp | 88 | ||||
-rw-r--r-- | draw/anim.hpp | 16 | ||||
-rw-r--r-- | main/draw.cpp | 34 | ||||
-rw-r--r-- | main/main-impl.hpp | 1 | ||||
-rw-r--r-- | shaders/tile.hpp | 1 | ||||
-rw-r--r-- | src/chunk-render.cpp | 53 | ||||
-rw-r--r-- | src/chunk.cpp | 1 | ||||
-rw-r--r-- | src/chunk.hpp | 20 |
8 files changed, 176 insertions, 38 deletions
diff --git a/draw/anim.cpp b/draw/anim.cpp index 951c7f5a..df3011da 100644 --- a/draw/anim.cpp +++ b/draw/anim.cpp @@ -2,8 +2,12 @@ #include "anim-atlas.hpp" #include "chunk.hpp" #include "shaders/tile.hpp" +#include "main/clickable.hpp" +#include <Magnum/GL/MeshView.h> #include <Magnum/GL/Texture.h> +//#define FM_DEBUG_DRAW_COUNT + namespace floormat { anim_mesh::anim_mesh() @@ -22,6 +26,85 @@ std::array<UnsignedShort, 6> anim_mesh::make_index_array() }}; } +void anim_mesh::add_clickable(tile_shader& shader, const Vector2i& win_size, + chunk_coords c, std::uint8_t i, const std::shared_ptr<anim_atlas>& atlas, scenery& s, + std::vector<clickable_scenery>& clickable) +{ + const local_coords xy{i}; + const auto& g = atlas->group(s.r); + const auto& f = atlas->frame(s.r, s.frame); + const auto world_pos = TILE_SIZE20 * Vector3(xy.x, xy.y, 0) + Vector3(g.offset); + const Vector2ui offset((Vector2(shader.camera_offset()) + Vector2(win_size)*.5f) + + shader.project(world_pos) - Vector2(f.ground)); + clickable_scenery item = { + *atlas, s, + { f.offset, f.offset + f.size }, { offset, offset + f.size }, + atlas->bitmask(), tile_shader::depth_value(xy, tile_shader::scenery_depth_offset), c, xy, + !g.mirror_from.isEmpty(), + }; + clickable.push_back(item); +} + +void anim_mesh::draw(tile_shader& shader, chunk& c) +{ + constexpr auto quad_index_count = 6; + auto [mesh_, ids, size] = c.ensure_scenery_mesh(); + struct { anim_atlas* atlas = nullptr; std::size_t pos = 0; } last; + GL::MeshView mesh{mesh_}; + anim_atlas* bound = nullptr; + + [[maybe_unused]] std::size_t draw_count = 0; + + const auto do_draw = [&](std::size_t i, anim_atlas* atlas, std::uint32_t max_index, bool force) { + if (!force && atlas == last.atlas) + return; + if (auto len = i - last.pos; last.atlas && len > 0) + { + if (last.atlas != bound) + last.atlas->texture().bind(0); + bound = last.atlas; + mesh.setCount((int)(quad_index_count * len)); + mesh.setIndexRange((int)(last.pos*quad_index_count), 0, max_index); + shader.draw(mesh); + draw_count++; + } + last = { atlas, i }; + }; + + constexpr auto next_is_dynamic = [](chunk& c, std::size_t i) { + for (; i < TILE_COUNT; i++) + if (auto [atlas, s] = c[i].scenery(); atlas && atlas->info().fps == 0) + return false; + return true; + }; + + const auto draw_dynamic = [&](std::size_t last_id, std::size_t id) { + for (std::size_t i = last_id+1; i < id; i++) + if (auto [atlas, s] = c[i].scenery(); atlas && atlas->info().fps > 0) + { + draw(shader, *atlas, s.r, s.frame, local_coords{i}); + bound = nullptr; + } + }; + + const auto max_index = std::uint32_t(size*quad_index_count - 1); + std::size_t k, last_id = 0; + for (k = 0; k < size; k++) + { + const auto id = ids[k]; + draw_dynamic(last_id, id); + do_draw(k, c.scenery_atlas_at(id), max_index, next_is_dynamic(c, id+1)); + last_id = id; + } + draw_dynamic(size == 0 ? 