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author | Stanislaw Halik <sthalik@misaki.pl> | 2024-01-23 10:03:50 +0100 |
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committer | Stanislaw Halik <sthalik@misaki.pl> | 2024-01-23 10:03:50 +0100 |
commit | daa32487d907dd069d2339a7e8f5e8ce3ec2e999 (patch) | |
tree | 454bb7b0d5047e74ef5aaf4415306cac38a894ff | |
parent | 07779fb0e78f5955c58736cab474a50973b9e683 (diff) |
b
-rw-r--r-- | src/object.hpp | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/src/object.hpp b/src/object.hpp index ca5a425d..7d9ce9f0 100644 --- a/src/object.hpp +++ b/src/object.hpp @@ -24,7 +24,6 @@ struct object_proto object_type type : 3 = object_type::none; rotation r : rotation_BITS = rotation::N; pass_mode pass : pass_mode_BITS = pass_mode::see_through; // todo move to struct scenery, add inherit bit - bool inherit_pass_mode = true; // todo object_proto& operator=(const object_proto&); object_proto(); @@ -50,8 +49,7 @@ struct object uint16_t delta = 0, frame = 0; const rotation r = rotation::N; const pass_mode pass = pass_mode::see_through; - const bool inherit_pass_mode = true; // todo - //char pad[3]; // got 3 bytes left + //char _pad[4]; // got 4 bytes left virtual ~object() noexcept; |