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authorStanislaw Halik <sthalik@misaki.pl>2022-11-09 11:45:34 +0100
committerStanislaw Halik <sthalik@misaki.pl>2022-11-09 11:45:34 +0100
commitff3a18b1a251a5e85057e52303efa0cdd79e8a66 (patch)
tree44c2f3a6f69bc922d71063debd14ba669c74ca0d /draw
parentb4770eb85369e91cbf800e8192dac0d8c0c627cf (diff)
add floor mesh to struct chunk
Diffstat (limited to 'draw')
-rw-r--r--draw/floor.cpp51
-rw-r--r--draw/floor.hpp13
-rw-r--r--draw/wall.cpp2
-rw-r--r--draw/wireframe.hpp2
4 files changed, 8 insertions, 60 deletions
diff --git a/draw/floor.cpp b/draw/floor.cpp
index 861336c7..ee7b4014 100644
--- a/draw/floor.cpp
+++ b/draw/floor.cpp
@@ -11,42 +11,20 @@ constexpr auto quad_index_count = 6;
floor_mesh::floor_mesh()
{
- _mesh.setCount((int)(quad_index_count * TILE_COUNT))
- .addVertexBuffer(_positions_buffer, 0, tile_shader::Position{})
- .addVertexBuffer(_vertex_buffer, 0, tile_shader::TextureCoordinates{})
- .setIndexBuffer(_index_buffer, 0, GL::MeshIndexType::UnsignedShort);
-}
-
-void floor_mesh::set_tile(quad_data& data, tile_ref& x)
-{
- if (auto ground = x.ground(); ground)
- {
- auto texcoords = ground.atlas->texcoords_for_id(ground.variant);
- for (size_t i = 0; i < 4; i++)
- data[i] = { texcoords[i] };
- }
- else
- for (size_t i = 0; i < 4; i++)
- data[i] = {};
}
void floor_mesh::draw(tile_shader& shader, chunk& c)
{
- //_vertex_buffer.setData({nullptr, sizeof(quad_data) * TILE_COUNT}, Magnum::GL::BufferUsage::DynamicDraw); // orphan the buffer
- std::array<quad_data, TILE_COUNT> data;
- for (auto [x, idx, pt] : c) {
- set_tile(data[idx], x);
- }
- _vertex_buffer.setSubData(0, data);
- Magnum::GL::MeshView mesh{_mesh};
+ auto [mesh_, ids] = c.ensure_ground_mesh();
tile_atlas* last_atlas = nullptr;
std::size_t last_pos = 0;
+ GL::MeshView mesh{mesh_};
const auto do_draw = [&](std::size_t i, tile_atlas* atlas) {
if (atlas == last_atlas)
return;
- if (auto len = i - last_pos; last_atlas != nullptr && len > 0)
+ if (auto len = i - last_pos; last_atlas && len > 0)
{
last_atlas->texture().bind(0);
mesh.setCount((int)(quad_index_count * len));
@@ -57,27 +35,10 @@ void floor_mesh::draw(tile_shader& shader, chunk& c)
last_pos = i;
};
- for (auto [x, i, pt] : c)
- do_draw(i, x.ground_atlas().get());
+ for (std::size_t k = 0; k < TILE_COUNT; k++)
+ if (auto* atlas = c.ground_atlas_at(ids[k]))
+ do_draw(k, atlas);
do_draw(TILE_COUNT, nullptr);
}
-std::array<std::array<UnsignedShort, 6>, TILE_COUNT> floor_mesh::make_index_array()
-{
- // NOLINTNEXTLINE(cppcoreguidelines-pro-type-member-init)
- std::array<std::array<UnsignedShort, quad_index_count>, TILE_COUNT> array;
- for (std::size_t i = 0; i < std::size(array); i++)
- array[i] = tile_atlas::indices(i);
- return array;
-}
-
-std::array<std::array<Vector3, 4>, TILE_COUNT> floor_mesh::make_position_array()
-{
- std::array<std::array<Vector3, 4>, TILE_COUNT> array;
- for (std::uint8_t j = 0, k = 0; j < TILE_MAX_DIM; j++)
- for (std::uint8_t i = 0; i < TILE_MAX_DIM; i++, k++)
- array[k] = { tile_atlas::floor_quad(Vector3(i, j, 0) * TILE_SIZE, TILE_SIZE2) };
- return array;
-}
-
} // namespace floormat
diff --git a/draw/floor.hpp b/draw/floor.hpp
index 651cee61..07e183d6 100644
--- a/draw/floor.hpp
+++ b/draw/floor.hpp
@@ -21,19 +21,6 @@ struct floor_mesh final
floor_mesh(const floor_mesh&) = delete;
void draw(tile_shader& shader, chunk& c);
-
-private:
- struct vertex_data final { Vector2 texcoords; };
- using quad_data = std::array<vertex_data, 4>;
-
- static std::array<std::array<UnsignedShort, 6>, TILE_COUNT> make_index_array();
- static std::array<std::array<Vector3, 4>, TILE_COUNT> make_position_array();
-
- GL::Mesh _mesh;
- GL::Buffer _vertex_buffer{std::array<quad_data, TILE_COUNT>{}, Magnum::GL::BufferUsage::DynamicDraw},
- _index_buffer{make_index_array()}, _positions_buffer{make_position_array()};
-
- static void set_tile(quad_data& data, tile_ref& x);
};
} // namespace floormat
diff --git a/draw/wall.cpp b/draw/wall.cpp
index 9bcfe9d4..4c25b267 100644
--- a/draw/wall.cpp
+++ b/draw/wall.cpp
@@ -41,7 +41,7 @@ void wall_mesh::maybe_add_tile(vertex_array& data, texture_array& textures, tile
void wall_mesh::draw(tile_shader& shader, chunk& c)
{
- //_vertex_buffer.setData({nullptr, sizeof(vertex_array)}, Magnum::GL::BufferUsage::DynamicDraw); // orphan the buffer
+ //_texcoord_buffer.setData({nullptr, sizeof(vertex_array)}, Magnum::GL::BufferUsage::DynamicDraw); // orphan the buffer
texture_array textures = {};
{
vertex_array data;
diff --git a/draw/wireframe.hpp b/draw/wireframe.hpp
index 9d736419..1d58ff43 100644
--- a/draw/wireframe.hpp
+++ b/draw/wireframe.hpp
@@ -52,7 +52,7 @@ wireframe_mesh<T>::wireframe_mesh() :
template <wireframe::traits T> void wireframe_mesh<T>::draw(tile_shader& shader, T x)
{
- //_vertex_buffer.setData({nullptr, sizeof(Vector3) * T::num_vertices}, GL::BufferUsage::DynamicDraw); // orphan the buffer
+ //_texcoord_buffer.setData({nullptr, sizeof(Vector3) * T::num_vertices}, GL::BufferUsage::DynamicDraw); // orphan the buffer
set_subdata(x.make_vertex_array());
x.on_draw();
mesh_base::draw(shader);