0 : ids.back(), TILE_COUNT); + do_draw(size, nullptr, max_index, true); + +#ifdef FM_DEBUG_DRAW_COUNT + if (draw_count) + fm_debug("anim draws: %zu", draw_count); +#endif +} + void anim_mesh::draw(tile_shader& shader, anim_atlas& atlas, rotation r, std::size_t frame, const Vector3& center, float depth) { const auto pos = atlas.frame_quad(center, r, frame); @@ -37,7 +120,10 @@ void anim_mesh::draw(tile_shader& shader, anim_atlas& atlas, rotation r, std::si void anim_mesh::draw(tile_shader& shader, anim_atlas& atlas, rotation r, std::size_t frame, local_coords xy) { - draw(shader, atlas, r, frame, Vector3(xy.x, xy.y, 0.f) * TILE_SIZE, tile_shader::depth_value(xy, .25f)); + const auto pos = Vector3(xy.x, xy.y, 0.f) * TILE_SIZE; + const float depth = tile_shader::depth_value(xy, tile_shader::scenery_depth_offset); + draw(shader, atlas, r, frame, pos, depth); } + } // namespace floormat diff --git a/draw/anim.hpp b/draw/anim.hpp index e11d45ae..263d851d 100644 --- a/draw/anim.hpp +++ b/draw/anim.hpp @@ -1,7 +1,5 @@ #pragma once - #include "local-coords.hpp" -#include "scenery.hpp" #include <array> #include <Corrade/Containers/ArrayViewStl.h> #include <Magnum/Magnum.h> @@ -9,6 +7,8 @@ #include <Magnum/Math/Vector3.h> #include <Magnum/GL/Mesh.h> #include <Magnum/GL/Buffer.h> +#include "src/scenery.hpp" +#include "main/clickable.hpp" //namespace floormat::Serialize { struct anim_frame; } @@ -17,13 +17,21 @@ namespace floormat { struct tile_shader; struct anim_atlas; struct chunk; -//using anim_frame = Serialize::anim_frame; +template<typename Atlas, typename T> struct clickable; +struct scenery; struct anim_mesh final { + using clickable_scenery = clickable<anim_atlas, scenery>; + anim_mesh(); - void draw(tile_shader& shader, anim_atlas& atlas, rotation r, std::size_t frame, local_coords xy); + + void draw(tile_shader& shader, chunk& c); void draw(tile_shader& shader, anim_atlas& atlas, rotation r, std::size_t frame, const Vector3& pos, float depth); + void draw(tile_shader& shader, anim_atlas& atlas, rotation r, std::size_t frame, local_coords xy); + static void add_clickable(tile_shader& shader, const Vector2i& win_size, + chunk_coords c, std::uint8_t i, const std::shared_ptr<anim_atlas>& atlas, scenery& s, + std::vector<clickable_scenery>& clickable); private: struct vertex_data final { diff --git a/main/draw.cpp b/main/draw.cpp index cfb5ec80..88cd2745 100644 --- a/main/draw.cpp +++ b/main/draw.cpp @@ -85,6 +85,8 @@ void main_impl::draw_world() noexcept _floor_mesh.draw(_shader, c); } + _clickable_scenery.clear(); + const auto window_size = framebufferSize(); GL::Renderer::enable(GL::Renderer::Feature::DepthTest); GL::defaultFramebuffer.clearDepthStencil(0, 0); for (std::int16_t y = miny; y <= maxy; y++) @@ -98,14 +100,8 @@ void main_impl::draw_world() noexcept if (check_chunk_visible(_shader.camera_offset(), sz)) _wall_mesh.draw(_shader, c); } -} - -void main_impl::draw_anim() noexcept -{ - const auto sz = framebufferSize(); - const auto [minx, maxx, miny, maxy] = get_draw_bounds(); - _clickable_scenery.clear(); + GL::Renderer::setDepthMask(false); for (std::int16_t y = miny; y <= maxy; y++) for (std::int16_t x = minx; x <= maxx; x++) { @@ -115,27 +111,20 @@ void main_impl::draw_anim() noexcept continue; const with_shifted_camera_offset o{_shader, pos, {minx, miny}, {maxx, maxy}}; if (check_chunk_visible(_shader.camera_offset(), sz)) + { + _anim_mesh.draw(_shader, c); for (std::size_t i = 0; i < TILE_COUNT; i++) { const local_coords xy{i}; if (auto [atlas, s] = c[xy].scenery(); atlas) - { - _anim_mesh.draw(_shader, *atlas, s.r, s.frame, xy); - const auto& g = atlas->group(s.r); - const auto& f = atlas->frame(s.r, s.frame); - const auto world_pos = TILE_SIZE20 * Vector3(xy.x, xy.y, 0) + Vector3(g.offset); - const Vector2ui offset((Vector2(_shader.camera_offset()) + Vector2(sz)*.5f) - + _shader.project(world_pos) - Vector2(f.ground)); - clickable<anim_atlas, scenery> item = { - *atlas, s, - { f.offset, f.offset + f.size }, { offset, offset + f.size }, - atlas->bitmask(), tile_shader::depth_value(xy, 0.25f), pos, xy, - !g.mirror_from.isEmpty(), - }; - _clickable_scenery.push_back(item); - } + if (s.can_activate(*atlas)) + _anim_mesh.add_clickable(_shader, window_size, pos, std::uint8_t(i), atlas, s, _clickable_scenery); } + } } + GL::Renderer::setDepthMask(true); + + GL::Renderer::disable(GL::Renderer::Feature::DepthTest); } bool main_impl::check_chunk_visible(const Vector2d& offset, const Vector2i& size) noexcept @@ -194,7 +183,6 @@ void main_impl::drawEvent() const auto clear_color = 0x222222ff_rgbaf; GL::defaultFramebuffer.clearColor(clear_color); draw_world(); - draw_anim(); GL::Renderer::disable(GL::Renderer::Feature::DepthTest); } diff --git a/main/main-impl.hpp b/main/main-impl.hpp index a96d6aee..2ea8f940 100644 --- a/main/main-impl.hpp +++ b/main/main-impl.hpp @@ -88,7 +88,6 @@ private: void recalc_viewport(Vector2i fb_size, Vector2i win_size) noexcept; void draw_world() noexcept; - void draw_anim() noexcept; draw_bounds get_draw_bounds() const noexcept override; [[nodiscard]] static bool check_chunk_visible(const Vector2d& offset, const Vector2i& size) noexcept; diff --git a/shaders/tile.hpp b/shaders/tile.hpp index d6eb7cca..73dc019d 100644 --- a/shaders/tile.hpp +++ b/shaders/tile.hpp @@ -38,6 +38,7 @@ struct tile_shader : GL::AbstractShaderProgram decltype(auto) draw(T&& mesh, Xs&&... xs); static constexpr float depth_tile_size = 1.f/(256 * TILE_COUNT); + static constexpr float scenery_depth_offset = .25f; private: void _draw(); diff --git a/src/chunk-render.cpp b/src/chunk-render.cpp index cfd10307..f7b0678a 100644 --- a/src/chunk-render.cpp +++ b/src/chunk-render.cpp @@ -9,11 +9,11 @@ namespace floormat { template<std::size_t N = 1> -static auto make_index_array(std::size_t offset, std::size_t max) +static auto make_index_array(std::size_t max) { std::array<std::array<UnsignedShort, 6>, N*TILE_COUNT> array; // NOLINT(cppcoreguidelines-pro-type-member-init) for (std::size_t i = 0; i < max; i++) - array[i] = tile_atlas::indices(i + offset); + array[i] = tile_atlas::indices(i); return array; } @@ -53,7 +53,7 @@ auto chunk::ensure_ground_mesh() noexcept -> ground_mesh_tuple v[j] = { quad[j], texcoords[j], depth }; } - const auto indexes = make_index_array(0, count); + const auto indexes = make_index_array(count); const auto vertex_view = ArrayView{vertexes.data(), count}; const auto vert_index_view = ArrayView{indexes.data(), count}; @@ -97,7 +97,7 @@ auto chunk::ensure_wall_mesh() noexcept -> wall_mesh_tuple v[j] = { quad[j], texcoords[j], depth, }; } - auto indexes = make_index_array<2>(0, count); + auto indexes = make_index_array<2>(count); const auto vertex_view = ArrayView{vertexes.data(), count}; const auto vert_index_view = ArrayView{indexes.data(), count}; @@ -109,4 +109,49 @@ auto chunk::ensure_wall_mesh() noexcept -> wall_mesh_tuple return { wall_mesh, wall_indexes, count }; } +auto chunk::ensure_scenery_mesh() noexcept -> scenery_mesh_tuple +{ + if (!_scenery_modified) + return { scenery_mesh, scenery_indexes, std::size_t(scenery_mesh.count()/6) }; + _scenery_modified = false; + + std::size_t count = 0; + for (std::size_t i = 0; i < TILE_COUNT; i++) + if (const auto& atlas = _scenery_atlases[i]; atlas && atlas->info().fps == 0) + scenery_indexes[count++] = std::uint8_t(i); + +#if 0 + std::sort(scenery_indexes.begin(), scenery_indexes.begin() + count, + [this](std::uint8_t a, std::uint8_t b) { + return _scenery_atlases[a] < _scenery_atlases[b]; + }); +#endif + std::array<std::array<vertex, 4>, TILE_COUNT> vertexes; + for (std::size_t k = 0; k < count; k++) + { + const std::uint8_t i = scenery_indexes[k]; + const local_coords pos{i}; + const auto& atlas = _scenery_atlases[i]; + const auto& fr = _scenery_variants[i]; + const auto quad = atlas->frame_quad(Vector3(pos.x, pos.y, 