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authorStanislaw Halik <sthalik@misaki.pl>2022-11-09 11:45:34 +0100
committerStanislaw Halik <sthalik@misaki.pl>2022-11-09 11:45:34 +0100
commitff3a18b1a251a5e85057e52303efa0cdd79e8a66 (patch)
tree44c2f3a6f69bc922d71063debd14ba669c74ca0d /draw/floor.cpp
parentb4770eb85369e91cbf800e8192dac0d8c0c627cf (diff)
add floor mesh to struct chunk
Diffstat (limited to 'draw/floor.cpp')
-rw-r--r--draw/floor.cpp51
1 files changed, 6 insertions, 45 deletions
diff --git a/draw/floor.cpp b/draw/floor.cpp
index 861336c7..ee7b4014 100644
--- a/draw/floor.cpp
+++ b/draw/floor.cpp
@@ -11,42 +11,20 @@ constexpr auto quad_index_count = 6;
floor_mesh::floor_mesh()
{
- _mesh.setCount((int)(quad_index_count * TILE_COUNT))
- .addVertexBuffer(_positions_buffer, 0, tile_shader::Position{})
- .addVertexBuffer(_vertex_buffer, 0, tile_shader::TextureCoordinates{})
- .setIndexBuffer(_index_buffer, 0, GL::MeshIndexType::UnsignedShort);
-}
-
-void floor_mesh::set_tile(quad_data& data, tile_ref& x)
-{
- if (auto ground = x.ground(); ground)
- {
- auto texcoords = ground.atlas->texcoords_for_id(ground.variant);
- for (size_t i = 0; i < 4; i++)
- data[i] = { texcoords[i] };
- }
- else
- for (size_t i = 0; i < 4; i++)
- data[i] = {};
}
void floor_mesh::draw(tile_shader& shader, chunk& c)
{
- //_vertex_buffer.setData({nullptr, sizeof(quad_data) * TILE_COUNT}, Magnum::GL::BufferUsage::DynamicDraw); // orphan the buffer
- std::array<quad_data, TILE_COUNT> data;
- for (auto [x, idx, pt] : c) {
- set_tile(data[idx], x);
- }
- _vertex_buffer.setSubData(0, data);
- Magnum::GL::MeshView mesh{_mesh};
+ auto [mesh_, ids] = c.ensure_ground_mesh();
tile_atlas* last_atlas = nullptr;
std::size_t last_pos = 0;
+ GL::MeshView mesh{mesh_};
const auto do_draw = [&](std::size_t i, tile_atlas* atlas) {
if (atlas == last_atlas)
return;
- if (auto len = i - last_pos; last_atlas != nullptr && len > 0)
+ if (auto len = i - last_pos; last_atlas && len > 0)
{
last_atlas->texture().bind(0);
mesh.setCount((int)(quad_index_count * len));
@@ -57,27 +35,10 @@ void floor_mesh::draw(tile_shader& shader, chunk& c)
last_pos = i;
};
- for (auto [x, i, pt] : c)
- do_draw(i, x.ground_atlas().get());
+ for (std::size_t k = 0; k < TILE_COUNT; k++)
+ if (auto* atlas = c.ground_atlas_at(ids[k]))
+ do_draw(k, atlas);
do_draw(TILE_COUNT, nullptr);
}
-std::array<std::array<UnsignedShort, 6>, TILE_COUNT> floor_mesh::make_index_array()
-{
- // NOLINTNEXTLINE(cppcoreguidelines-pro-type-member-init)
- std::array<std::array<UnsignedShort, quad_index_count>, TILE_COUNT> array;
- for (std::size_t i = 0; i < std::size(array); i++)
- array[i] = tile_atlas::indices(i);
- return array;
-}
-
-std::array<std::array<Vector3, 4>, TILE_COUNT> floor_mesh::make_position_array()
-{
- std::array<std::array<Vector3, 4>, TILE_COUNT> array;
- for (std::uint8_t j = 0, k = 0; j < TILE_MAX_DIM; j++)
- for (std::uint8_t i = 0; i < TILE_MAX_DIM; i++, k++)
- array[k] = { tile_atlas::floor_quad(Vector3(i, j, 0) * TILE_SIZE, TILE_SIZE2) };
- return array;
-}
-
} // namespace floormat