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authorStanislaw Halik <sthalik@misaki.pl>2023-04-14 11:58:23 +0200
committerStanislaw Halik <sthalik@misaki.pl>2023-04-14 11:58:23 +0200
commitf5c387da470ae43a2c8aff75b419e784c8bb3bc5 (patch)
tree744a80e82462849ae538b6c04e941ab6fd7d09fa /draw
parente1ae8881918415ef13fdea7c7087d01d873ad07a (diff)
it probably renders correctly now
Diffstat (limited to 'draw')
-rw-r--r--draw/anim.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/draw/anim.cpp b/draw/anim.cpp
index b24dffa7..8ca03b87 100644
--- a/draw/anim.cpp
+++ b/draw/anim.cpp
@@ -89,8 +89,7 @@ void anim_mesh::draw(tile_shader& shader, const Vector2i& win_size, chunk& c, st
else
{
const auto depth0 = e.depth_offset();
- const auto depth1 = depth0[1]*TILE_MAX_DIM + depth0[0];
- const auto depth = tile_shader::depth_value(e.coord.local(), depth1);
+ const auto depth = tile_shader::depth_value(e.coord.local(), depth0);
draw(shader, atlas, e.r, e.frame, e.coord.local(), e.offset, depth);
}
}