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authorStanislaw Halik <sthalik@misaki.pl>2022-11-13 08:20:43 +0100
committerStanislaw Halik <sthalik@misaki.pl>2022-11-13 08:20:43 +0100
commitd19332e515f41167bc4dab82b48d1a9e601b48d9 (patch)
treef3c206021869abf2ab0449b88fb6aa36049f5958 /draw/wall.cpp
parent0446b46673f9b93322f54f2f1034e804a240f33e (diff)
draw: fix drawing empty tiles on unsorted mesh
Diffstat (limited to 'draw/wall.cpp')
-rw-r--r--draw/wall.cpp6
1 files changed, 1 insertions, 5 deletions
diff --git a/draw/wall.cpp b/draw/wall.cpp
index c65b19fc..35f83137 100644
--- a/draw/wall.cpp
+++ b/draw/wall.cpp
@@ -41,11 +41,7 @@ void wall_mesh::draw(tile_shader& shader, chunk& c)
};
for (std::size_t k = 0; k < TILE_COUNT*2; k++)
- {
- const std::size_t i = ids[k];
- if (auto* atlas = c.wall_atlas_at(i))
- do_draw(k, atlas);
- }
+ do_draw(k, c.wall_atlas_at(ids[k]));
do_draw(TILE_COUNT*2, nullptr);
#ifdef FM_DEBUG_DRAW_COUNT