summaryrefslogtreecommitdiffhomepage
diff options
context:
space:
mode:
authorStanislaw Halik <sthalik@misaki.pl>2022-11-09 19:45:46 +0100
committerStanislaw Halik <sthalik@misaki.pl>2022-11-09 19:45:46 +0100
commit9482f370e56397d50e5d7efef81a33af7390d07a (patch)
treebc1f4cec23cd4a31ee90e2bbaf592ac5d54f7625
parent5907a8902e6f01774cebbb515349a66c86a47fb3 (diff)
now sorting both wall types together
-rw-r--r--draw/wall.cpp16
-rw-r--r--src/chunk.cpp69
-rw-r--r--src/chunk.hpp22
-rw-r--r--src/tile.cpp22
4 files changed, 55 insertions, 74 deletions
diff --git a/draw/wall.cpp b/draw/wall.cpp
index 2008fe05..c65b19fc 100644
--- a/draw/wall.cpp
+++ b/draw/wall.cpp
@@ -9,7 +9,7 @@
namespace floormat {
-#define FM_DEBUG_DRAW_COUNT
+//#define FM_DEBUG_DRAW_COUNT
constexpr auto quad_index_count = 6;
@@ -17,7 +17,7 @@ wall_mesh::wall_mesh() = default;
void wall_mesh::draw(tile_shader& shader, chunk& c)
{
- auto [mesh_, ids_n, ids_w] = c.ensure_wall_mesh();
+ auto [mesh_, ids] = c.ensure_wall_mesh();
tile_atlas* last_atlas = nullptr;
std::size_t last_pos = 0;
@@ -32,7 +32,7 @@ void wall_mesh::draw(tile_shader& shader, chunk& c)
{
last_atlas->texture().bind(0);
mesh.setCount((int)(quad_index_count * len));
- mesh.setIndexRange((int)(last_pos*quad_index_count), 0, quad_index_count*TILE_COUNT - 1);
+ mesh.setIndexRange((int)(last_pos*quad_index_count), 0, quad_index_count*TILE_COUNT*2 - 1);
shader.draw(mesh);
draw_count++;
}
@@ -40,12 +40,12 @@ void wall_mesh::draw(tile_shader& shader, chunk& c)
last_pos = i;
};
- for (std::size_t k = 0; k < TILE_COUNT; k++)
- if (auto* atlas = c.wall_n_atlas_at(ids_n[k]))
+ for (std::size_t k = 0; k < TILE_COUNT*2; k++)
+ {
+ const std::size_t i = ids[k];
+ if (auto* atlas = c.wall_atlas_at(i))
do_draw(k, atlas);
- for (std::size_t k = 0; k < TILE_COUNT; k++)
- if (auto* atlas = c.wall_w_atlas_at(ids_w[k]))
- do_draw(k + TILE_COUNT, atlas);
+ }
do_draw(TILE_COUNT*2, nullptr);
#ifdef FM_DEBUG_DRAW_COUNT
diff --git a/src/chunk.cpp b/src/chunk.cpp
index e736fe42..353446f3 100644
--- a/src/chunk.cpp
+++ b/src/chunk.cpp
@@ -14,7 +14,7 @@ bool chunk::empty(bool force) const noexcept
for (std::size_t i = 0; i < TILE_COUNT; i++)
{
- if (_ground_atlases[i] || _wall_north_atlases[i] || _wall_west_atlases[i])
+ if (_ground_atlases[i] || _wall_atlases[i*2 + 0] || _wall_atlases[i*2 + 1])
{
_maybe_empty = false;
return false;
@@ -25,8 +25,7 @@ bool chunk::empty(bool force) const noexcept
}
tile_atlas* chunk::ground_atlas_at(std::size_t i) const noexcept { return _ground_atlases[i].get(); }
-tile_atlas* chunk::wall_n_atlas_at(std::size_t i) const noexcept { return _wall_north_atlases[i].get(); }
-tile_atlas* chunk::wall_w_atlas_at(std::size_t i) const noexcept { return _wall_west_atlases[i].get(); }
+tile_atlas* chunk::wall_atlas_at(std::size_t i) const noexcept { return _wall_atlases[i].get(); }
static auto make_index_array(std::size_t offset)
{
@@ -84,53 +83,35 @@ auto chunk::ensure_ground_mesh() noexcept -> ground_mesh_tuple
auto chunk::ensure_wall_mesh() noexcept -> wall_mesh_tuple
{
if (!_walls_modified)
- return { wall_mesh, wall_n_indexes, wall_w_indexes };
+ return { wall_mesh, wall_indexes };
_walls_modified = false;
