diff options
author | Stanislaw Halik <sthalik@misaki.pl> | 2022-12-08 19:24:32 +0100 |
---|---|---|
committer | Stanislaw Halik <sthalik@misaki.pl> | 2022-12-08 19:57:36 +0100 |
commit | f4ff492c1665d6f5c71d6ca2102827bc037056de (patch) | |
tree | edf684a47ff0a2e879e44644469255e9a1b4211b /draw/anim.cpp | |
parent | 1ae0459c47ad9b27765336a73f039c578ef9e503 (diff) |
draw/anim: fix artifacts on last item drawn
Diffstat (limited to 'draw/anim.cpp')
-rw-r--r-- | draw/anim.cpp | 82 |
1 files changed, 45 insertions, 37 deletions
diff --git a/draw/anim.cpp b/draw/anim.cpp index 6c7bb965..d1655111 100644 --- a/draw/anim.cpp +++ b/draw/anim.cpp @@ -3,11 +3,10 @@ #include "chunk.hpp" #include "shaders/tile.hpp" #include "main/clickable.hpp" +#include <Corrade/Containers/Optional.h> #include <Magnum/GL/MeshView.h> #include <Magnum/GL/Texture.h> -//#define FM_DEBUG_DRAW_COUNT - namespace floormat { anim_mesh::anim_mesh() @@ -49,57 +48,66 @@ void anim_mesh::draw(tile_shader& shader, chunk& c) { constexpr auto quad_index_count = 6; auto [mesh_, ids, size] = c.ensure_scenery_mesh(); - struct { anim_atlas* atlas = nullptr; std::size_t pos = 0; } last; GL::MeshView mesh{mesh_}; anim_atlas* bound = nullptr; [[maybe_unused]] std::size_t draw_count = 0; fm_debug_assert(std::size_t(mesh_.count()) == size*quad_index_count); - const auto do_draw = [&](std::size_t i, anim_atlas* atlas, std::uint32_t max_index, bool force) { - if (!force && atlas == last.atlas) - return; - if (auto len = i - last.pos; last.atlas && len > 0) - { - if (last.atlas != bound) - last.atlas->texture().bind(0); - bound = last.atlas; - mesh.setCount((int)(quad_index_count * len)); - mesh.setIndexRange((int)(last.pos*quad_index_count), 0, max_index); - shader.draw(mesh); - draw_count++; - } - last = { atlas, i }; + const auto do_draw = [&](std::size_t from, std::size_t to, anim_atlas* atlas, std::uint32_t max_index) { + if (atlas != bound) + atlas->texture().bind(0); + bound = atlas; + mesh.setCount((int)(quad_index_count * (to-from))); + mesh.setIndexRange((int)(from*quad_index_count), 0, max_index); + shader.draw(mesh); + draw_count++; }; - constexpr auto next_is_dynamic = [](chunk& c, std::size_t i) { - for (; i < TILE_COUNT; i++) - if (auto [atlas, s] = c[i].scenery(); atlas && atlas->info().fps == 0) - return false; - return true; - }; + struct last_ { anim_atlas* atlas = nullptr; std::size_t run_from = 0; }; + Optional<last_> last; + const auto max_index = std::uint32_t(size*quad_index_count - 1); - const auto draw_dynamic = [&](std::size_t last_id, std::size_t id) { + std::size_t last_id = 0; + for (std::size_t k = 0; k < size; k++) + { + auto id = ids[k]; + auto [atlas, s] = c[id].scenery(); for (std::size_t i = last_id+1; i < id; i++) - if (auto [atlas, s] = c[i].scenery(); atlas && atlas->info().fps > 0) + if (auto [atlas, s] = c[i].scenery(); + atlas && atlas->info().fps > 0) { - draw(shader, *atlas, s.r, s.frame, local_coords{i}); + if (last) + { + do_draw(last->run_from, k, last->atlas, max_index); + last = NullOpt; + } bound = nullptr; + draw(shader, *atlas, s.r, s.frame, local_coords{i}); } - }; - - const auto max_index = std::uint32_t(size*quad_index_count - 1); - std::size_t k, last_id = 0; - for (k = 0; k < size; k++) - { - const auto id = ids[k]; - draw_dynamic(last_id, id); - do_draw(k, c.scenery_atlas_at(id), max_index, next_is_dynamic(c, id+1)); last_id = id; + if (last && atlas && &*atlas != last->atlas) + { + do_draw(last->run_from, k, last->atlas, max_index); + last = NullOpt; + } + if (!last) + last = { InPlaceInit, &*atlas, k }; } - draw_dynamic(size == 0 ? 0 : ids.back(), TILE_COUNT); - do_draw(size, nullptr, max_index, true); + if (size > 0) + { + if (last) + do_draw(last->run_from, size, last->atlas, max_index); + for (std::size_t i = ids[size-1]+1; i < TILE_COUNT; i++) + if (auto [atlas, s] = c[i].scenery(); atlas && atlas->info().fps > 0) + draw(shader, *atlas, s.r, s.frame, local_coords{i}); + } + else + for (std::size_t i = 0; i < TILE_COUNT; i++) + if (auto [atlas, s] = c[i].scenery(); atlas) + draw(shader, *atlas, s.r, s.frame, local_coords{i}); +//#define FM_DEBUG_DRAW_COUNT #ifdef FM_DEBUG_DRAW_COUNT if (draw_count) fm_debug("anim draws: %zu", draw_count); |