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authorStanislaw Halik <sthalik@misaki.pl>2022-11-09 12:44:56 +0100
committerStanislaw Halik <sthalik@misaki.pl>2022-11-09 12:44:56 +0100
commit09605450ecc99ad1f4d50e9c143fda6c7762e702 (patch)
tree42d795d65a5c55e6748275bf6e5e9fd7ae269636
parent4b02a2ac8a0ea0f72a2452339fbde4d1eb40c535 (diff)
a
-rw-r--r--draw/floor.cpp8
-rw-r--r--draw/floor.hpp8
2 files changed, 3 insertions, 13 deletions
diff --git a/draw/floor.cpp b/draw/floor.cpp
index 9f8ed2ab..635b8d8f 100644
--- a/draw/floor.cpp
+++ b/draw/floor.cpp
@@ -7,16 +7,14 @@
namespace floormat {
-constexpr auto quad_index_count = 6;
-
-floor_mesh::floor_mesh()
-{
-}
+floor_mesh::floor_mesh() = default;
//#define FM_DEBUG_DRAW_COUNT
void floor_mesh::draw(tile_shader& shader, chunk& c)
{
+ constexpr auto quad_index_count = 6;
+
auto [mesh_, ids] = c.ensure_ground_mesh();
tile_atlas* last_atlas = nullptr;
diff --git a/draw/floor.hpp b/draw/floor.hpp
index 07e183d6..bfff7948 100644
--- a/draw/floor.hpp
+++ b/draw/floor.hpp
@@ -1,12 +1,4 @@
#pragma once
-#include "tile-defs.hpp"
-#include <array>
-#include <Corrade/Containers/ArrayViewStl.h>
-#include <Magnum/Magnum.h>
-#include <Magnum/Math/Vector2.h>
-#include <Magnum/Math/Vector3.h>
-#include <Magnum/GL/Mesh.h>
-#include <Magnum/GL/Buffer.h>
namespace floormat {