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authorStanislaw Halik <sthalik@misaki.pl>2023-02-25 21:11:18 +0100
committerStanislaw Halik <sthalik@misaki.pl>2023-02-25 21:11:18 +0100
commit0b694f21edc97bd95faa65197bdda6b440479df3 (patch)
tree6ea5311aeb8c0b9613db429b1ffbe670924ea6b7 /editor/draw.cpp
parenta823c20d5d789a680a83a5edc5794abf943da378 (diff)
a
Diffstat (limited to 'editor/draw.cpp')
-rw-r--r--editor/draw.cpp45
1 files changed, 42 insertions, 3 deletions
diff --git a/editor/draw.cpp b/editor/draw.cpp
index 783ead39..5f56f01e 100644
--- a/editor/draw.cpp
+++ b/editor/draw.cpp
@@ -68,6 +68,9 @@ void app::draw_collision_boxes()
shader.set_tint({0, .5f, 1, 1});
+ using rtree_type = std::decay_t<decltype(*world[chunk_coords{}].rtree())>;
+ using rect_type = typename rtree_type::Rect;
+
for (std::int16_t y = miny; y <= maxy; y++)
for (std::int16_t x = minx; x <= maxx; x++)
{
@@ -80,9 +83,7 @@ void app::draw_collision_boxes()
if (floormat_main::check_chunk_visible(shader.camera_offset(), sz))
{
constexpr float maxf = 1 << 24, max2f[] = { maxf, maxf }, min2f[] = { -maxf, -maxf };
- auto* rtree = c.rtree();
- using rtree_type = std::decay_t<decltype(*rtree)>;
- using rect_type = typename rtree_type::Rect;
+ const auto* rtree = c.rtree();
rtree->Search(min2f, max2f, [&](std::uint64_t data, const rect_type& rect) {
[[maybe_unused]] auto x = std::bit_cast<collision_data>(data);
Vector2 start(rect.m_min[0], rect.m_min[1]), end(rect.m_max[0], rect.m_max[1]);
@@ -94,6 +95,44 @@ void app::draw_collision_boxes()
}
}
+ shader.set_tint({1, 0, 1, 1});
+
+ if (cursor.tile)
+ {
+ const auto tile_ = M->pixel_to_tile_(Vector2d(*cursor.pixel));
+ const auto subpixel = Vector2(Vector2ub(Vector2d(std::fmod(tile_[0], 1.), std::fmod(tile_[1], 1.)) * dTILE_SIZE2));
+ const auto tile = *cursor.tile;
+ const auto curchunk = tile.chunk();
+ const auto curtile = tile.local();
+
+ for (std::int16_t y = miny; y <= maxy; y++)
+ for (std::int16_t x = minx; x <= maxx; x++)
+ {
+ const chunk_coords pos{x, y};
+ auto& c = world[pos];
+ if (c.empty())
+ continue;
+ c.ensure_passability();
+ const with_shifted_camera_offset o{shader, pos, {minx, miny}, {maxx, maxy}};
+ if (floormat_main::check_chunk_visible(shader.camera_offset(), sz))
+ {
+ constexpr auto chunk_size = TILE_SIZE2 * TILE_MAX_DIM, half_tile = TILE_SIZE2/2;
+ auto chunk_dist = (Vector2(pos.x, pos.y) - Vector2(curchunk.x, curchunk.y))*chunk_size;
+ auto t0 = chunk_dist + Vector2(curtile.x, curtile.y)*TILE_SIZE2 + subpixel - half_tile;
+ auto t1 = t0+Vector2(1e-4f);
+ const auto* rtree = c.rtree();
+ rtree->Search(t0.data(), t1.data(), [&](std::uint64_t data, const rect_type& rect) {
+ [[maybe_unused]] auto x = std::bit_cast<collision_data>(data);
+ Vector2 start(rect.m_min[0], rect.m_min[1]), end(rect.m_max[0], rect.m_max[1]);
+ auto size = end - start;
+ auto center = Vector3(start + size*.5f, 0.f);
+ _wireframe_rect.draw(shader, { center, size, 3 });
+ return true;
+ });
+ }
+ }
+ }
+
shader.set_tint({1, 1, 1, 1});
}