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authorStanislaw Halik <sthalik@misaki.pl>2022-10-20 23:52:49 +0200
committerStanislaw Halik <sthalik@misaki.pl>2022-10-20 23:52:49 +0200
commit696a8f7279c30e6b8e50cea43317794e949ac466 (patch)
treeca00662c58c88eb1aa3e42e5d44ca1527a3c7b40
parent394f6fedbbafe905bdb10c998b0d2b476a1d710f (diff)
fix fps draw logic
-rw-r--r--main/imgui.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/main/imgui.cpp b/main/imgui.cpp
index e202fd08..c4c0cd2c 100644
--- a/main/imgui.cpp
+++ b/main/imgui.cpp
@@ -156,8 +156,8 @@ void app::draw_fps()
auto c6 = push_style_color(ImGuiCol_Text, {0, 1, 0, 1});
char buf[16];
- const double dt = _frame_time > 1e-6f ? std::round(1/double(_frame_time)*10.)*.1 + 0.05 : 999;
- snprintf(buf, sizeof(buf), "%.1f FPS", dt);
+ const double hz = _frame_time > 1e-6f ? std::round(1/double(_frame_time)*10.)*.1 + 0.02 : 9999;
+ snprintf(buf, sizeof(buf), "%.1f FPS", hz);
const ImVec2 size = ImGui::CalcTextSize(buf);
ImGui::SetNextWindowPos({windowSize()[0] - size.x - 4, 3});