- for (std::size_t i = 0; i < TILE_COUNT; i++)
- wall_n_indexes[i] = std::uint8_t(i);
- for (std::size_t i = 0; i < TILE_COUNT; i++)
- wall_w_indexes[i] = std::uint8_t(i);
+ for (std::size_t i = 0; i < TILE_COUNT*2; i++)
+ wall_indexes[i] = std::uint16_t(i);
- std::sort(wall_n_indexes.begin(), wall_n_indexes.end(), [this](std::uint8_t a, std::uint8_t b) {
- return _wall_north_atlases[a].get() < _wall_north_atlases[b].get();
+ std::sort(wall_indexes.begin(), wall_indexes.end(), [this](std::uint16_t a, std::uint16_t b) {
+ return _wall_atlases[a] < _wall_atlases[b];
});
- std::sort(wall_w_indexes.begin(), wall_w_indexes.end(), [this](std::uint8_t a, std::uint8_t b) {
- return _wall_west_atlases[a].get() < _wall_west_atlases[b].get();
- });
-
- std::array<std::array<vertex, 4>, TILE_COUNT> vertexes[2] = {};
- using ids_ = std::array<std::uint8_t, TILE_COUNT>;
- using a_ = std::array<std::shared_ptr<tile_atlas>, TILE_COUNT>;
- using vs_ = std::array<variant_t, TILE_COUNT>;
- using verts_ = std::array<std::array<vertex, 4>, TILE_COUNT>;
- constexpr auto do_walls = [](const ids_& ids, const a_& as, const vs_& vs, verts_& verts, const auto& fn) {
- for (std::size_t k = 0; k < TILE_COUNT; k++)
+ std::array<std::array<vertex, 4>, TILE_COUNT*2> vertexes;
+ for (std::size_t k = 0; k < TILE_COUNT*2; k++)
+ {
+ const std::uint16_t i = wall_indexes[k];
+ if (const auto& atlas = _wall_atlases[i]; !atlas)
+ vertexes[k] = {};
+ else
{
- const std::uint8_t i = ids[k];
- if (const auto& atlas = as[i]; !atlas)
- verts[k] = {};
- else
- {
- const local_coords pos{i};
- const float depth = tile_shader::depth_value(pos);
- const std::array<Vector3, 4> quad = fn(*atlas, pos);
- const auto texcoords = atlas->texcoords_for_id(vs[i] % atlas->num_tiles());
- auto& v = verts[k];
- for (std::size_t j = 0; j < 4; j++)
- v[j] = { quad[j], texcoords[j], depth, };
- }
+ const auto& variant = _wall_variants[i];
+ const local_coords pos{i / 2u};
+ const auto center = Vector3(pos.x, pos.y, 0) * TILE_SIZE;
+ const auto quad = i & 1 ? atlas->wall_quad_W(center, TILE_SIZE) : atlas->wall_quad_N(center, TILE_SIZE);
+ const float depth = tile_shader::depth_value(pos);
+ const auto texcoords = atlas->texcoords_for_id(variant % atlas->num_tiles());
+ auto& v = vertexes[k];
+ for (std::size_t j = 0; j < 4; j++)
+ v[j] = { quad[j], texcoords[j], depth, };
}
- };
- do_walls(wall_n_indexes, _wall_north_atlases, _wall_north_variants, vertexes[0],
- [](const tile_atlas& a, local_coords pos) {
- return a.wall_quad_N(Vector3(pos.x, pos.y, 0) * TILE_SIZE, TILE_SIZE);
- });
- do_walls(wall_w_indexes, _wall_west_atlases, _wall_west_variants, vertexes[1],
- [](const tile_atlas& a, local_coords pos) {
- return a.wall_quad_W(Vector3(pos.x, pos.y, 0) * TILE_SIZE, TILE_SIZE);
- });
+ }
using index_t = std::array<std::array<UnsignedShort, 6>, TILE_COUNT>;
const index_t indexes[2] = { make_index_array(0), make_index_array(TILE_COUNT) };
@@ -140,7 +121,7 @@ auto chunk::ensure_wall_mesh() noexcept -> wall_mesh_tuple
.setIndexBuffer(GL::Buffer{indexes}, 0, GL::MeshIndexType::UnsignedShort)
.setCount(6 * TILE_COUNT);
wall_mesh = Utility::move(mesh);
- return { wall_mesh, wall_n_indexes, wall_w_indexes };
