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authorStanislaw Halik <sthalik@misaki.pl>2022-10-02 20:08:39 +0200
committerStanislaw Halik <sthalik@misaki.pl>2022-10-02 20:08:39 +0200
commitfb9ee17767d7d1e06f3cfa3b8cbc3956d081c118 (patch)
tree87d28c3be9b94a3bac59ab586f795ea05d4789ad
parentfc723316422dec454654e2aa6cbc438b4f714d0b (diff)
a
-rw-r--r--floor-mesh.cpp5
-rw-r--r--wall-mesh.cpp81
-rw-r--r--wall-mesh.hpp46
3 files changed, 127 insertions, 5 deletions
diff --git a/floor-mesh.cpp b/floor-mesh.cpp
index 66aa2b12..0886dc34 100644
--- a/floor-mesh.cpp
+++ b/floor-mesh.cpp
@@ -30,7 +30,6 @@ void floor_mesh::draw(tile_shader& shader, chunk& c)
set_tile(data[idx], x);
});
_vertex_buffer.setData(data, Magnum::GL::BufferUsage::DynamicDraw);
-#if 1
Magnum::GL::MeshView mesh{_mesh};
mesh.setCount(quad_index_count);
tile_atlas* last_tile_atlas = nullptr;
@@ -43,10 +42,6 @@ void floor_mesh::draw(tile_shader& shader, chunk& c)
}
shader.draw(mesh);
});
-#else
- c[0].ground_image.atlas->texture().bind(0);
- shader.draw(_mesh);
-#endif
}
static auto make_index_array()
diff --git a/wall-mesh.cpp b/wall-mesh.cpp
index 3dcbb38a..6ae45438 100644
--- a/wall-mesh.cpp
+++ b/wall-mesh.cpp
@@ -1,5 +1,86 @@
#include "wall-mesh.hpp"
+#include "tile-atlas.hpp"
+#include "shaders/tile-shader.hpp"
+#include "chunk.hpp"
+#include <Magnum/GL/MeshView.h>
namespace Magnum::Examples {
+#if 0
+static auto make_wall_positions_array()
+{
+ constexpr float X = TILE_SIZE[0], Y = TILE_SIZE[1], Z = TILE_SIZE[2];
+ Vector3 center {(float)(X*i), (float)(Y*j), 0};
+ array[k] = { tile_atlas::wall_quad_N(center, {X, Y, Z}) };
+ array[k+1] = { tile_atlas::wall_quad_W(center, {X, Y, Z}) };
+}
+#endif
+
+wall_mesh::wall_mesh()
+{
+ _mesh.setCount((int)(_index_data.size() * _index_data[0].size()))
+ .addVertexBuffer(_vertex_buffer, 0, tile_shader::TextureCoordinates{}, tile_shader::Position{})
+ .setIndexBuffer(_index_buffer, 0, GL::MeshIndexType::UnsignedShort);
+ CORRADE_INTERNAL_ASSERT(_mesh.isIndexed());
+}
+
+void wall_mesh::add_wall(vertex_array& data, std::size_t& pos_, tile_image& img, const position_array& positions)
+{
+ const auto pos = pos_++;
+ CORRADE_INTERNAL_ASSERT(pos < data.size());
+ auto texcoords = img.atlas->texcoords_for_id(img.variant);
+ for (std::size_t i = 0; i < 4; i++)
+ data[pos][i] = { texcoords[i], positions[i] };
+}
+
+void wall_mesh::add_tile(vertex_array& data, std::size_t& pos, tile& x, local_coords pt)
+{
+ constexpr float X = TILE_SIZE[0], Y = TILE_SIZE[1], Z = TILE_SIZE[2];
+ constexpr Vector3 size = {X, Y, Z};
+ Vector3 center{(float)(X*pt.x), (float)(Y*pt.y), 0};
+
+ if (auto& wall = x.wall_north; wall.atlas)
+ add_wall(data, pos, wall, tile_atlas::wall_quad_N(center, size));
+ if (auto& wall = x.wall_west; wall.atlas)
+ add_wall(data, pos, wall, tile_atlas::wall_quad_W(center, size));
