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| author | Stanislaw Halik <sthalik@misaki.pl> | 2023-04-09 22:46:17 +0200 |
|---|---|---|
| committer | Stanislaw Halik <sthalik@misaki.pl> | 2023-04-09 22:46:17 +0200 |
| commit | a5d5ad64ff97201e2ccf83c1d79008190906ebcd (patch) | |
| tree | ebde66821202c21d339d2164c14abc0518c8e7f2 /draw/anim.cpp | |
| parent | c04906db429b7c626a753d49e2d64c51135c6039 (diff) | |
move scenery draw scratch buffers to central place
Diffstat (limited to 'draw/anim.cpp')
| -rw-r--r-- | draw/anim.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/draw/anim.cpp b/draw/anim.cpp index b99b02e3..b24dffa7 100644 --- a/draw/anim.cpp +++ b/draw/anim.cpp @@ -59,7 +59,7 @@ void anim_mesh::draw(tile_shader& shader, const Vector2i& win_size, chunk& c, st { constexpr auto quad_index_count = 6; - auto [mesh_, es, size] = c.ensure_scenery_mesh(_draw_array); + auto [mesh_, es, size] = c.ensure_scenery_mesh({ _draw_array, _draw_vertexes, _draw_indexes }); GL::MeshView mesh{mesh_}; const auto max_index = uint32_t(size*quad_index_count - 1); |
