diff options
author | Stanislaw Halik <sthalik@misaki.pl> | 2022-10-09 05:06:41 +0200 |
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committer | Stanislaw Halik <sthalik@misaki.pl> | 2022-10-09 05:06:41 +0200 |
commit | 94f6748d5f5b9fdc3047022fe59d66028bde63f3 (patch) | |
tree | de3dd2e7944c9dea12523702773ce5a2f93beed5 /draw | |
parent | e3b2c9267e7a8da5adca522a48a9f9a8457f89d8 (diff) |
a
Diffstat (limited to 'draw')
-rw-r--r-- | draw/CMakeLists.txt | 9 | ||||
-rw-r--r-- | draw/floor-mesh.cpp | 78 | ||||
-rw-r--r-- | draw/floor-mesh.hpp | 39 | ||||
-rw-r--r-- | draw/wall-mesh.cpp | 93 | ||||
-rw-r--r-- | draw/wall-mesh.hpp | 43 | ||||
-rw-r--r-- | draw/wireframe-mesh.cpp | 47 | ||||
-rw-r--r-- | draw/wireframe-mesh.hpp | 58 | ||||
-rw-r--r-- | draw/wireframe-quad.cpp | 25 | ||||
-rw-r--r-- | draw/wireframe-quad.hpp | 32 |
9 files changed, 424 insertions, 0 deletions
diff --git a/draw/CMakeLists.txt b/draw/CMakeLists.txt new file mode 100644 index 00000000..9dd2e869 --- /dev/null +++ b/draw/CMakeLists.txt @@ -0,0 +1,9 @@ +set(self ${PROJECT_NAME}-draw) +file(GLOB sources "*.cpp" CONFIGURE_ARGS) +add_library(${self} STATIC "${sources}") +target_link_libraries(${self} PUBLIC + Magnum::GL + Magnum::Magnum + Magnum::Shaders + ${PROJECT_NAME} +) diff --git a/draw/floor-mesh.cpp b/draw/floor-mesh.cpp new file mode 100644 index 00000000..3698bc6e --- /dev/null +++ b/draw/floor-mesh.cpp @@ -0,0 +1,78 @@ +#include "floor-mesh.hpp" +#include "shaders/tile-shader.hpp" +#include "tile.hpp" +#include "chunk.hpp" +#include "tile-atlas.hpp" +#include <Magnum/GL/MeshView.h> + +namespace Magnum::Examples { + +constexpr auto quad_index_count = 6; + +floor_mesh::floor_mesh() +{ + _mesh.setCount((int)(quad_index_count * TILE_COUNT)) + .addVertexBuffer(_positions_buffer, 0, tile_shader::Position{}) + .addVertexBuffer(_vertex_buffer, 0, tile_shader::TextureCoordinates{}) + .setIndexBuffer(_index_buffer, 0, GL::MeshIndexType::UnsignedShort); +} + +void floor_mesh::set_tile(quad_data& data, tile& x) +{ + if (x.ground_image) + { + auto texcoords = x.ground_image.atlas->texcoords_for_id(x.ground_image.variant); + for (size_t i = 0; i < 4; i++) + data[i] = { texcoords[i] }; + } + else + for (size_t i = 0; i < 4; i++) + data[i] = {}; +} + +void floor_mesh::draw(tile_shader& shader, chunk& c) +{ + std::array<quad_data, TILE_COUNT> data; + for (auto& [x, idx, pt] : c) { + set_tile(data[idx], x); + } + _vertex_buffer.setSubData(0, data); + Magnum::GL::MeshView mesh{_mesh}; + mesh.setCount(quad_index_count); + const tile_atlas* last_tile_atlas = nullptr; + for (auto& [x, i, pt] : c) { + if (!x.ground_image) + continue; + mesh.setIndexRange((int)(i*quad_index_count), 0, quad_index_count*TILE_COUNT - 1); + if (auto* atlas = x.ground_image.atlas.get(); atlas != last_tile_atlas) + { + atlas->texture().bind(0); + last_tile_atlas = atlas; + } + shader.draw(mesh); + } +} + +std::array<std::array<UnsignedShort, 6>, TILE_COUNT> floor_mesh::make_index_array() +{ + // NOLINTNEXTLINE(cppcoreguidelines-pro-type-member-init) + std::array<std::array<UnsignedShort, quad_index_count>, TILE_COUNT> array; + for (std::size_t i = 0; i < std::size(array); i++) + array[i] = tile_atlas::indices(i); + return array; +} + +std::array<std::array<Vector3, 4>, TILE_COUNT> floor_mesh::make_position_array() +{ + std::array<std::array<Vector3, 4>, TILE_COUNT> array; + constexpr float X = TILE_SIZE[0], Y = TILE_SIZE[1]; + for (std::size_t j = 0, k = 0; j < TILE_MAX_DIM; j++) + for (std::size_t i = 0; i < TILE_MAX_DIM; i++, k++) + { + Vector3 center {(float)(X*i), (float)(Y*j), 