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authorStanislaw Halik <sthalik@misaki.pl>2023-12-10 23:35:48 +0100
committerStanislaw Halik <sthalik@misaki.pl>2023-12-10 23:35:48 +0100
commit9aba8139b728d3b25f5763ddc134b09e5a2e1948 (patch)
tree37f18eee33ba98b79c5980961a0f12fbc9017b51
parent4e46a8101b2063457ac0c56770e58cd0bedf52ea (diff)
w
-rw-r--r--draw/wall.cpp10
-rw-r--r--loader/wall-atlas.cpp4
-rw-r--r--serialize/world-reader.cpp3
-rw-r--r--serialize/world-writer.cpp14
-rw-r--r--shaders/lightmap.cpp5
-rw-r--r--src/chunk-collision.cpp5
-rw-r--r--src/chunk-walls.cpp19
-rw-r--r--src/chunk.hpp4
-rw-r--r--src/wall-atlas.cpp1
-rw-r--r--src/wall-atlas.hpp2
10 files changed, 44 insertions, 23 deletions
diff --git a/draw/wall.cpp b/draw/wall.cpp
index 0a0a0b5a..870cf9b9 100644
--- a/draw/wall.cpp
+++ b/draw/wall.cpp
@@ -1,9 +1,9 @@
#include "wall.hpp"
-#include "src/tile-atlas.hpp"
+#include "src/wall-atlas.hpp"
#include "shaders/shader.hpp"
#include "src/chunk.hpp"
-#include "src/tile-image.hpp"
-#include "src/anim-atlas.hpp"
+//#include "src/tile-image.hpp"
+//#include "src/anim-atlas.hpp"
#include <Magnum/GL/Texture.h>
#include <Magnum/GL/MeshView.h>
@@ -16,12 +16,12 @@ wall_mesh::wall_mesh() = default;
void wall_mesh::draw(tile_shader& shader, chunk& c)
{
const auto [mesh_, ids, size] = c.ensure_wall_mesh();
- struct { tile_atlas* atlas = nullptr; size_t pos = 0; } last;
+ struct { wall_atlas* atlas = nullptr; size_t pos = 0; } last;
GL::MeshView mesh{mesh_};
[[maybe_unused]] size_t draw_count = 0;
fm_debug_assert(size_t(mesh_.count()) == size*quad_index_count);
- const auto do_draw = [&](size_t i, tile_atlas* atlas, uint32_t max_index) {
+ const auto do_draw = [&](size_t i, wall_atlas* atlas, uint32_t max_index) {
if (atlas == last.atlas)
return;
if (auto len = i - last.pos; last.atlas && len > 0)
diff --git a/loader/wall-atlas.cpp b/loader/wall-atlas.cpp
index 30afe3d9..745c5eb8 100644
--- a/loader/wall-atlas.cpp
+++ b/loader/wall-atlas.cpp
@@ -62,11 +62,11 @@ const wall_info& loader_impl::make_invalid_wall_atlas()
wall_atlas_def {
Wall::Info{.name = name, .depth = 8},
{{ {}, frame_size}, },
- {{ {.index = 0, .count = 1, .pixel_size = frame_size, } }},
+ {{ {.index = 0, .count = 1, .pixel_size = frame_size, } } },
{{ {.val = 0}, {}, }},
{1u},
}, name, make_error_texture());
- invalid_wall_atlas = Pointer<wall_info>{InPlaceInit, wall_info{ .name = name, .atlas = a } };
+ invalid_wall_atlas = Pointer<wall_info>{InPlaceInit, wall_info{ .name = name, .atlas = std::move(a) } };
return *invalid_wall_atlas;
}
diff --git a/serialize/world-reader.cpp b/serialize/world-reader.cpp
index ec8b733a..d3954b09 100644
--- a/serialize/world-reader.cpp
+++ b/serialize/world-reader.cpp
@@ -223,10 +223,13 @@ void reader_state::read_chunks(reader_t& s)
//t.passability() = pass_mode(flags & pass_mask);
if (flags & meta_ground)
t.ground() = make_atlas();
+ // todo!
