diff options
author | Stanislaw Halik <sthalik@misaki.pl> | 2023-04-09 22:33:16 +0200 |
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committer | Stanislaw Halik <sthalik@misaki.pl> | 2023-04-09 22:33:16 +0200 |
commit | c04906db429b7c626a753d49e2d64c51135c6039 (patch) | |
tree | d38ea8ca3c2bec1438cf5ab60825deaa053ff1b6 /draw | |
parent | b2f0c4532872e630b8c543d85dbb56709c625b99 (diff) |
draw: now fix reordering properly
Diffstat (limited to 'draw')
-rw-r--r-- | draw/anim.cpp | 54 |
1 files changed, 15 insertions, 39 deletions
diff --git a/draw/anim.cpp b/draw/anim.cpp index c6c12a64..b99b02e3 100644 --- a/draw/anim.cpp +++ b/draw/anim.cpp @@ -60,64 +60,40 @@ void anim_mesh::draw(tile_shader& shader, const Vector2i& win_size, chunk& c, st constexpr auto quad_index_count = 6; auto [mesh_, es, size] = c.ensure_scenery_mesh(_draw_array); - for (const auto& x : es) - add_clickable(shader, win_size, x.data.in, x.data, list); - GL::MeshView mesh{mesh_}; - [[maybe_unused]] size_t draw_count = 0; const auto max_index = uint32_t(size*quad_index_count - 1); - const auto do_draw = [&](size_t from, size_t to, anim_atlas* atlas) { + constexpr auto do_draw = [](tile_shader& shader, GL::Mesh& mesh_, anim_atlas* atlas, uint32_t i, uint32_t max_index) { + GL::MeshView mesh{mesh_}; atlas->texture().bind(0); - mesh.setCount((int)(quad_index_count * (to-from))); - mesh.setIndexRange((int)(from*quad_index_count), 0, max_index); + mesh.setCount((int)(quad_index_count * 1)); + mesh.setIndexRange((int)(i*quad_index_count), 0, max_index); shader.draw(mesh); - draw_count++; }; - fm_debug_assert(size_t(mesh_.count()) <= size*quad_index_count); - - struct last_ { - anim_atlas* atlas = nullptr; size_t run_from = 0; - operator bool() const { return atlas; } - last_& operator=(std::nullptr_t) { atlas = nullptr; return *this; } - } last; - size_t i = 0; + uint32_t i = 0; - for (auto k = 0uz; k < size; k++) + for (const auto& x : es) { - fm_assert(es[k].e); - auto& e = *es[k].e; + fm_assert(x.e); + add_clickable(shader, win_size, x.data.in, x.data, list); + auto& e = *x.e; auto& atlas = *e.atlas; - if (last.atlas && &atlas != last.atlas) + fm_assert(e.is_dynamic() == (x.mesh_idx == (uint32_t)-1)); + if (!e.is_dynamic()) { - //Debug{} << "draw-static" << es[last.run_from].e->atlas->name() << es[last.run_from].e->ordinal() << Vector2i(es[last.run_from].e->coord.local()) << i - last.run_from; - do_draw(last.run_from, i, last.atlas); - last = {}; + fm_assert(i < size); + do_draw(shader, mesh_, &atlas, x.mesh_idx, max_index); + i++; } - if (e.is_dynamic()) + else { const auto depth0 = e.depth_offset(); const auto depth1 = depth0[1]*TILE_MAX_DIM + depth0[0]; const auto depth = tile_shader::depth_value(e.coord.local(), depth1); - //Debug{} << "draw-dyn" << e.atlas->name() << e.ordinal() << Vector2i(e.coord.local()); draw(shader, atlas, e.r, e.frame, e.coord.local(), e.offset, depth); - last = {}; - } - else - { - if (!last.atlas) - last = { &atlas, i }; - i++; } } - if (last.atlas && i != last.run_from) - { - //Debug{} << "draw-last" << last.atlas->name() << es[es.size()-1].e->ordinal() << Vector2i(es[es.size()-1].e->coord.local()) << i - last.run_from; - do_draw(last.run_from, i, last.atlas); - } - - //Debug{} << "--" << i << draw_count << "--"; std::fflush(stdout); } void anim_mesh::draw(tile_shader& shader, anim_atlas& atlas, rotation r, size_t frame, const Vector3& center, float depth) |