0}; + array[k] = { tile_atlas::floor_quad(center, {X, Y}) }; + } + return array; +} + +} // namespace Magnum::Examples diff --git a/draw/floor-mesh.hpp b/draw/floor-mesh.hpp new file mode 100644 index 00000000..fed5867c --- /dev/null +++ b/draw/floor-mesh.hpp @@ -0,0 +1,39 @@ +#pragma once +#include "tile-defs.hpp" +#include <array> +#include <Corrade/Containers/ArrayViewStl.h> +#include <Magnum/Magnum.h> +#include <Magnum/Math/Vector2.h> +#include <Magnum/Math/Vector3.h> +#include <Magnum/GL/Mesh.h> +#include <Magnum/GL/Buffer.h> + +namespace Magnum::Examples { + +struct tile_shader; +struct chunk; +struct tile; + +struct floor_mesh final +{ + floor_mesh(); + floor_mesh(floor_mesh&&) = delete; + floor_mesh(const floor_mesh&) = delete; + + void draw(tile_shader& shader, chunk& c); + +private: + struct vertex_data final { Vector2 texcoords; }; + using quad_data = std::array<vertex_data, 4>; + + static std::array<std::array<UnsignedShort, 6>, TILE_COUNT> make_index_array(); + static std::array<std::array<Vector3, 4>, TILE_COUNT> make_position_array(); + + GL::Mesh _mesh; + GL::Buffer _vertex_buffer{std::array<quad_data, TILE_COUNT>{}, Magnum::GL::BufferUsage::DynamicDraw}, + _index_buffer{make_index_array()}, _positions_buffer{make_position_array()}; + + static void set_tile(quad_data& data, tile& x); +}; + +} // namespace Magnum::Examples diff --git a/draw/wall-mesh.cpp b/draw/wall-mesh.cpp new file mode 100644 index 00000000..d698b508 --- /dev/null +++ b/draw/wall-mesh.cpp @@ -0,0 +1,93 @@ +#include "wall-mesh.hpp" +#include "tile-atlas.hpp" +#include "shaders/tile-shader.hpp" +#include "chunk.hpp" +#include <Magnum/GL/RectangleTexture.h> +#include <Magnum/GL/MeshView.h> + +namespace Magnum::Examples { + +constexpr auto quad_index_count = 6; + +wall_mesh::wall_mesh() +{ + _mesh.setCount((int)(quad_index_count * COUNT)) + .addVertexBuffer(_vertex_buffer, 0, tile_shader::TextureCoordinates{}) + .addVertexBuffer(_positions_buffer, 0, tile_shader::Position{}) + .setIndexBuffer(_index_buffer, 0, GL::MeshIndexType::UnsignedShort); + CORRADE_INTERNAL_ASSERT(_mesh.isIndexed()); +} + +void wall_mesh::add_wall(vertex_array& data, texture_array& textures, tile_image& img, std::size_t pos) +{ + CORRADE_INTERNAL_ASSERT(pos < data.size()); + auto texcoords = img.atlas->texcoords_for_id(img.variant); + for (std::size_t i = 0; i < 4; i++) + { + data[pos][i] = { texcoords[i] }; + textures[pos] = &img.atlas->texture(); + } +} + +void wall_mesh::maybe_add_tile(vertex_array& data, texture_array& textures, tile& x, std::size_t pos) +{ + if (auto& wall = x.wall_north; wall.atlas) + add_wall(data, textures, wall, pos * 2 + 0); + if (auto& wall = x.wall_west; wall.atlas) + add_wall(data, textures, wall, pos * 2 + 1); +} + +void wall_mesh::draw(tile_shader& shader, chunk& c) +{ + texture_array textures = {}; + { + vertex_array data; + for (auto& [x, idx, pt] : c) { + maybe_add_tile(data, textures, x, idx); + } + _vertex_buffer.setSubData(0, data); + } + + const GL::RectangleTexture* last_texture = nullptr; + Magnum::GL::MeshView mesh{_mesh}; + for (std::size_t i = 0; i < COUNT; i++) + { + auto* const tex = textures[i]; + if (!tex) + continue; + mesh.setCount(quad_index_count); + mesh.setIndexRange((int)(i*quad_index_count), 0, quad_index_count*COUNT - 1); + if (tex != last_texture) + tex->bind(0); + last_texture = tex; + shader.draw(mesh); + } +} + +std::array<std::array<UnsignedShort, 6>, wall_mesh::COUNT> wall_mesh::make_index_array() +{ + // NOLINTNEXTLINE(cppcoreguidelines-pro-type-member-init) + std::array<std::array<UnsignedShort, 