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authorStanislaw Halik <sthalik@misaki.pl>2024-05-23 13:55:54 +0200
committerStanislaw Halik <sthalik@misaki.pl>2024-05-23 13:55:54 +0200
commitd06dcbaba14ab511eedf30ae39418989f0139499 (patch)
treeaade509e608830d41bc2bdc5a99d90691efe3f53 /draw/anim.cpp
parent50750ecf026d3fd382869b446d9a799525694a64 (diff)
b
Diffstat (limited to 'draw/anim.cpp')
-rw-r--r--draw/anim.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/draw/anim.cpp b/draw/anim.cpp
index 0cacff62..19a71ac3 100644
--- a/draw/anim.cpp
+++ b/draw/anim.cpp
@@ -135,9 +135,9 @@ void anim_mesh::draw(tile_shader& shader, const Vector2i& win_size, chunk& c, Ar
if (!e.is_dynamic())
{
#if 1 // todo! recalc it when chunk's object list changes!
- auto r = get_contig_draw_len(es, k);
+ const auto r = get_contig_draw_len(es, k);
#else
- auto r = minmax_s{1, x.mesh_idx};
+ constexpr auto r = minmax_s{1, x.mesh_idx};
#endif
uint32_t count = r.len;
GL::MeshView mesh{mesh_};