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authorStanislaw Halik <sthalik@misaki.pl>2024-01-23 10:03:50 +0100
committerStanislaw Halik <sthalik@misaki.pl>2024-01-23 10:03:50 +0100
commitdaa32487d907dd069d2339a7e8f5e8ce3ec2e999 (patch)
tree454bb7b0d5047e74ef5aaf4415306cac38a894ff
parent07779fb0e78f5955c58736cab474a50973b9e683 (diff)
b
-rw-r--r--src/object.hpp4
1 files changed, 1 insertions, 3 deletions
diff --git a/src/object.hpp b/src/object.hpp
index ca5a425d..7d9ce9f0 100644
--- a/src/object.hpp
+++ b/src/object.hpp
@@ -24,7 +24,6 @@ struct object_proto
object_type type : 3 = object_type::none;
rotation r : rotation_BITS = rotation::N;
pass_mode pass : pass_mode_BITS = pass_mode::see_through; // todo move to struct scenery, add inherit bit
- bool inherit_pass_mode = true; // todo
object_proto& operator=(const object_proto&);
object_proto();
@@ -50,8 +49,7 @@ struct object
uint16_t delta = 0, frame = 0;
const rotation r = rotation::N;
const pass_mode pass = pass_mode::see_through;
- const bool inherit_pass_mode = true; // todo
- //char pad[3]; // got 3 bytes left
+ //char _pad[4]; // got 4 bytes left
virtual ~object() noexcept;