6>, COUNT> array; + + for (std::size_t i = 0; i < std::size(array); i++) + array[i] = tile_atlas::indices(i); + return array; +} + +std::array<std::array<Vector3, 4>, wall_mesh::COUNT> wall_mesh::make_position_array() +{ + std::array<std::array<Vector3, 4>, COUNT> array; + constexpr float X = TILE_SIZE[0], Y = TILE_SIZE[1], Z = TILE_SIZE[2]; + constexpr Vector3 size = {X, Y, Z}; + for (std::size_t j = 0; j < TILE_MAX_DIM; j++) + for (std::size_t i = 0; i < TILE_MAX_DIM; i++) + { + const auto idx = (j*TILE_MAX_DIM + i) * 2; + Vector3 center{(float)(X*i), (float)(Y*j), 0}; + array[idx + 0] = tile_atlas::wall_quad_N(center, size); + array[idx + 1] = tile_atlas::wall_quad_W(center, size); + } + return array; +} + +} // namespace Magnum::Examples diff --git a/draw/wall-mesh.hpp b/draw/wall-mesh.hpp new file mode 100644 index 00000000..4a4e9615 --- /dev/null +++ b/draw/wall-mesh.hpp @@ -0,0 +1,43 @@ +#pragma once + +#include "tile.hpp" +#include <array> +#include <Corrade/Containers/ArrayViewStl.h> +#include <Magnum/Math/Vector2.h> +#include <Magnum/Math/Vector3.h> +#include <Magnum/GL/Mesh.h> +#include <Magnum/GL/Buffer.h> + +namespace Magnum::Examples { + +struct tile_shader; +struct chunk; + +struct wall_mesh final +{ + wall_mesh(); + void draw(tile_shader& shader, chunk& c); + +private: + static constexpr auto COUNT1 = TILE_MAX_DIM*2, COUNT = COUNT1 * COUNT1; + + struct vertex final { + Vector2 texcoords; + }; + + using quad = std::array<vertex, 4>; + using vertex_array = std::array<quad, COUNT>; + using texture_array = std::array<GL::RectangleTexture*, COUNT>; + + static void maybe_add_tile(vertex_array& data, texture_array& textures, tile& x, std::size_t pos); + static void add_wall(vertex_array& data, texture_array& textures, tile_image& img, std::size_t pos); + + GL::Mesh _mesh; + GL::Buffer _vertex_buffer{vertex_array{}, Magnum::GL::BufferUsage::DynamicDraw}, + _index_buffer{make_index_array()}, + _positions_buffer{make_position_array()}; + static std::array<std::array<UnsignedShort, 6>, COUNT> make_index_array(); + static std::array<std::array<Vector3, 4>, COUNT> make_position_array(); +}; + +} // namespace Magnum::Examples diff --git a/draw/wireframe-mesh.cpp b/draw/wireframe-mesh.cpp new file mode 100644 index 00000000..1425df60 --- /dev/null +++ b/draw/wireframe-mesh.cpp @@ -0,0 +1,47 @@ +#include "wireframe-mesh.hpp" +#include "shaders/tile-shader.hpp" +#include <Corrade/Containers/Array.h> +#include <Magnum/GL/Renderer.h> +#include <Magnum/GL/TextureFormat.h> +#include <Magnum/ImageFlags.h> +#include <Magnum/ImageView.h> +#include <Magnum/PixelFormat.h> +#include <Magnum/PixelStorage.h> +#include <Magnum/Trade/ImageData.h> + +namespace Magnum::Examples::wireframe +{ + +GL::RectangleTexture mesh_base::make_constant_texture() +{ + const Vector4ub data[] = { {255, 255, 255, 255} }; + Trade::ImageData2D img{PixelStorage{}.setImageHeight(1).setRowLength(1).setAlignment(1), + PixelFormat::RGBA8Unorm, {1, 1}, {}, + Containers::arrayView(data, 1), {}, {}}; + GL::RectangleTexture tex; + tex.setWrapping(GL::SamplerWrapping::ClampToEdge) + .setMagnificationFilter(GL::SamplerFilter::Nearest) + .setMinificationFilter(GL::SamplerFilter::Nearest) + .setMaxAnisotropy(1) + .setStorage(GL::textureFormat(img.format()), img.size()) + .setSubImage({}, std::move(img)); + return tex; +} + +mesh_base::mesh_base(GL::MeshPrimitive primitive, std::size_t num_vertices) : + _texcoords_buffer{std::vector<Vector2>{num_vertices}} +{ + _mesh.setCount((int)num_vertices) + .setPrimitive(primitive) + .addVertexBuffer(_vertex_buffer, 