+ return { wall_mesh, wall_indexes };
}
fm_noinline
diff --git a/src/chunk.hpp b/src/chunk.hpp
index 1b702d81..c0cb436d 100644
--- a/src/chunk.hpp
+++ b/src/chunk.hpp
@@ -44,30 +44,30 @@ struct chunk final
void mark_modified() noexcept;
struct ground_mesh_tuple final {
- GL::Mesh& mesh;
- const std::array<std::uint8_t, TILE_COUNT>& ids;
+ GL::Mesh& mesh; // NOLINT(cppcoreguidelines-avoid-const-or-ref-data-members)
+ const std::array<std::uint8_t, TILE_COUNT>& ids; // NOLINT(cppcoreguidelines-avoid-const-or-ref-data-members)
};
struct wall_mesh_tuple final {
- GL::Mesh& mesh;
- const std::array<std::uint8_t, TILE_COUNT>& n;
- const std::array<std::uint8_t, TILE_COUNT>& w;
+ GL::Mesh& mesh; // NOLINT(cppcoreguidelines-avoid-const-or-ref-data-members)
+ const std::array<std::uint16_t, TILE_COUNT*2>& ids; // NOLINT(cppcoreguidelines-avoid-const-or-ref-data-members)
};
ground_mesh_tuple ensure_ground_mesh() noexcept;
tile_atlas* ground_atlas_at(std::size_t i) const noexcept;
wall_mesh_tuple ensure_wall_mesh() noexcept;
- tile_atlas* wall_n_atlas_at(std::size_t i) const noexcept;
- tile_atlas* wall_w_atlas_at(std::size_t i) const noexcept;
+ tile_atlas* wall_atlas_at(std::size_t i) const noexcept;
private:
- std::array<std::shared_ptr<tile_atlas>, TILE_COUNT> _ground_atlases, _wall_north_atlases, _wall_west_atlases;
+ std::array<std::shared_ptr<tile_atlas>, TILE_COUNT> _ground_atlases;
+ std::array<std::uint8_t, TILE_COUNT> ground_indexes = {};
+ std::array<variant_t, TILE_COUNT> _ground_variants = {};
+ std::array<std::shared_ptr<tile_atlas>, TILE_COUNT*2> _wall_atlases;
+ std::array<std::uint16_t, TILE_COUNT*2> wall_indexes = {};
+ std::array<variant_t, TILE_COUNT*2> _wall_variants;
std::array<std::shared_ptr<anim_atlas>, TILE_COUNT> _scenery_atlases;
std::array<scenery, TILE_COUNT> _scenery_variants = {};
- std::array<variant_t, TILE_COUNT> _ground_variants = {}, _wall_north_variants = {}, _wall_west_variants = {};
std::bitset<TILE_COUNT*2> _passability = {};
- std::array<std::uint8_t, TILE_COUNT> ground_indexes = {};
- std::array<std::uint8_t, TILE_COUNT> wall_n_indexes = {}, wall_w_indexes = {};
GL::Mesh ground_mesh{NoCreate}, wall_mesh{NoCreate};
mutable std::uint8_t _maybe_empty : 1 = true,
_ground_modified : 1 = true,
diff --git a/src/tile.cpp b/src/tile.cpp
index 6f329702..5f003258 100644
--- a/src/tile.cpp
+++ b/src/tile.cpp
@@ -44,24 +44,24 @@ scenery_proto tile_proto::scenery_image() const noexcept { return { scener
tile_ref::tile_ref(struct chunk& c, std::uint8_t i) noexcept : _chunk{&c}, i{i} {}
std::shared_ptr<tile_atlas> tile_ref::ground_atlas() noexcept { return _chunk->_ground_atlases[i]; }
-std::shared_ptr<tile_atlas> tile_ref::wall_north_atlas() noexcept { return _chunk->_wall_north_atlases[i]; }
-std::shared_ptr<tile_atlas> tile_ref::wall_west_atlas() noexcept { return _chunk->_wall_west_atlases[i]; }
+std::shared_ptr<tile_atlas> tile_ref::wall_north_atlas() noexcept { return _chunk->_wall_atlases[i*2+0]; }
+std::shared_ptr<tile_atlas> tile_ref::wall_west_atlas() noexcept { return _chunk->_wall_atlases[i*2+1]; }
std::shared_ptr<anim_atlas> tile_ref::scenery_atlas() noexcept { return _chunk->_scenery_atlases[i]; }
