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authorStanislaw Halik <sthalik@misaki.pl>2024-05-27 09:18:57 +0200
committerStanislaw Halik <sthalik@misaki.pl>2024-05-27 09:18:57 +0200
commit8fda6a3f3cd9d8ec37c17deb3d148c465e97d092 (patch)
treee2d1a43733b61ee1207f7dc667ee52f9af912eed
parentfcb0e975ab88a2faa86667b6a723ab2285035672 (diff)
e
-rw-r--r--src/chunk-collision.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/chunk-collision.cpp b/src/chunk-collision.cpp
index 196a2c12..d09946e3 100644
--- a/src/chunk-collision.cpp
+++ b/src/chunk-collision.cpp
@@ -80,7 +80,8 @@ void chunk::ensure_passability() noexcept
}
}
-bool chunk::_bbox_for_scenery(const object& s, local_coords local, Vector2b offset, Vector2b bbox_offset, Vector2ub bbox_size, bbox& value) noexcept
+bool chunk::_bbox_for_scenery(const object& s, local_coords local, Vector2b offset,
+ Vector2b bbox_offset, Vector2ub bbox_size, bbox& value) noexcept
{
auto [start, end] = scenery_tile(local, offset, bbox_offset, bbox_size);
auto id = make_id_(collision_type::scenery, s.pass, s.id);