diff options
author | Stanislaw Halik <sthalik@misaki.pl> | 2022-11-08 03:12:42 +0100 |
---|---|---|
committer | Stanislaw Halik <sthalik@misaki.pl> | 2022-11-08 03:12:54 +0100 |
commit | 2afb0e9f9021424a672265a5c574905a99c28878 (patch) | |
tree | d0d88dd4b0881e7308f0b307db504af24f95aa41 | |
parent | 2e753568b4024e6c84b9c49db6cfdcae20277b28 (diff) |
make {,un}project() accept single-precision too
-rw-r--r-- | shaders/tile.hpp | 12 | ||||
-rw-r--r-- | src/anim-atlas.cpp | 12 |
2 files changed, 13 insertions, 11 deletions
diff --git a/shaders/tile.hpp b/shaders/tile.hpp index bbe57e52..e156802a 100644 --- a/shaders/tile.hpp +++ b/shaders/tile.hpp @@ -25,8 +25,8 @@ struct tile_shader : GL::AbstractShaderProgram Vector4 tint() const { return _tint; } tile_shader& set_tint(const Vector4& tint); - static constexpr Vector2d project(Vector3d pt); - static constexpr Vector2d unproject(Vector2d px); + template<typename T = float> static constexpr Math::Vector2<T> project(const Math::Vector3<T>& pt); + template<typename T = float> static constexpr Math::Vector2<T> unproject(const Math::Vector2<T>& px); template<typename T, typename... Xs> auto draw(T&& mesh, Xs&&... xs) -> @@ -51,13 +51,15 @@ auto tile_shader::draw(T&& mesh, Xs&&... xs) -> return GL::AbstractShaderProgram::draw(std::forward<T>(mesh), std::forward<Xs>(xs)...); } -constexpr Vector2d tile_shader::project(const Vector3d pt) +template<typename T> +constexpr Math::Vector2<T> tile_shader::project(const Math::Vector3<T>& pt) { const auto x = pt[0], y = pt[1], z = pt[2]; - return { (x-y), (x+y+z*2)*.59 }; + return { (x-y), (x+y+z*2)*T(.59) }; } -constexpr Vector2d tile_shader::unproject(const Vector2d px) +template<typename T> +constexpr Math::Vector2<T> tile_shader::unproject(const Math::Vector2<T>& px) { const auto X = px[0], Y = px[1]; return { X + 100 * Y / 59, 100 * Y / 59 - X }; diff --git a/src/anim-atlas.cpp b/src/anim-atlas.cpp index 8326ac5e..2005526b 100644 --- a/src/anim-atlas.cpp +++ b/src/anim-atlas.cpp @@ -85,12 +85,12 @@ auto anim_atlas::frame_quad(const Vector3& center, rotation r, std::size_t i) co { const auto f = frame(r, i); const auto size = Vector2d(f.size); - const double gx = f.ground[0]*.5, gy = f.ground[1]*.5; - const double sx = size[0]*.5, sy = size[1]*.5; - const auto bottom_right = Vector2(tile_shader::unproject({ sx - gx, sy - gy })), - top_right = Vector2(tile_shader::unproject({ sx - gx, - gy })), - bottom_left = Vector2(tile_shader::unproject({ - gx, sy - gy })), - top_left = Vector2(tile_shader::unproject({ - gx, - gy })); + const auto gx = (float)f.ground[0]*.5f, gy = (float)f.ground[1]*.5f; + const auto sx = (float)size[0]*.5f, sy = (float)size[1]*.5f; + const auto bottom_right = tile_shader::unproject({ sx - gx, sy - gy }), + top_right = tile_shader::unproject({ sx - gx, - gy }), + bottom_left = tile_shader::unproject({ - gx, sy - gy }), + top_left = tile_shader::unproject({ - gx, - gy }); const auto cx = center[0], cy = center[1], cz = center[2]; return {{ { cx + bottom_right[0], cy + bottom_right[1], cz }, |