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authorStanislaw Halik <sthalik@misaki.pl>2022-10-09 05:06:41 +0200
committerStanislaw Halik <sthalik@misaki.pl>2022-10-09 05:06:41 +0200
commit94f6748d5f5b9fdc3047022fe59d66028bde63f3 (patch)
treede3dd2e7944c9dea12523702773ce5a2f93beed5 /draw/wall-mesh.cpp
parente3b2c9267e7a8da5adca522a48a9f9a8457f89d8 (diff)
a
Diffstat (limited to 'draw/wall-mesh.cpp')
-rw-r--r--draw/wall-mesh.cpp93
1 files changed, 93 insertions, 0 deletions
diff --git a/draw/wall-mesh.cpp b/draw/wall-mesh.cpp
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+++ b/draw/wall-mesh.cpp
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+#include "wall-mesh.hpp"
+#include "tile-atlas.hpp"
+#include "shaders/tile-shader.hpp"
+#include "chunk.hpp"
+#include <Magnum/GL/RectangleTexture.h>
+#include <Magnum/GL/MeshView.h>
+
+namespace Magnum::Examples {
+
+constexpr auto quad_index_count = 6;
+
+wall_mesh::wall_mesh()
+{
+ _mesh.setCount((int)(quad_index_count * COUNT))
+ .addVertexBuffer(_vertex_buffer, 0, tile_shader::TextureCoordinates{})
+ .addVertexBuffer(_positions_buffer, 0, tile_shader::Position{})
+ .setIndexBuffer(_index_buffer, 0, GL::MeshIndexType::UnsignedShort);
+ CORRADE_INTERNAL_ASSERT(_mesh.isIndexed());
+}
+
+void wall_mesh::add_wall(vertex_array& data, texture_array& textures, tile_image& img, std::size_t pos)
+{
+ CORRADE_INTERNAL_ASSERT(pos < data.size());
+ auto texcoords = img.atlas->texcoords_for_id(img.variant);
+ for (std::size_t i = 0; i < 4; i++)
+ {
+ data[pos][i] = { texcoords[i] };
+ textures[pos] = &img.atlas->texture();
+ }
+}
+
+void wall_mesh::maybe_add_tile(vertex_array& data, texture_array& textures, tile& x, std::size_t pos)
+{
+ if (auto& wall = x.wall_north; wall.atlas)
+ add_wall(data, textures, wall, pos * 2 + 0);
+ if (auto& wall = x.wall_west; wall.atlas)
+ add_wall(data, textures, wall, pos * 2 + 1);
+}
+
+void wall_mesh::draw(tile_shader& shader, chunk& c)
+{
+ texture_array textures = {};
+ {
+ vertex_array data;
+ for (auto& [x, idx, pt] : c) {
+ maybe_add_tile(data, textures, x, idx);
+ }
+ _vertex_buffer.setSubData(0, data);
+ }
+
+ const GL::RectangleTexture* last_texture = nullptr;
+ Magnum::GL::MeshView mesh{_mesh};
+ for (std::size_t i = 0; i < COUNT; i++)
+ {
+ auto* const tex = textures[i];
+ if (!tex)
+ continue;
+ mesh.setCount(quad_index_count);
+ mesh.setIndexRange((int)(i*quad_index_count), 0, quad_index_count*COUNT - 1);
+ if (tex != last_texture)
+ tex->bind(0);
+ last_texture = tex;
+ shader.draw(mesh);
+ }
+}
+
+std::array<std::array<UnsignedShort, 6>, wall_mesh::COUNT> wall_mesh::make_index_array()
+{
+ // NOLINTNEXTLINE(cppcoreguidelines-pro-type-member-init)
+ std::array<std::array<UnsignedShort, 6>, COUNT> array;
+
+ for (std::size_t i = 0; i < std::size(array); i++)
+ array[i] = tile_atlas::indices(i);
+ return array;
+}
+
+std::array<std::array<Vector3, 4>, wall_mesh::COUNT> wall_mesh::make_position_array()
+{
+ std::array<std::array<Vector3, 4>, COUNT> array;
+ constexpr float X = TILE_SIZE[0], Y = TILE_SIZE[1], Z = TILE_SIZE[2];
+ constexpr Vector3 size = {X, Y, Z};
+ for (std::size_t j = 0; j < TILE_MAX_DIM; j++)
+ for (std::size_t i = 0; i < TILE_MAX_DIM; i++)
+ {
+ const auto idx = (j*TILE_MAX_DIM + i) * 2;
+ Vector3 center{(float)(X*i), (float)(Y*j), 0};
+ array[idx + 0] = tile_atlas::wall_quad_N(center, size);
+ array[idx + 1] = tile_atlas::wall_quad_W(center, size);
+ }
+ return array;
+}
+
+} // namespace Magnum::Examples