summaryrefslogtreecommitdiffhomepage
path: root/editor/camera.cpp
diff options
context:
space:
mode:
authorStanislaw Halik <sthalik@misaki.pl>2022-10-31 15:30:23 +0100
committerStanislaw Halik <sthalik@misaki.pl>2022-10-31 15:30:23 +0100
commit089f188a5b68c87f2be32b465624841fd3c2b44f (patch)
treee9ae36eba2c5d462e95e38c682aa24dcf01fc4d3 /editor/camera.cpp
parent870d87b3b93d34207301c0b3fb084b275599dcb5 (diff)
shortcuts work
Diffstat (limited to 'editor/camera.cpp')
-rw-r--r--editor/camera.cpp56
1 files changed, 28 insertions, 28 deletions
diff --git a/editor/camera.cpp b/editor/camera.cpp
index 8929c97e..c03808d7 100644
--- a/editor/camera.cpp
+++ b/editor/camera.cpp
@@ -5,45 +5,45 @@
namespace floormat {
-void app::do_camera(float dt)
+void app::do_camera(float dt, const enum_bitset<key>& cmds)
{
- if (keys[key::camera_reset])
+ if (cmds[key::camera_reset])
{
reset_camera_offset();
+ update_cursor_tile(cursor.pixel);
do_mouse_move();
+ return;
}
- else
- {
- Vector2d dir{};
- if (keys[key::camera_up])
- dir += Vector2d{0, -1};
- else if (keys[key::camera_down])
- dir += Vector2d{0, 1};
- if (keys[key::camera_left])
- dir += Vector2d{-1, 0};
- else if (keys[key::camera_right])
- dir += Vector2d{1, 0};
+ Vector2d dir{};
- if (dir != Vector2d{})
- {
- auto& shader = M->shader();
- const auto sz = M->window_size();
- constexpr double screens_per_second = 0.75;
+ if (cmds[key::camera_up])
+ dir += Vector2d{0, -1};
+ else if (cmds[key::camera_down])
+ dir += Vector2d{0, 1};
+ if (cmds[key::camera_left])
+ dir += Vector2d{-1, 0};
+ else if (cmds[key::camera_right])
+ dir += Vector2d{1, 0};
- const double pixels_per_second = sz.length() / screens_per_second;
- auto camera_offset = shader.camera_offset();
- const auto max_camera_offset = Vector2d(sz * 10);
+ if (dir != Vector2d{})
+ {
+ auto& shader = M->shader();
+ const auto sz = M->window_size();
+ constexpr double screens_per_second = 0.75;
- camera_offset -= dir.normalized() * (double)dt * pixels_per_second;
- camera_offset[0] = std::clamp(camera_offset[0], -max_camera_offset[0], max_camera_offset[0]);
- camera_offset[1] = std::clamp(camera_offset[1], -max_camera_offset[1], max_camera_offset[1]);
+ const double pixels_per_second = sz.length() / screens_per_second;
+ auto camera_offset = shader.camera_offset();
+ const auto max_camera_offset = Vector2d(sz * 10);
- shader.set_camera_offset(camera_offset);
+ camera_offset -= dir.normalized() * (double)dt * pixels_per_second;
+ camera_offset[0] = std::clamp(camera_offset[0], -max_camera_offset[0], max_camera_offset[0]);
+ camera_offset[1] = std::clamp(camera_offset[1], -max_camera_offset[1], max_camera_offset[1]);
- update_cursor_tile(cursor.pixel);
- do_mouse_move();
- }
+ shader.set_camera_offset(camera_offset);
+
+ update_cursor_tile(cursor.pixel);
+ do_mouse_move();
}
}