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authorStanislaw Halik <sthalik@misaki.pl>2023-08-31 06:18:13 +0200
committerStanislaw Halik <sthalik@misaki.pl>2023-08-31 06:34:06 +0200
commit19afd85de16169c392b02625c8c2ec2bba9f2ccf (patch)
treeae5b3d587330117e51f1b8b6e2b2822d2e2cceb3 /draw/anim.cpp
parent8832eeb71a527e9c2f525a002f3b8e388a343b78 (diff)
adapt to Magnum GL::Mesh changes
Diffstat (limited to 'draw/anim.cpp')
-rw-r--r--draw/anim.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/draw/anim.cpp b/draw/anim.cpp
index 02421ddb..5f52f680 100644
--- a/draw/anim.cpp
+++ b/draw/anim.cpp
@@ -78,7 +78,7 @@ void anim_mesh::draw(tile_shader& shader, const Vector2i& win_size, chunk& c, st
fm_assert(i < size);
GL::MeshView mesh{mesh_};
mesh.setCount((int)(quad_index_count * 1));
- mesh.setIndexRange((int)(x.mesh_idx*quad_index_count), 0, max_index);
+ mesh.setIndexOffset((int)(x.mesh_idx*quad_index_count), 0, max_index);
shader.draw(atlas.texture(), mesh);
i++;
}