0) * TILE_SIZE, fr.r, fr.frame); + const auto& group = atlas->group(fr.r); + const auto texcoords = atlas->texcoords_for_frame(fr.r, fr.frame, !group.mirror_from.isEmpty()); + const float depth = tile_shader::depth_value(pos, tile_shader::scenery_depth_offset); + auto& v = vertexes[k]; + for (std::size_t j = 0; j < 4; j++) + v[j] = { quad[j], texcoords[j], depth }; + } + + const auto indexes = make_index_array(count); + const auto vertex_view = ArrayView{vertexes.data(), count}; + const auto vert_index_view = ArrayView{indexes.data(), count}; + + GL::Mesh mesh{GL::MeshPrimitive::Triangles}; + mesh.addVertexBuffer(GL::Buffer{vertex_view}, 0, tile_shader::Position{}, tile_shader::TextureCoordinates{}, tile_shader::Depth{}) + .setIndexBuffer(GL::Buffer{vert_index_view}, 0, GL::MeshIndexType::UnsignedShort) + .setCount(std::int32_t(6 * count)); + scenery_mesh = Utility::move(mesh); + return { scenery_mesh, scenery_indexes, count }; +} + } // namespace floormat diff --git a/src/chunk.cpp b/src/chunk.cpp index cb9760e1..94506f1a 100644 --- a/src/chunk.cpp +++ b/src/chunk.cpp @@ -16,6 +16,7 @@ bool chunk::empty(bool force) const noexcept tile_atlas* chunk::ground_atlas_at(std::size_t i) const noexcept { return _ground_atlases[i].get(); } tile_atlas* chunk::wall_atlas_at(std::size_t i) const noexcept { return _wall_atlases[i].get(); } +anim_atlas* chunk::scenery_atlas_at(std::size_t i) const noexcept { return _scenery_atlases[i].get(); } tile_ref chunk::operator[](std::size_t idx) noexcept { return { *this, std::uint8_t(idx) }; } tile_proto chunk::operator[](std::size_t idx) const noexcept { return tile_proto(tile_ref { *const_cast<chunk*>(this), std::uint8_t(idx) }); } diff --git a/src/chunk.hpp b/src/chunk.hpp index 2cf7278e..d0df8e5d 100644 --- a/src/chunk.hpp +++ b/src/chunk.hpp @@ -66,13 +66,19 @@ struct chunk final void mark_modified() noexcept; struct ground_mesh_tuple final { - GL::Mesh& mesh; // NOLINT(cppcoreguidelines-avoid-const-or-ref-data-members) - const ArrayView<const std::uint8_t> ids; // NOLINT(cppcoreguidelines-avoid-const-or-ref-data-members) + GL::Mesh& mesh; + const ArrayView<const std::uint8_t> ids; const std::size_t size; }; struct wall_mesh_tuple final { - GL::Mesh& mesh; // NOLINT(cppcoreguidelines-avoid-const-or-ref-data-members) - const ArrayView<const std::uint16_t> ids; // NOLINT(cppcoreguidelines-avoid-const-or-ref-data-members) + GL::Mesh& mesh; + const ArrayView<const std::uint16_t> ids; + const std::size_t size; + }; + + struct scenery_mesh_tuple final { + GL::Mesh& mesh; + const ArrayView<const std::uint8_t> ids; const std::size_t size; }; @@ -82,6 +88,9 @@ struct chunk final wall_mesh_tuple ensure_wall_mesh() noexcept; tile_atlas* wall_atlas_at(std::size_t i) const noexcept; + scenery_mesh_tuple ensure_scenery_mesh() noexcept; + anim_atlas* scenery_atlas_at(std::size_t i) const noexcept; + void ensure_passability() noexcept; #ifdef FLOORMAT_64 @@ -106,6 +115,7 @@ private: std::array<std::uint16_t, TILE_COUNT*2> wall_indexes = {}; std::array<variant_t, TILE_COUNT*2> _wall_variants = {}; std::array<std::shared_ptr<anim_atlas>, TILE_COUNT> _scenery_atlases; + std::array<std::uint8_t, TILE_COUNT> scenery_indexes = {}; std::array<scenery, TILE_COUNT> _scenery_variants = {}; template<bool> struct lqt_ops; @@ -113,7 +123,7 @@ private: std::unique_ptr<lqt> _lqt_move, _lqt_shoot, _lqt_view; std::vector<loose_quadtree::BoundingBox<std::int16_t>> _bboxes; - GL::Mesh ground_mesh{NoCreate}, wall_mesh{NoCreate}; + GL::Mesh ground_mesh{NoCreate}, wall_mesh{NoCreate}, scenery_mesh{NoCreate}; mutable bool _maybe_empty : 1 = true, _ground_modified : 1 = true, _walls_modified : 1 = true, |