diff options
author | Stanislaw Halik <sthalik@misaki.pl> | 2024-03-01 11:13:27 +0100 |
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committer | Stanislaw Halik <sthalik@misaki.pl> | 2024-03-01 11:13:27 +0100 |
commit | ac81e02f5afe98e55d2d3d8bc0da2b7d8e084a6f (patch) | |
tree | f90f8c5d1f62ef3bc7541d9b7e571014c0a90a82 | |
parent | fa8fb9598ed255057badc888da7e22227c45de1c (diff) |
ok
-rw-r--r-- | src/critter.cpp | 82 | ||||
-rw-r--r-- | src/object.cpp | 62 | ||||
-rw-r--r-- | src/object.hpp | 3 | ||||
-rw-r--r-- | src/scenery.cpp | 5 |
4 files changed, 84 insertions, 68 deletions
diff --git a/src/critter.cpp b/src/critter.cpp index a96e5418..fb3d7e52 100644 --- a/src/critter.cpp +++ b/src/critter.cpp @@ -16,7 +16,8 @@ namespace floormat { namespace { -using F = float; +constexpr double framerate = 60, move_speed = 60; +constexpr double frame_time = 1/framerate; constexpr auto arrows_to_dir(bool left, bool right, bool up, bool down) { @@ -32,7 +33,6 @@ constexpr auto arrows_to_dir(bool left, bool right, bool up, bool down) switch (bits) { using enum rotation; - default: std::unreachable(); case 0: return rotation{rotation_COUNT}; case L | U: return W; case L | D: return S; @@ -43,30 +43,28 @@ constexpr auto arrows_to_dir(bool left, bool right, bool up, bool down) case R: return NE; case U: return NW; } + std::unreachable(); + fm_assert(false); } constexpr Vector2 rotation_to_vec(rotation r) { - constexpr double framerate = 60, move_speed = 60; - constexpr double frame_time = F(1)/framerate; - constexpr double b = move_speed * frame_time; - constexpr double inv_sqrt_2 = F{1}/Math::sqrt(F{2}); - constexpr auto d = F(b * inv_sqrt_2); - constexpr auto c = F(b); + constexpr double c = move_speed * frame_time; + constexpr double d = c / Vector2d{1, 1}.length(); constexpr Vector2 array[8] = { - Vector2{ 0, -1} * c, // N - Vector2{ 1, -1} * d, // NE - Vector2{ 1, 0} * c, // E - Vector2{ 1, 1} * d, // SE - Vector2{ 0, 1} * c, // S - Vector2{-1, 1} * d, // SW - Vector2{-1, 0} * c, // W - Vector2{-1, -1} * d, // NW + Vector2(Vector2d{ 0, -1} * c), + Vector2(Vector2d{ 1, -1} * d), + Vector2(Vector2d{ 1, 0} * c), + Vector2(Vector2d{ 1, 1} * d), + Vector2(Vector2d{ 0, 1} * c), + Vector2(Vector2d{-1, 1} * d), + Vector2(Vector2d{-1, 0} * c), + Vector2(Vector2d{-1, -1} * d), }; - auto value = array[(size_t)r]; - return value; + CORRADE_ASSUME(r < rotation_COUNT); + return array[(size_t)r]; } constexpr std::array<rotation, 3> rotation_to_similar(rotation r) @@ -135,6 +133,26 @@ void critter::update(size_t i, Ns dt) { if (playable) { +#if 0 + static auto TL = Time::now(); + static Ns TIME{0}; + static unsigned FRAMES; + + if (++FRAMES == 0) + TL = Time::now(); + else + TIME += dt; + + if (++FRAMES > 240) + { + auto t = TL.update(); + Debug{} << "player time" << Time::to_milliseconds(TIME) << Time::to_milliseconds(t); + Debug{} << Time::to_milliseconds(TIME) / Time::to_milliseconds(t); + TIME = Ns{0}; + FRAMES = 0; + } +#endif + const auto