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author | Stanislaw Halik <sthalik@misaki.pl> | 2023-09-13 07:39:55 +0200 |
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committer | Stanislaw Halik <sthalik@misaki.pl> | 2023-09-13 07:39:55 +0200 |
commit | e8e7a6b1771a7f8429275290260362582db9fc21 (patch) | |
tree | 6a03aa3b50fef60d44677a6e3e45dc23ba8a9869 | |
parent | fec352403631d2bace667150e19fceb0c20bf756 (diff) |
fix typo
-rw-r--r-- | shaders/texture-unit-cache.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/shaders/texture-unit-cache.cpp b/shaders/texture-unit-cache.cpp index 7b84d2d7..c3defb44 100644 --- a/shaders/texture-unit-cache.cpp +++ b/shaders/texture-unit-cache.cpp @@ -82,7 +82,7 @@ void texture_unit_cache::invalidate() void texture_unit_cache::lock(floormat::size_t i, GL::AbstractTexture* tex) { fm_assert(i < unit_count); - units[i] = { .ptr = tex, .lru_val = (uint64_t)i, }; + units[i] = { .ptr = tex, .lru_val = (uint64_t)-1, }; } void texture_unit_cache::unlock(size_t i, bool reuse_immediately) |