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author | Stanislaw Halik <sthalik@misaki.pl> | 2022-11-23 07:44:28 +0100 |
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committer | Stanislaw Halik <sthalik@misaki.pl> | 2022-11-23 07:44:28 +0100 |
commit | d29c655bf4de4f40374c2ef3d4497e4662222eca (patch) | |
tree | 87db89490feb2003ffff6da138de19c2c11a1d30 | |
parent | 628940923846b9f3341369def9b262c1d0f70605 (diff) |
kill unused variable
-rw-r--r-- | main/draw.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/main/draw.cpp b/main/draw.cpp index 54f33622..67d1eecb 100644 --- a/main/draw.cpp +++ b/main/draw.cpp @@ -116,7 +116,6 @@ void main_impl::draw_anim() noexcept _anim_mesh.draw(_shader, *atlas, s.r, s.frame, xy); const auto& g = atlas->group(s.r); const auto& f = atlas->frame(s.r, s.frame); - constexpr Vector2 pixel88 = tile_shader::project(TILE_MAX_DIM*TILE_SIZE20*.5f); const auto world_pos = TILE_SIZE20 * Vector3(xy.x, xy.y, 0) + Vector3(g.offset); const Vector2ui offset((Vector2(_shader.camera_offset()) + Vector2(sz)*.5f) + _shader.project(world_pos) - Vector2(f.ground)); |