new_r = arrows_to_dir(b_L, b_R, b_U, b_D); if (new_r == rotation_COUNT) { @@ -155,9 +173,16 @@ void critter::update_nonplayable(size_t i, Ns dt) void critter::update_movement(size_t i, Ns dt, rotation new_r) { - const auto fps = atlas->info().fps; - fm_assert(fps > 0); - const auto nframes = allocate_frame_time(delta, dt, speed, fps); + fm_assert(new_r < rotation_COUNT); + fm_assert(is_dynamic()); + + auto nframes = allocate_frame_time(dt * speed); + if (nframes == 0) + { + static unsigned foo; + //Debug{} << ++foo << "stopped"; + return; + } const auto rotations = rotation_to_similar(new_r); const unsigned nvecs = (int)new_r & 1 ? 3 : 1; @@ -168,19 +193,19 @@ void critter::update_movement(size_t i, Ns dt, rotation new_r) c->ensure_passability(); - for (uint32_t k = 0; k < nframes; k++) + for (auto k = 0u; k < nframes; k++) { - for (uint8_t j = 0; j < nvecs; j++) + for (unsigned j = 0; j < nvecs; j++) { - const auto vec = rotation_to_vec(rotations[j]); - constexpr auto frac = F{65535}; - constexpr auto inv_frac = 1 / frac; + const auto vec = rotation_to_vec(rotations[j]); + constexpr auto frac = 65535u; + constexpr auto inv_frac = 1.f / (float)frac; const auto sign_vec = Math::sign(vec); auto offset_ = vec + Vector2(offset_frac) * sign_vec * inv_frac; auto off_i = Vector2i(offset_); if (!off_i.isZero()) { - offset_frac = Vector2us(Math::abs(Math::fmod(offset_, F(1))) * frac); + offset_frac = Vector2us(Math::abs(Math::fmod(offset_, 1.f)) * frac); if (can_move_to(off_i)) { move_to(i, off_i, new_r); @@ -190,7 +215,7 @@ void critter::update_movement(size_t i, Ns dt, rotation new_r) } else { - offset_frac = Vector2us(Math::abs(Math::min({F(1),F(1)}, offset_)) * frac); + offset_frac = Vector2us(Math::abs(Math::min({1.f,1.f}, offset_)) * frac); break; } } @@ -218,7 +243,6 @@ critter::critter(object_id id, class chunk& c, const critter_proto& proto) : name = "(Unnamed)"_s; fm_soft_assert(atlas->check_rotation(r)); object::set_bbox_(offset, bbox_offset, Vector2ub(iTILE_SIZE2/2), pass); - fm_soft_assert(speed >= 0); } } // namespace floormat diff --git a/src/object.cpp b/src/object.cpp index 1c242887..9aca4705 100644 --- a/src/object.cpp +++ b/src/object.cpp @@ -269,47 +269,39 @@ void object::move_to(Magnum::Vector2i delta) move_to(i, delta, r); } -uint32_t object::allocate_frame_time(uint16_t& accum, Ns dt_, float speed, uint32_t hz) +uint32_t object::allocate_frame_time(Ns dt, uint16_t& accum, uint32_t hz) { - constexpr auto second = uint64_t(1e9), u16_max = uint64_t{65535}; - //dt_ = Ns(16e6); - fm_assert(dt_ >= Ns{}); fm_assert(hz > 0); - fm_assert(speed >= 0); - - const auto frame_duration_ns = second / hz; - const auto dt_nsec = (uint64_t)int64_t{dt_}; - - const auto nsecs_from_accum = accum * second / u16_max; - const auto nsecs = dt_nsec + nsecs_from_accum; - - const auto ticks = (uint64_t)(nsecs * speed); - const auto rem_ns = ticks % frame_duration_ns; - const auto rem_ = rem_ns * u16_max / second; - - const auto frames = (uint32_t)(ticks / frame_duration_ns); - - const auto rem = (uint16_t)Math::clamp(rem_, uint64_t(0), uint64_t(65535)); - const auto old_accum = accum; (void)old_accum; - accum = rem; -#if 1 - if (frames) - { - DBG_nospace << "alloc-frame: " - << "dt:" << fraction(Time::to_milliseconds(Ns(dt_nsec))) << " ms" - << ", dt-nsec:" << Time::to_milliseconds(Ns(dt_nsec)) - << ", dt-acc:" << Time::to_milliseconds(Ns(nsecs_from_accum)) - << ", Hz:" << hz - << ", old-acc:" << old_accum - << ", frames:" << frames - //<< ", duration:" << Time::to_milliseconds(Ns(frame_duration_ns)) - << ", ticks:" << fraction(Time::to_milliseconds(Ns(ticks)), 1) - << ", rem:" << Time::to_milliseconds(Ns(rem_ns)); - } + fm_assert(dt >= Ns{0}); + constexpr auto ns_in_sec = Ns::Type{Ns(1e9)}; + //const auto count = Ns::Type{ns_in_sec / hz} + accum}; + const auto nsecs = Ns::Type{dt} + accum * ns_in_sec / Ns::Type{65535}; + const auto frame_duration = ns_in_sec / hz; + const auto frames = (uint32_t)(nsecs / frame_duration); + const auto rem = nsecs % frame_duration; + const auto new_accum_ = rem * Ns::Type{65535} / ns_in_sec; + const auto new_accum = (uint16_t)Math::clamp(new_accum_, Ns::Type{0}, Ns::Type{65535}); + [[maybe_unused]] const auto old_accum = accum; + accum = new_accum; +#if 0 + DBG_nospace << "alloc-frame-time: " + << "dt:" << fraction(Time::to_milliseconds(dt)) << "ms" + << ", secs:" << fraction(Time::to_milliseconds(Ns{nsecs}), 1) << " ms" + << ", frames:" << frames + << ", acc:" << new_accum_ + << ", rem:" << rem; #endif return frames; } +uint32_t object::allocate_frame_time(Ns dt) +{ + fm_assert(atlas); + auto hz = atlas->info().fps; + fm_assert(hz > 0); + return allocate_frame_time(dt, delta, hz); +} + void object::set_bbox_(Vector2b offset_, Vector2b bb_offset_, Vector2ub bb_size_, pass_mode pass_) { const_cast<Vector2b&>(offset) = offset_; diff --git a/src/object.hpp b/src/object.hpp index b2cf2884..e462c8db 100644 --- a/src/object.hpp +++ b/src/object.hpp @@ -85,7 +85,8 @@ struct object void move_to(size_t& i, Vector2i delta, rotation new_r); void move_to(Vector2i delta); - static uint32_t allocate_frame_time(uint16_t& accum, Ns dt, float speed, uint32_t hz); + static uint32_t allocate_frame_time(Ns dt, uint16_t& accum, uint32_t hz); + uint32_t allocate_frame_time(Ns dt); protected: object(object_id id, class chunk& c, const object_proto& proto); diff --git a/src/scenery.cpp b/src/scenery.cpp index 20fdcad7..b5fd3b59 100644 --- a/src/scenery.cpp +++ b/src/scenery.cpp @@ -89,9 +89,8 @@ void door_scenery::update(scenery& s, size_t, Ns dt) fm_assert(s.atlas); auto& anim = *s.atlas; const auto nframes = (int)anim.info().nframes; - const auto fps = anim.info().fps; - fm_debug_assert(fps > 0 && fps <= 0xff); - const auto n = (int)s.allocate_frame_time(s.delta, dt, 1, fps); + fm_debug_assert(anim.info().fps > 0 && anim.info().fps <= 0xff); + const auto n = (int)s.allocate_frame_time(dt); if (n == 0) return; const int8_t dir = closing ? 1 : -1; |