std::shared_ptr<const tile_atlas> tile_ref::ground_atlas() const noexcept { return _chunk->_ground_atlases[i]; }
-std::shared_ptr<const tile_atlas> tile_ref::wall_north_atlas() const noexcept { return _chunk->_wall_north_atlases[i]; }
-std::shared_ptr<const tile_atlas> tile_ref::wall_west_atlas() const noexcept { return _chunk->_wall_west_atlases[i]; }
+std::shared_ptr<const tile_atlas> tile_ref::wall_north_atlas() const noexcept { return _chunk->_wall_atlases[i*2+0]; }
+std::shared_ptr<const tile_atlas> tile_ref::wall_west_atlas() const noexcept { return _chunk->_wall_atlases[i*2+1]; }
std::shared_ptr<const anim_atlas> tile_ref::scenery_atlas() const noexcept { return _chunk->_scenery_atlases[i]; }
tile_image_ref tile_ref::ground() noexcept { return {_chunk->_ground_atlases[i], _chunk->_ground_variants[i] }; }
-tile_image_ref tile_ref::wall_north() noexcept { return {_chunk->_wall_north_atlases[i], _chunk->_wall_north_variants[i] }; }
-tile_image_ref tile_ref::wall_west() noexcept { return {_chunk->_wall_west_atlases[i], _chunk->_wall_west_variants[i] }; }
+tile_image_ref tile_ref::wall_north() noexcept { return {_chunk->_wall_atlases[i*2+0], _chunk->_wall_variants[i*2+0] }; }
+tile_image_ref tile_ref::wall_west() noexcept { return {_chunk->_wall_atlases[i*2+1], _chunk->_wall_variants[i*2+1] }; }
scenery_ref tile_ref::scenery() noexcept { return {_chunk->_scenery_atlases[i], _chunk->_scenery_variants[i] }; }
tile_image_proto tile_ref::ground() const noexcept { return { _chunk->_ground_atlases[i], _chunk->_ground_variants[i] }; }
-tile_image_proto tile_ref::wall_north() const noexcept { return { _chunk->_wall_north_atlases[i], _chunk->_wall_north_variants[i] }; }
-tile_image_proto tile_ref::wall_west() const noexcept { return { _chunk->_wall_west_atlases[i], _chunk->_wall_west_variants[i] }; }
-scenery_proto tile_ref::scenery() const noexcept { return {_chunk->_scenery_atlases[i], _chunk->_scenery_variants[i] }; }
+tile_image_proto tile_ref::wall_north() const noexcept { return { _chunk->_wall_atlases[i*2+0], _chunk->_wall_variants[i*2+0] }; }
+tile_image_proto tile_ref::wall_west() const noexcept { return { _chunk->_wall_atlases[i*2+1], _chunk->_wall_variants[i*2+1] }; }
+scenery_proto tile_ref::scenery() const noexcept { return { _chunk->_scenery_atlases[i], _chunk->_scenery_variants[i] }; }
pass_mode_ref tile_ref::pass_mode() noexcept { return { *_chunk, i }; }
pass_mode tile_ref::pass_mode() const noexcept { return pass_mode_ref { *const_cast<struct chunk*>(_chunk), i }; }
@@ -69,8 +69,8 @@ pass_mode tile_ref::pass_mode() const noexcept { return pass_mode_ref { *const_c
tile_ref::operator tile_proto() const noexcept
{
return {
- _chunk->_ground_atlases[i], _chunk->_wall_north_atlases[i], _chunk->_wall_west_atlases[i], _chunk->_scenery_atlases[i],
- _chunk->_ground_variants[i], _chunk->_wall_north_variants[i], _chunk->_wall_west_variants[i], _chunk->_scenery_variants[i],
+ _chunk->_ground_atlases[i], _chunk->_wall_atlases[i*2+0], _chunk->_wall_atlases[i*2+1], _chunk->_scenery_atlases[i],
+ _chunk->_ground_variants[i], _chunk->_wall_variants[i*2+0], _chunk->_wall_variants[i*2+1], _chunk->_scenery_variants[i],
pass_mode(),
};
}