diff options
author | Stanislaw Halik <sthalik@misaki.pl> | 2023-08-30 19:08:51 +0200 |
---|---|---|
committer | Stanislaw Halik <sthalik@misaki.pl> | 2023-08-30 19:08:51 +0200 |
commit | d547ab21e87c3e00921efc4fc5003ac94e6d13ce (patch) | |
tree | bbb6bf4e4f64702bed5c9bf0673ff68bf8767746 | |
parent | f528908f599a7bc551923c681c6cbd5535c5e767 (diff) |
kill redundant setUniform
-rw-r--r-- | shaders/lightmap.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/shaders/lightmap.cpp b/shaders/lightmap.cpp index 13047e8f..1be6080b 100644 --- a/shaders/lightmap.cpp +++ b/shaders/lightmap.cpp @@ -257,7 +257,6 @@ void lightmap_shader::add_light(Vector2 neighbor_offset, const light_s& light) AbstractShaderProgram::draw(light_mesh); setUniform(ModeUniform, DrawShadowsMode); - setUniform(LightColorUniform, Color3{0, 0, 0}); fm_assert(occlusion_mesh.id()); auto mesh_view = GL::MeshView{occlusion_mesh}; mesh_view.setCount((int32_t)count*6); |