+}
+
+void wall_mesh::draw(tile_shader& shader, chunk& c)
+{
+ {
+ vertex_array data;
+ std::size_t pos = 0;
+ c.foreach_tile([&](tile& x, std::size_t, local_coords pt) {
+ add_tile(data, pos, x, pt);
+ });
+ _vertex_buffer.setData(data, Magnum::GL::BufferUsage::DynamicDraw);
+ }
+ {
+ tile_atlas* last_tile_atlas = nullptr;
+ Magnum::GL::MeshView mesh{_mesh};
+ mesh.setCount(quad_index_count);
+ c.foreach_tile([&](tile& x, std::size_t i, local_coords) {
+ mesh.setIndexRange((int)(i*quad_index_count), 0, quad_index_count*COUNT - 1);
+ if (auto* atlas = x.ground_image.atlas.get(); atlas != last_tile_atlas)
+ {
+ atlas->texture().bind(0);
+ last_tile_atlas = atlas;
+ }
+ shader.draw(mesh);
+ });
+ }
+}
+
+decltype(wall_mesh::_index_data) wall_mesh::make_index_array()
+{
+ constexpr auto quad_index_count = std::tuple_size_v<decltype(tile_atlas::indices(0))>;
+ std::array<std::array<UnsignedShort, quad_index_count>, COUNT> array; // NOLINT(cppcoreguidelines-pro-type-member-init)
+
+ for (std::size_t i = 0; i < std::size(array); i++)
+ array[i] = tile_atlas::indices(i);
+ return array;
+}
+
+const auto wall_mesh::_index_data = wall_mesh::make_index_array();
+
} // namespace Magnum::Examples
diff --git a/wall-mesh.hpp b/wall-mesh.hpp
index b1f7be7e..905e7acc 100644
--- a/wall-mesh.hpp
+++ b/wall-mesh.hpp
@@ -1,5 +1,51 @@
#pragma once
+#include "tile.hpp"
+#include <array>
+#include <Corrade/Containers/ArrayViewStl.h>
+#include <Magnum/Magnum.h>
+#include <Magnum/Math/Vector2.h>
+#include <Magnum/GL/Mesh.h>
+#include <Magnum/GL/Buffer.h>
+
namespace Magnum::Examples {
+struct tile_shader;
+struct chunk;
+
+struct wall_mesh final
+{
+ wall_mesh();
+ wall_mesh(wall_mesh&&) = delete;
+ wall_mesh(const wall_mesh&) = delete;
+
+ void draw(tile_shader& shader, chunk& c);
+
+private:
+ static constexpr auto COUNT = TILE_MAX_DIM*2 * TILE_MAX_DIM*2;
+ static constexpr auto quad_index_count = 6;
+
+ using texcoords_array = std::array<Vector2, 4>;
+ using position_array = std::array<Vector3, 4>;
+
+ struct vertex final {
+ typename texcoords_array::value_type texcoords;
+ typename position_array::value_type position;
+ };
+
+ using quad = std::array<vertex, 4>;
+ using index_type = std::array<UnsignedShort, 6>;
+ using vertex_array = std::array<quad, COUNT>;
+
+ static void add_tile(vertex_array& data, std::size_t& pos, tile& x, local_coords pt);
+ static void add_wall(vertex_array& data, std::size_t& pos, tile_image& img, const position_array& positions);
+
+ GL::Mesh _mesh;
+ GL::Buffer _vertex_buffer{{}, Magnum::GL::BufferUsage::DynamicDraw},
+ _index_buffer{_index_data, Magnum::GL::BufferUsage::StaticDraw};
+
+ static const std::array<index_type, COUNT> _index_data;
+ static decltype(_index_data) make_index_array();
+};
+
} // namespace Magnum::Examples