+#if 0
if (flags & meta_wall_n)
t.wall_north() = make_atlas();
if (flags & meta_wall_w)
t.wall_west() = make_atlas();
+#endif
if (PROTO >= 3 && PROTO < 8) [[unlikely]]
if (flags & meta_scenery_)
read_old_scenery(s, ch, i);
diff --git a/serialize/world-writer.cpp b/serialize/world-writer.cpp
index c41fa89d..90fcf3b4 100644
--- a/serialize/world-writer.cpp
+++ b/serialize/world-writer.cpp
@@ -458,14 +458,17 @@ void writer_state::serialize_chunk(const chunk& c, chunk_coords_ coord)
for (auto i = 0uz; i < TILE_COUNT; i++)
{
const tile_proto x = c[i];
- const auto ground = x.ground(), wall_north = x.wall_north(), wall_west = x.wall_west();
+ const auto ground = x.ground();
+ const auto wall_north = x.wall_north(), wall_west = x.wall_west();
//const auto scenery = x.scenery_frame;
fm_debug_assert(s.bytes_written() + tile_size <= chunkbuf_size);
auto img_g = maybe_intern_atlas(ground);
- auto img_n = maybe_intern_atlas(wall_north);
- auto img_w = maybe_intern_atlas(wall_west);
+ //auto img_n = maybe_intern_atlas(wall_north);
+ //auto img_w = maybe_intern_atlas(wall_west);
+ // todo!
+ auto img_n = null_atlas, img_w = null_atlas;
if (img_g == null_atlas && img_n == null_atlas && img_w == null_atlas)
{
@@ -495,8 +498,9 @@ void writer_state::serialize_chunk(const chunk& c, chunk_coords_ coord)
fm_assert(!x.atlas || x.variant < x.atlas->num_tiles());
};
check_atlas(ground);
- check_atlas(wall_north);
- check_atlas(wall_west);
+ // todo!
+ //check_atlas(wall_north);
+ //check_atlas(wall_west);
if (img_g != null_atlas)
{
diff --git a/shaders/lightmap.cpp b/shaders/lightmap.cpp
index c56fbaa6..d0e32453 100644
--- a/shaders/lightmap.cpp
+++ b/shaders/lightmap.cpp
@@ -4,6 +4,7 @@
#include "src/chunk.hpp"
#include "src/tile-bbox.hpp"
#include "src/tile-atlas.hpp"
+#include "src/wall-atlas.hpp"
#include "src/quads.hpp"
#include "src/object.hpp"
#include "loader/loader.hpp"
@@ -373,7 +374,7 @@ void lightmap_shader::add_geometry(Vector2 neighbor_offset, chunk& c)
add_rect(neighbor_offset, {min-fuzz, max+fuzz2});
}
if (auto atlas = t.wall_north_atlas())
- if (atlas->pass_mode(pass_mode::blocked) == pass_mode::blocked)
+ if (atlas->info().passability == pass_mode::blocked)
{
auto start = tile_start(i);
auto min = start - Vector2(0, shadow_wall_depth),
@@ -382,7 +383,7 @@ void lightmap_shader::add_geometry(Vector2 neighbor_offset, chunk& c)
add_rect(neighbor_offset, {min-fuzz, max+fuzz2});
}
if (auto atlas = t.wall_west_atlas())
- if (atlas->pass_mode(pass_mode::blocked) == pass_mode::blocked)
+ if (atlas->info().passability == pass_mode::blocked)
{
auto start = tile_start(i);
auto min = start - Vector2(shadow_wall_depth, 0),
diff --git a/src/chunk-collision.cpp b/src/chunk-collision.cpp
index 8b27fd83..611754bc 100644
--- a/src/chunk-collision.cpp
+++ b/src/chunk-collision.cpp
@@ -4,6 +4,7 @@
#include "src/RTree-search.hpp"
#include "src/chunk-scenery.hpp"
#include "src/tile-bbox.hpp"
+#include "src/wall-atlas.hpp"
#include <bit>
#include <Corrade/Containers/StructuredBindings.h>
#include <Corrade/Containers/Pair.h>
@@ -53,13 +54,13 @@ void chunk::ensure_passability() noexcept
if (const auto* atlas = tile.wall_north_atlas().get())
{
auto [min, max] = wall_north(i);
- auto id = make_id(collision_type::geometry, atlas->pass_mode(pass_mode::blocked), TILE_COUNT+i+1);
