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authorStanislaw Halik <sthalik@misaki.pl>2023-08-23 05:08:24 +0200
committerStanislaw Halik <sthalik@misaki.pl>2023-08-23 05:08:24 +0200
commit54c89ca71fc7bbc94a4a6e1cbea2f4a8f1c62fad (patch)
treee09a1288c664459af6900227dd3562d18276b746
parent4019ab7a0dfb771e02d07a70c56c64703a053315 (diff)
shaders: cleanup some more
-rw-r--r--shaders/lightmap.cpp73
1 files changed, 1 insertions, 72 deletions
diff --git a/shaders/lightmap.cpp b/shaders/lightmap.cpp
index bafda3d8..4b929700 100644
--- a/shaders/lightmap.cpp
+++ b/shaders/lightmap.cpp
@@ -31,8 +31,6 @@ constexpr auto image_size = iTILE_SIZE2 * TILE_MAX_DIM;
constexpr auto clip_start = Vector2{-1, -1};
constexpr auto clip_scale = 2/chunk_size;
-//constexpr auto shadow_length = chunk_size * 2 * max_neighbors;
-constexpr auto shadow_color = Vector4{0, 0, 0, 1};
constexpr auto shadow_wall_depth = 4.f;
using Utility::forward;
@@ -188,7 +186,7 @@ lightmap_shader::lightmap_shader()
setUniform(SamplerUniform, TextureSampler);
setUniform(LightColorUniform, Color3{1, 1, 1});
- setUniform(SizeUniform, Vector2(1 / chunk_size));
+ setUniform(SizeUniform, Vector2(1));
setUniform(CenterFragcoordUniform, Vector2(0, 0));
setUniform(CenterClipUniform, Vector2(-1, -1));
setUniform(RangeUniform, 1.f);
@@ -364,78 +362,10 @@ void lightmap_shader::add_entities(Vector2 neighbor_offset, chunk& c)
void lightmap_shader::bind()
{
- //fm_assert(_count == 0 && !_light_center);
framebuffer.scratch.bind(TextureSampler);
framebuffer.fb.bind();
}
-#if 0
-void lightmap_shader::begin_accum()
-{
- fm_assert(!_light_center);
- fm_assert(_count == (size_t)-1);
-
- clear_accum();
- _count = 0;
-
- framebuffer.fb.mapForDraw(GL::Framebuffer::ColorAttachment{1});
- framebuffer.fb.clearColor(0, Color4{0, 0, 0, 0});
- //framebuffer.fb.mapForDraw(GL::Framebuffer::ColorAttachment{0});
- //framebuffer.fb.clearColor(1, Color4{0, 0, 0, 0});
-}
-void lightmap_shader::end_accum()
-{
- fm_assert(!_light_center);
- fm_assert(_count == 0);
- _count = (size_t)-1;
-}
-#endif
-
-#if 0
-void lightmap_shader::begin_light(Vector2 neighbor_offset, const light_s& light)
-{
- fm_assert(_count == 0 && !_light_center);
- clear_scratch();
- _count = 0;
- framebuffer.fb.mapForDraw(GL::Framebuffer::ColorAttachment{0});
- framebuffer.fb.clearColor(0, Color4{0, 0, 0, 1});
- add_light(neighbor_offset, light);
- flush_vertexes(DrawLightmapMode);
-}
-
-void lightmap_shader::finish_light_only()
-{
- fm_assert(_light_center && _count != (size_t)-1);
- framebuffer.fb.mapForDraw(GL::Framebuffer::ColorAttachment{0});
- flush_vertexes(DrawLightmapMode);
- _light_center = {};
- _count = (size_t)0;
-}
-
-void lightmap_shader::finish_and_blend_light()
-{
- fm_assert(_light_center && _count != (size_t)-1);
- flush_vertexes(DrawLightmapMode);
- _light_center = {};
- _indexes[0] = quad_indexes(0);
- _quads[0] = {{
- { 1, -1 }, /* 3--1 1 */
- { 1, 1 }, /* | / /| */
- { -1, -1 }, /* |/ / | */
- { -1, 1 }, /* 2 2--0 */
- }};
-
- using BF = Magnum::GL::Renderer::BF;
-
- //GL::Renderer::setBlendColor(0x000000ff_rgbf);
- GL::Renderer::setBlendFunction(BF::One, BF::One);
- framebuffer.fb.mapForDraw(GL::Framebuffer::ColorAttachment{1});
- _count = 1; flush_vertexes(BlendLightmapMode);
- framebuffer.fb.mapForDraw(GL::Framebuffer::ColorAttachment{0});
- GL::Renderer::setBlendFunction(BF::SourceAlpha, BF::OneMinusSourceAlpha);
-}
-#endif
-
GL::Texture2D& lightmap_shader::scratch_texture()
{
fm_debug_assert(framebuffer.scratch.id());
@@ -452,5 +382,4 @@ bool light_s::operator==(const light_s&) const noexcept = default;
lightmap_shader::~lightmap_shader() = default;
-
} // namespace floormat