0, tile_shader::Position{}) + .addVertexBuffer(_texcoords_buffer, 0, tile_shader::TextureCoordinates{}); +} + +void mesh_base::draw(tile_shader& shader) +{ + _texture.bind(0); + shader.draw(_mesh); +} + + +} // namespace Magnum::Examples::wireframe diff --git a/draw/wireframe-mesh.hpp b/draw/wireframe-mesh.hpp new file mode 100644 index 00000000..0ae122f5 --- /dev/null +++ b/draw/wireframe-mesh.hpp @@ -0,0 +1,58 @@ +#pragma once + +#include "tile-defs.hpp" +#include <array> +#include <utility> +#include <Corrade/Containers/ArrayViewStl.h> +#include <Magnum/Math/Vector2.h> +#include <Magnum/GL/Buffer.h> +#include <Magnum/GL/Mesh.h> +#include "Magnum/GL/RectangleTexture.h" + +namespace Magnum::Examples { + +struct tile_shader; + +namespace wireframe +{ + +template<typename T> +concept traits = requires (const T& x) { + {T::num_vertices} -> std::convertible_to<std::size_t>; + {x.primitive} -> std::convertible_to<GL::MeshPrimitive>; + {x.make_vertex_array() } -> std::convertible_to<Containers::ArrayView<const void>>; + {x.on_draw()} -> std::same_as<void>; +}; + +struct mesh_base +{ + static GL::RectangleTexture make_constant_texture(); + GL::Buffer _vertex_buffer, _texcoords_buffer; + GL::RectangleTexture _texture = make_constant_texture(); + GL::Mesh _mesh; + + mesh_base(GL::MeshPrimitive primitive, std::size_t num_vertices); + void draw(tile_shader& shader); +}; + +} // namespace wireframe + +template<wireframe::traits T> +struct wireframe_mesh final : private wireframe::mesh_base +{ + wireframe_mesh(); + void draw(tile_shader& shader, T traits); +}; + +template<wireframe::traits T> +wireframe_mesh<T>::wireframe_mesh() : + wireframe::mesh_base{T::primitive, T::num_vertices} +{} + +template <wireframe::traits T> void wireframe_mesh<T>::draw(tile_shader& shader, T x) +{ + _vertex_buffer.setData(x.make_vertex_array(), GL::BufferUsage::DynamicDraw); + mesh_base::draw(shader); +} + +} // namespace Magnum::Examples diff --git a/draw/wireframe-quad.cpp b/draw/wireframe-quad.cpp new file mode 100644 index 00000000..18b49628 --- /dev/null +++ b/draw/wireframe-quad.cpp @@ -0,0 +1,25 @@ +#include "wireframe-quad.hpp" +#include <array> +#include <Magnum/GL/Renderer.h> + +namespace Magnum::Examples::wireframe { + +quad::vertex_array quad::make_vertex_array() const +{ + const float X = size[0]*.5f, Y = size[1]*.5f; + return {{ + { -X + center[0], -Y + center[1], center[2] }, + { X + center[0], -Y + center[1], center[2] }, + { X + center[0], Y + center[1], center[2] }, + { -X + center[0], Y + center[1], center[2] }, + }}; +} + +quad::quad(Vector3 center, Vector2 size) : center(center), size(size) {} + +void quad::on_draw() const +{ + GL::Renderer::setLineWidth(line_width); +} + +} // namespace Magnum::Examples::wireframe diff --git a/draw/wireframe-quad.hpp b/draw/wireframe-quad.hpp new file mode 100644 index 00000000..062bf913 --- /dev/null +++ b/draw/wireframe-quad.hpp @@ -0,0 +1,32 @@ +#pragma once + +#include <Magnum/Math/Vector2.h> +#include <Magnum/Math/Vector3.h> +#include <Magnum/GL/Mesh.h> + +namespace Magnum::Examples::wireframe { + +template<typename T> +struct wireframe_mesh; + +struct quad final +{ + quad(Vector3 center, Vector2 size); + + static constexpr std::size_t num_vertices = 4; + static constexpr GL::MeshPrimitive primitive = GL::MeshPrimitive::LineLoop; + + using vertex_array = std::array<Vector3, num_vertices>; + + vertex_array make_vertex_array() const; + void on_draw() const; + +private: + Vector3 center; + Vector2 size; + float line_width = 2; +}; + + + +} // namespace Magnum::Examples::wireframe |