+ auto id = make_id(collision_type::geometry, atlas->info().passability, TILE_COUNT+i+1);
_rtree.Insert(min.data(), max.data(), id);
}
if (const auto* atlas = tile.wall_west_atlas().get())
{
auto [min, max] = wall_west(i);
- auto id = make_id(collision_type::geometry, atlas->pass_mode(pass_mode::blocked), TILE_COUNT*2+i+1);
+ auto id = make_id(collision_type::geometry, atlas->info().passability, TILE_COUNT*2+i+1);
_rtree.Insert(min.data(), max.data(), id);
}
}
diff --git a/src/chunk-walls.cpp b/src/chunk-walls.cpp
index 01cc39b6..6e9fd51b 100644
--- a/src/chunk-walls.cpp
+++ b/src/chunk-walls.cpp
@@ -190,9 +190,19 @@ GL::Mesh chunk::make_wall_mesh()
{
CORRADE_ASSUME(G < Group_::COUNT);
- if (G == Group_::corner_L && D != Direction_::N ||
- G == Group_::corner_R && D != Direction_::W) [[unlikely]]
- continue;
+ switch (G)
+ {
+ case Wall::Group_::corner_L:
+ if (D != Direction_::N || !_walls->atlases[k+1])
+ continue;
+ break;
+ case Wall::Group_::corner_R:
+ if (D != Direction_::W || !_walls->atlases[k-1])
+ continue;
+ break;
+ default:
+ break;
+ }
const auto& group = dir.*member;
if (!group.is_defined)
@@ -225,7 +235,8 @@ GL::Mesh chunk::make_wall_mesh()
auto index_view = make_indexes(N);
GL::Mesh mesh{GL::MeshPrimitive::Triangles};
- mesh.addVertexBuffer(GL::Buffer{vertex_view}, 0, tile_shader::Position{}, tile_shader::TextureCoordinates{}, tile_shader::Depth{})
+ mesh.addVertexBuffer(GL::Buffer{vertex_view}, 0,
+ tile_shader::Position{}, tile_shader::TextureCoordinates{}, tile_shader::Depth{})
.setIndexBuffer(GL::Buffer{index_view}, 0, GL::MeshIndexType::UnsignedShort)
.setCount(int32_t(6 * N));
fm_debug_assert((size_t)mesh.count() == N*6);
diff --git a/src/chunk.hpp b/src/chunk.hpp
index d9daf436..2331bef8 100644
--- a/src/chunk.hpp
+++ b/src/chunk.hpp
@@ -79,7 +79,7 @@ struct chunk final
};
struct wall_mesh_tuple final {
GL::Mesh& mesh;
- const ArrayView<const uint16_t> ids;
+ const ArrayView<const uint_fast16_t> indexes;
const size_t size;
};
struct topo_sort_data;
@@ -134,7 +134,7 @@ private:
{
std::array<std::shared_ptr<wall_atlas>, 2*TILE_COUNT> atlases;
std::array<variant_t, 2*TILE_COUNT> variants;
- std::array<uint16_t, max_wall_quad_count> mesh_indexes;
+ std::array<uint_fast16_t, max_wall_quad_count> mesh_indexes;
};
Pointer<ground_stuff> _ground;
diff --git a/src/wall-atlas.cpp b/src/wall-atlas.cpp
index 3b2ff9d7..8e6bd13c 100644
--- a/src/wall-atlas.cpp
+++ b/src/wall-atlas.cpp
@@ -65,6 +65,7 @@ wall_atlas::wall_atlas(wall_atlas_def def, String path, const ImageView2D& img)
for (auto [dir_name, dir] : wall_atlas::directions)
{
const auto* D = direction((size_t)dir);
+ fm_soft_assert(def.direction_mask[(size_t)dir] == !!D);
if (!D)
continue;
for (auto [group_name, gmemb, gr] : Direction::groups)
diff --git a/src/wall-atlas.hpp b/src/wall-atlas.hpp
index 6ace0f7c..b73704fe 100644
--- a/src/wall-atlas.hpp
+++ b/src/wall-atlas.hpp
@@ -120,7 +120,7 @@ class wall_atlas final
Direction* get_Direction(Direction_ num) const;
public:
- fm_DECLARE_DELETED_MOVE_ASSIGNMENT(wall_atlas);
+ fm_DECLARE_DEFAULT_MOVE_ASSIGNMENT_(wall_atlas);
wall_atlas() noexcept;
~wall_atlas() noexcept;
wall_atlas(wall_atlas_def def, String path, const ImageView2D& img);