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author | Stanislaw Halik <sthalik@misaki.pl> | 2024-05-27 09:18:57 +0200 |
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committer | Stanislaw Halik <sthalik@misaki.pl> | 2024-05-27 09:18:57 +0200 |
commit | 8fda6a3f3cd9d8ec37c17deb3d148c465e97d092 (patch) | |
tree | e2d1a43733b61ee1207f7dc667ee52f9af912eed | |
parent | fcb0e975ab88a2faa86667b6a723ab2285035672 (diff) |
e
-rw-r--r-- | src/chunk-collision.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/chunk-collision.cpp b/src/chunk-collision.cpp index 196a2c12..d09946e3 100644 --- a/src/chunk-collision.cpp +++ b/src/chunk-collision.cpp @@ -80,7 +80,8 @@ void chunk::ensure_passability() noexcept } } -bool chunk::_bbox_for_scenery(const object& s, local_coords local, Vector2b offset, Vector2b bbox_offset, Vector2ub bbox_size, bbox& value) noexcept +bool chunk::_bbox_for_scenery(const object& s, local_coords local, Vector2b offset, + Vector2b bbox_offset, Vector2ub bbox_size, bbox& value) noexcept { auto [start, end] = scenery_tile(local, offset, bbox_offset, bbox_size); auto id = make_id_(collision_type::scenery, s.pass, s.id); |